erratic-gate/scripts/nand.js

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JavaScript
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function nand(id) {
this.id = id;
this.name = "#" + this.id;
this.rep = add(80, 80, "green", "black", this.id, true);
this.pin1 = new pin(0);
this.pin2 = new pin(0);
this.o = new pin(1);
this.o.nei = this;
//this.text = new text(this,"Or-gate");
this.activation = function() {
if (!(this.pin1.val && this.pin2.val)) {
return true;
}
return false;
}
this.x = function() {
let name = "#" + this.id;
return parseFloat($(name).attr("x"));
}
this.y = function() {
let name = "#" + this.id;
//console.log("y"+parseFloat($(name).attr("y")));
return parseFloat($(name).attr("y"));
}
//design
let g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
$(g).attr({
width: "100%",
height: "100%"
});
let skin = $(document.createElementNS('http://www.w3.org/2000/svg', 'foreignObject')).attr({
x: "50",
y: "50",
id: (id + "-skin"),
width: "80",
height: "80"
});
let img = $(document.createElement('img')).attr({
height: "80",
width: "80",
src: "textures/gates/nand_gate.jpg"
});
let iDiv = document.createElement("div");
$(iDiv).append(img);
this.skin = skin;
this.img = img;
$(skin).append(iDiv);
//noname(this);
$(g).append(skin);
let elem = document.getElementById("svg1");
elem.appendChild(g);
//updating
this.update = function() {
//the main object and his pins
let x = this.x();
let y = this.y();
this.pin1.set(x - 20, y);
this.pin2.set(x - 20, y + 60);
this.o.set(x + 80, y + 30);
//and the skin
let name = "#" + this.id + "-skin";
let skin = $(name);
skin.attr("x", (parseFloat($((this.rep)).attr("x")) + 4).toString());
skin.attr("y", (parseFloat($((this.rep)).attr("y")) + 4).toString());
}
pieces[pieces.length] = this;
addclk(this);
}