better docs

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Matei Adriel 2019-08-01 21:57:05 +03:00
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This is a logic gate simulator made for infoeducatie 2019.
Many thanks to [Canana](http://canana.xyz/) for the logo!
## Getting started
Check out the [demo](https://logic-gate-simulator.herokuapp.com/)
Or read the [docs](./docs/main.md) (work in progess)
Or read the [docs](./docs/main.md)
I've also made a [trello board](https://trello.com/b/LW3XSnGN/logic-gate-simulator) and a [discord-serber]()
I've also made a [trello board](https://trello.com/b/LW3XSnGN/logic-gate-simulator) .
// TODO: make the server
## Credits
Many thanks to:
1. [Canana](http://canana.xyz/) for the logo!
2. Player_0_1#2955 for all the testing and ideas
3. BlueGhost, Vyctor, Mao for all the design reviews
## Features
- Simple & intuitive UI
- Multiple simulations support
- Integrated circuits
- Multiple language support: Romanian, English, German, Dutch, Spanish & more in the future
- Multiple language support: Romanian, English, German, Dutch & more in the future
## Playing with the source
@ -39,3 +43,7 @@ Or bundle the source with:
```sh
npm run build
```
## Assets & code wich i didn't make myself:
You can read a full list with what i don't own [here](./docs/assets-i-dont-own.md)

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# Simulator de porti logice
Programul este un simulator de porti logice care permite experimentarea, testarea si cunoasterea ansamblelor de porti logice. Simulatorul suporta circuite integrate, mai multi biti pe acelasi pin, salvarea simulatiilor si suport pentru mai multe limbii.
## Arhitectura:
### Aspecte generale:
- Proiectul este scris folosing stilul de programare reactiva (bazata be streamuri asincron)
### Structora fisierelor:
In folderul [src](../src) se afla urmatoarele fisiere si foldere:
- [assets](../src/assets) - aici este stocata toata arta folosita in simulator. Totul in afara de fisierul [favicon.ico](../src/assets/favicon.ico) a fost desenat de mine folosind [Figma](https://www.figma.com/)
- [public](../src/public) - contine toate fisierele ce trebuie copiate in folderul dist atunci cand aplicatia e compilata
- [index.html](../src/index.html) - fisierul de intrare al intregii aplicatii
- [index.ts](../src/index.ts) - fisierul care initializeaza animatia de incarcare
- [main.tsx](../src/main.tsx) - fisierul care se ocupa de pornirea aplicatiei. Acest fisier va fi descris mai amanuntit in sectiune `Performanta`
- [server.ts](../src/server.ts) - fisierul care servest asseturile static in productie
- [modules](../src/modules) & [common](../src/common) - Aceste foldere contin aplicatia propriuzisa
### Folderele modules si common
Am ales sa folosesc structura folosita de [wavedistrict](https://gitlab.com/wavedistrict/web-client/tree/master/src). Aceasta consta in 2 foldere: `common` si `modules` continand subfoldere numite dupa functionalitatea pe care o implementeaza, la randul lor continand foldere care sunt numte dupa tipul de fisiere continute si un fisier numit `constants.ts` continand constante relevante pentru acel modul.
Exemplu (aceste fisiere nu sunt reale, ci sunt aici doar ca sa arate intr-un mod intuitiv structura de fisiere):
```
/modules
/simulation
/helpers
foo.ts
/components
Simulation.scss
Simulation.tsx
constants.ts
/simulationRenderer
/subjects
mySubject.ts
/stores
myLocalStore.ts
/classes
SimulationRenderer.ts
/styles
/mixins
someMixin.scss
/types
myInterface.ts
/common
/lang
/arrays
/helpers
removeElement.ts
setToArray.ts
```
Reprezentare grafica a fisierelor (fiecare cerc reprezinta un fisier):
![files](./assets/files.png)
### Module:
Proiectul este impartit in 18 de module distincte:
1. `Activation`: se ocupa cu transformarea functiilor de `activare` in cod javascript
2. `Colors`: se ocupa de manipularea culorilor
3. `Core`: contine componentele vizuale de baza ale apl`icatiei`
4. `Create`-simulation: implementeaza procesul de cre`ere` a unei simulatii
5. `Erros`: se ocupa de prinsul si afisatul erorilor
6. `Input`: se ocupa de utilizarea textului ca input
7. `Integrated`-circuits: se ocupa de compilarea cir`cuitelor` integrate
8. `Internalisation`: se ocupa de afisarea textului in dif`erite` limbii
9. `Keybindings`: se ocupa de utilizarea tastaturii ca input
10. `Logic`-gate-info: implementeaza pagina cu informatii despre porti logice
11. `Logic`-gates: implementeaza pagina de unde se pot adauga porti logice
12. `Modals`: implementeaza caracteristicile generale folosite de toate dialogurile
13. `Saving`: se ocupa de salvarea simulatiilor
14. `Screen`: se oucpua de adaptarea aplicatiei la orice rezolutie
15. `Simulation`: se ocupa de simularea circuitelor
16. `Storage`: se ocupa de salvarea datelor in `localStorage`
17. `Toasts`: se ocupa de stilizarea notificarilor oferite de `react-toastify`.
18. `Vector2`: functii de baza care permit folosirea arrayurilor pentru geometria vectoriala
### Performanta
- Programarea reactiva este bine cunoscuta pentru ca poate creia memory leaks foarte usor. Pentru a ma asigura ca asa ceva nu se poate intampla, am folosit urmatoarele 2 tehnici:
1. Folosirea operatorului `take()` pentru a astepta doar un anumit numar de valori
2. Fiecare clasa care foloseste streamuri are o metoda `.dispose()` care curata toate subscriptile la toate streamurile folosite de instanta respectiva si cheama metoda cu acelasi nume pe toate proprietatile care la randul lor folosesc streamuri.
- Pentru ca userul sa nu vada un ecran gol nici macar o secunda, am urmat urmatorii pasi:
1. Userului ii este trimis fisierul `index.html` ,`index.js` si `splash.css` cu o marime totala de doar 18kb. Aceste fisiere au doar rolul de a afisa o animatie de loading pe ecran.
2. Dupa ce animatia porneste, restul fisierelor sunt cerute de la server.
3. Cand fisierul `main.js` este primit, acesta este rulat. El este responsabil pentru:
- rendarea aplicatiei
- initializarea hotkeyurilor
- prinderea erorilor si aratarea acestora intr-un format usor de inteles
- creerea `subiectelor` (streamuri care au o metoda numita `next`) necesare intregii aplicatii
- actualizarea portilor logice salvate in eventualitatea unor noi aparitii
4. Fisierul `main.js` expune o functie asincron numita `main` care este responsabila pentru functionalitatile enumerate mai sus. Aceasta functie este finalizata doar atunci cand toate aceste actiuni au fost realizate.
5. Cand functia `main` din fisierul `main.js` este terminata, fisierul `index.js` isi termina munca prin scaderea opacitatii animatiei de incarcare si in final scoaterea acesteia din `DOM`.
### Librarii, limbaje si unelte folosite:
Mentionez ca o mare parte din elementele acestei liste sunt libarii folosite in timpul developmentului, doar o mica parte ajungand in buildul final.
- [Sass](https://sass-lang.com/) pentru styling. Am ales sa foloses sass in special pentru ca ofera variabile si mixinuri care sunt rezolvate la compilare, acestea ajutand la refolosirea stiurilor. De exemplu, nu toate modalele au titluri, si la unele layoutul este putin diferit, asa ca am hotarat sa scriu 2 mixinuri: [@modal-title()](../src/modules/modals/styles/mixins/modal-title.scss) si [@modal-container()](../src/modules/modals/styles/mixins/modal-container.scss), astfel respectand principiul compozitiei. Un alt exemplu sunt mixinurile [@flex()](../src/modules/core/styles/mixins/flex.scss) si [@full-screen()](../src/modules/core/styles/mixins/full-screen.scss) pe care le-am scris deoarece incorporeaza functionalitati pe care urma sa le folosesc in mai multe parti ale aplicatiei.
- [Typescript](https://www.typescriptlang.org/) - De aproximativ un an am facut trecerea de la javascript la typescript, si avantajele sunt enorme. Pot spune ca in acest proiect typescript m-a salvat de multe buguri deoarece ma anunta de existenta lor la compile-time.
- [Webpack](https://webpack.js.org/) & plugins & loaders pentru bundlingul asseturilor + code splitting.
- [Babel](https://babeljs.io/) pentru a compila jsx, typescript si pentru compatibilitatea cu browsere mai vechi.
- [React](https://reactjs.org/) & [React-dom](https://reactjs.org/docs/react-dom.html) & [React-router-dom](https://www.npmjs.com/package/react-router-dom) & [React-helmet](https://github.com/nfl/react-helmet) & [Material-ui](https://material-ui.com/) & [react-toastify](https://github.com/fkhadra/react-toastify) pentru ui. Aceste tehnologii au fost folosite pentru a creia bara laterala de pe partea dreapta, pagina /gates si pagina /info/:name. Mentionez ca rendarea, interactiunile (drag & drop, hotkeys, selection etc) intregii si simulatii sunt facute de la 0 fara a folosii nici una din aceste libarii.
- [Github](https://github.com/) & [Git](https://git-scm.com/) - Git si github sunt niste unelte indispensabile pentru orice programator, si pot spune ca acest proiect a beneficiat mult deoarece am folosit aceste tehnologii. In primul rand, cu putin setup pot upolada pe heroku automat mereu cand rulez comanda `push` pe ramura `master`. In al doilea rand, la un moment dat laptopul meu a ramas fara baterie si inchizanduse cateva fisiere au fost corupte. Daca nu as fi folosit git acel incident mi-ar fi distru cateva ore de munca
- [Visual studio code](https://code.visualstudio.com/) Am ales acest editor deoarece are cel mai bun suport pentru typescript existent la momentul actual.
- [Eix-js](https://eix-js.github.io/core/) este un mic game engine pe care l-am scris impreuna cu un baiat de 13 ani din Rusia in timpul ludum-dare 44. In acest proiect am folosit modulul [utils](https://github.com/eix-js/utils) care ofera diferiti decoratori utili cum ar fi: [@Singleton](https://github.com/eix-js/utils/blob/master/src/modules/decorators/Singleton.ts) care imi permite sa modific automat constructorul unei clase in asa fel incat sa returneze mereu aceiasi instanta si [@CacheInstanceByKey](https://github.com/eix-js/utils/blob/master/src/modules/decorators/CacheInstancesByKey.ts) care imi permite sa ma asigur ca pentru fiecare cheie exista o singura instants existenta. Am extins si o implementare a unui [nod dintr-un cache LRU](https://github.com/eix-js/utils/blob/master/src/modules/classes/LruCache.ts) care mi-a permis sa ma asigur ca atunci cand mouseul este apasat interactiunea se va produce asupra componentului care este cel mai `aproape de utilizator` (sau care are pozitia pe axa Z cea mai mare).
- [Rxjs](https://rxjs-dev.firebaseapp.com/) - Am folosit rxjs deoarece proiectul este construit folosind `programarea reactiva` (sau bazata pe streamuri). Programarea reactiva este bine cunoscuta deoarece face creerea de `memory leaks` foarte usoara, asa ca proiectul este scris cu mare grija pentru a prevenii orice posibil incident de acest tip.
- [Rxjs-hooks](https://github.com/LeetCode-OpenSource/rxjs-hooks) imi permite sa folosesc functia `useObservable()` cu ajutorul careia pot renda valorile streamurilor direct cu ajutorul React.
- [express](https://expressjs.com/) pentru servirea asseturilor statice
- [keycode](https://www.npmjs.com/package/keycode) pentru a transforma numele unei taste in codul potrivit (utilizat in rendarea combinatilor de taste sub butoane)
- [mainloop.js](https://github.com/IceCreamYou/MainLoop.js?utm_source=recordnotfound.com) pentru a a rula cod de 60 ori pe secunda intr-o maniera eficienta. Mentionez ca singurul lucru care este rulat in acest mod este cel responsabil pentru rendarea simulatiei. Simularea portilor logice este facuta doar atunci cand ceva se schima si doar acolo unde ceva s-a schimbat folosing `programarea reactiva`.

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# Assets & code i haven't made myself:
- [The logo](../src/assets/favicon.ico) was made by [Canana](http://canana.xyz/)
- [The Splash class](../src/modules/Splash/classes/Splash.ts) is a modified version of [this file](https://gitlab.com/wavedistrict/web-client/blob/master/src/modules/splash/classes/Splash.ts)
- [My webpack config](../webpack.config.js) is a modified version of [this file](https://gitlab.com/wavedistrict/web-client/blob/master/src/modules/splash/classes/Splash.ts)
- [The reset.css file](../src/modules/core/styles/reset.scss) is a modified version of the on found [here](https://meyerweb.com/eric/tools/css/reset/)
- [The removeElement function](../src/common/lang/arrays/helpers/removeElement.ts) is a typed version from a snippet found in a gist made by the creator of rollup (i can't find the link right now)
- [The google material icons](https://material.io/resources/icons/) are as the name suggests, made by Google.
- Fonturile sunt importate de [aici](https://fonts.google.com/)
A list with all code dependencies can be found [here](../package.json)
## Why is there a second contributor?
This repo has a second contributor (about 150 lines of code) because an older version used a template made by him. The current version doesn't use anything from that template.

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# Z-indexes
- 5 = sidebar
- 10 = create-simulation modal

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# Table of content:
- [Running the simulator](./tutorials/running.md)
- [Installation / Running guide](./tutorials/running.md)
- [Controls](./tutorials/controls.md)
- [Building a 4-bit adder](./tutorials/4-bit-adder.md)
- [The infoeducatie docs](./actual-docs.md)

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<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
# Building a 4 - bit adder:
0. To save the simulation press `ctrl + s` or click `Simulation` > `Save`. Save your progress after each step.
1. Create a new ic called `half-adder` (`Create simulation` > `Integrated circuit` > `Half adder`)
1. Add the following logic gates (`Logic gates` > the name of the gate):
- 2 buttons
- 2 light bulbs
- a XOR gate
- an AND gate
> You can get more info about these gates by clicking `Logic gates` > the <i class='material-icons'>info</i> icon at the rght of the gate.
3. To move a gate, drag & drop it with the right mouse button. To connect 2 pins, click once on each. Build the following configuration:
![Half adder](../assets/half-adder.png)
3. Create a new ic called `full-adder` (See step 1)
4. Add the following gates (See step 2):
- 3 buttons
- 2 light bulbs
- 2 half adders
- an OR gate
5) Build the following configuration (See step 3):
![Full adder](../assets/full-adder.png)
6) Create a new project called `4-bit-adder` (`Create simulation` > `Project` > `4-bit-adder`)
7) Add the following components (See step 2):
- 8 button
- 5 light bulbs
- 3 full adders
- 1 half adder
8) Build the following configuration (See step 3):
![4-bit-adder](../assets/4-bit-adder.png)
9) Enjoy!
Congratiulations! You've made your first circuit! With this simulator at your dispossal, the possibilities are endless! Here are a few things you can try and create yourself: - A 4-bit substractor - A counter - Different latches - If you are confident in you skills, you can even make a full 4-bit processor!

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| :---------------------------------: | :---------------------: | :--------------------------------------------------------------------------: |
| Save | `ctrl + s` | `Simulation` > `Save` |
| Add a gate | - | click `logic-gates` > the gate you want to add |
| Move a gate | - | drag & drop the gate using the `right mouse button` |
| Move a gate | - | drag & drop the gate using the `left mouse button` |
| Pan | - | click & move & release the background useing the `right mouse button` |
| Select multiple gates | - | click & move & release using the `left mouse button` |
| Add to selection | `shift` | select while holding `shift` |
@ -22,3 +22,7 @@
| Create integrated circuit | - | `Create simulation` > `Integrated circuit` > type the name of the simulation |
| Change language | - | Click on the `Language: \<language\>` button (bottom of the sidebar) |
| Get more info about a built in gate | - | `Logic gates` > <i class="material-icons">info</i> |
| Duplicate selection | `ctrl + d` | `Simulation` > `Duplicate selection` |
| Copy selection | `ctrl + c` | `Simulation` > `Copy` |
| Cut selection | `ctrl + x` | `Simulation` > `Cut` |
| Paste selection | `ctrl + v` | `Simulation` > `Paste` |

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npm run build
```
To then run the simulation, open a server in the dist directory. A simple solution using npm:
To then run the simulation, use the start command:
```sh
# instal nano-server globally
npm i nano-server -g
# change directory
cd dist
# run server
nano-server
npm start
# linux
open http://localhost:5000