erratic-gate/scripts/nand3.js

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JavaScript
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function nand3(id){
this.id = id;
this.rep = add(80,80,"blue","black",this.id,false);
this.pin1 = new pin(0);
this.pin2 = new pin(0);
this.pin3 = new pin(0);
this.o = new pin(1);
this.o.nei = this;
this.activation = function(){
if (!((this.pin1.val && this.pin2.val)&&this.pin3.val)){
return true;
}
return false;
}
this.x = function(){
let name = "#" + this.id;
return parseFloat($(name).attr("x"));
}
this.y = function(){
let name = "#" + this.id;
//console.log("y"+parseFloat($(name).attr("y")));
return parseFloat($(name).attr("y"));
}
//design
var g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
$(g).attr({
width: "100%",
height: "100%"
});
var skin = $(document.createElementNS('http://www.w3.org/2000/svg', 'foreignObject')).attr({
x: "50",
y: "50",
id: (id+"-skin"),
width:"80",
height:"80"
});
var img = $(document.createElement('img')).attr({
height:"72",
width:"72",
src:"textures/gates/nand_gate.jpg"
});
var iDiv = document.createElement("div");
$(iDiv).append(img);
this.skin = skin;
this.img = img;
$(skin).append(iDiv);
//noname(this);
$(g).append(skin);
var elem = document.getElementById("svg1");
elem.appendChild(g);
//updating
this.update = function(){
//the main object and his pins
let x = this.x();
let y = this.y();
this.pin1.set(x-20,y);
this.pin2.set(x-20,y+60);
this.pin3.set(x-20,y+30);
this.o.set(x+80,y+30);
//and the skin
var name = "#"+this.id+"-skin";
var skin = $(name);
skin.attr("x",(parseFloat($((this.rep)).attr("x"))+4).toString());
skin.attr("y",(parseFloat($((this.rep)).attr("y"))+4).toString());
}
pieces[pieces.length] = this;
clk(this,[this.pin1,this.pin2,this.pin3,this.o]);
}
function clk(ob,arr){
var rep = ob.rep;
$((ob.img)).mousedown(function(e){
var svg = document.getElementById("svg1");
$(svg).append(ob.rep);
$(svg).append($(ob.pin1.rep));
for (var i = 0; i < arr.length;i++){
$(svg).append($(i.rep));
}
$(svg).append($(ob.skin));
selected = ob.id;
});
$((ob.img)).mouseup(function(e){
selected = "yay";
});
}