diff --git a/build.js b/build.js
index 83d8394..4691a3a 100644
--- a/build.js
+++ b/build.js
@@ -4,13 +4,13 @@ import { sassPlugin } from 'esbuild-sass-plugin'
 import * as fs from 'fs'
 
 const serve = process.env.ESBUILD_SERVE === '1'
-const baseurl = process.env.ESBUILD_BASEURL
+const baseurl = process.env.ESBUILD_BASEURL || '/'
 
 console.log(`Building with baseurl ${baseurl}`)
 
 const ctx = await esbuild.context({
   entryPoints: ['src/index.ts'],
-  minify: !serve,
+  minify: true,
   bundle: true,
   metafile: true,
   splitting: true,
diff --git a/src/modules/core/helpers/logWelcome.ts b/src/modules/core/helpers/logWelcome.ts
index bf58a53..77c6b1d 100644
--- a/src/modules/core/helpers/logWelcome.ts
+++ b/src/modules/core/helpers/logWelcome.ts
@@ -1,23 +1,22 @@
 /**
- * In case the guys who look at my projet open the console -_-
+ * In case the people who look at my projet open the console -_-
  */
 export const logWelcome = () => {
-    const commonStyles = 'padding: 3px'
-    const titleStyles = `font-size: 3em;`
+  const commonStyles = 'padding: 3px'
+  const titleStyles = `font-size: 3em;`
 
-    // console.log('%c Hello!',` `${titleStyles})
-    console.log(
-        `%c Hello
+  console.log(
+    `%c Hello
         %c I don't know if you see this, 
         but if you do than you are probably wondering... 
         Why did I include this? The answer is - I don't know. 
         At first, it seemed like a good idea to include a welcome message in the console
         (in case someone randomly openes it), but now i don't even know what i'm doing :) 
         Anyways, I hope you are having a good time in my simulator!!!`
-            .split('\n')
-            .map(s => s.trim())
-            .join(' '),
-        `${titleStyles}`,
-        `${commonStyles}`
-    )
+      .split('\n')
+      .map((s) => s.trim())
+      .join(' '),
+    `${titleStyles}`,
+    `${commonStyles}`
+  )
 }
diff --git a/src/modules/logic-gates/components/LogicGatesPage.tsx b/src/modules/logic-gates/components/LogicGatesPage.tsx
index 04ed657..4d34f78 100644
--- a/src/modules/logic-gates/components/LogicGatesPage.tsx
+++ b/src/modules/logic-gates/components/LogicGatesPage.tsx
@@ -10,31 +10,29 @@ import LogicGate from './LogicGate'
  * The component containing the info / actions about all logic gates
  */
 const LogicGatePage = () => {
-    const gates = useObservable(() => LogicGateList, [])
-    const renderer = getRendererSafely()
-    console.log('got this far')
+  const gates = useObservable(() => LogicGateList, [])
+  const renderer = getRendererSafely()
 
-    return (
-        <main>
-            <div className="page" id="gates-page">
-                <div className="gate-grid">
-                    {gates
-                        .map(getTemplateSafely)
-                        .sort((a, b) => a.category - b.category)
-                        .filter((template) => {
-                            return (
-                                renderer.simulation.mode === 'project' ||
-                                template.metadata.name !==
-                                    renderer.simulation.name
-                            )
-                        })
-                        .map((template, index) => {
-                            return <LogicGate key={index} template={template} />
-                        })}
-                </div>
-            </div>
-        </main>
-    )
+  return (
+    <main>
+      <div className="page" id="gates-page">
+        <div className="gate-grid">
+          {gates
+            .map(getTemplateSafely)
+            .sort((a, b) => a.category - b.category)
+            .filter((template) => {
+              return (
+                renderer.simulation.mode === 'project' ||
+                template.metadata.name !== renderer.simulation.name
+              )
+            })
+            .map((template, index) => {
+              return <LogicGate key={index} template={template} />
+            })}
+        </div>
+      </div>
+    </main>
+  )
 }
 
 export default LogicGatePage
diff --git a/src/modules/simulation/classes/Wire.ts b/src/modules/simulation/classes/Wire.ts
index dbadc39..f34f749 100644
--- a/src/modules/simulation/classes/Wire.ts
+++ b/src/modules/simulation/classes/Wire.ts
@@ -3,35 +3,30 @@ import { PinWrapper } from './Gate'
 import { SimulationError } from '../../errors/classes/SimulationError'
 
 export class Wire {
-    public id: number
-    public active = true
+  public id: number
+  public active = true
 
-    public constructor(
-        public start: PinWrapper,
-        public end: PinWrapper,
-        ic: boolean = false,
-        id?: number
-    ) {
-        if (!ic && end.value.pairs.size !== 0) {
-            throw new SimulationError('An input pin can only have 1 pair')
-        }
-
-        end.value.addPair(start.value, true, !ic)
-        start.value.addPair(end.value, false, !ic)
-
-        // if (ic) {
-        //     start.value.state.subscribe(console.log)
-        //     end.value.state.subscribe(console.log)
-        // }
-
-        this.id = id !== undefined ? id : idStore.generate()
+  public constructor(
+    public start: PinWrapper,
+    public end: PinWrapper,
+    ic: boolean = false,
+    id?: number
+  ) {
+    if (!ic && end.value.pairs.size !== 0) {
+      throw new SimulationError('An input pin can only have 1 pair')
     }
 
-    public dispose() {
-        this.end.value.removePair(this.start.value)
-        this.start.value.removePair(this.end.value)
-        this.end.value.state.next("0")
+    end.value.addPair(start.value, true, !ic)
+    start.value.addPair(end.value, false, !ic)
 
-        this.active = false
-    }
+    this.id = id !== undefined ? id : idStore.generate()
+  }
+
+  public dispose() {
+    this.end.value.removePair(this.start.value)
+    this.start.value.removePair(this.end.value)
+    this.end.value.state.next('0')
+
+    this.active = false
+  }
 }
diff --git a/src/modules/simulationRenderer/helpers/pinFill.ts b/src/modules/simulationRenderer/helpers/pinFill.ts
index 17619a8..0b1f456 100644
--- a/src/modules/simulationRenderer/helpers/pinFill.ts
+++ b/src/modules/simulationRenderer/helpers/pinFill.ts
@@ -3,28 +3,26 @@ import { SimulationRenderer } from '../classes/SimulationRenderer'
 import { fromHexColorString, fromChunks } from '../../colors/helpers/fromHex'
 
 export const pinFill = (renderer: SimulationRenderer, pin: Pin) => {
-    let color = 'rgba(0,0,0,0)'
+  let color = 'rgba(0,0,0,0)'
 
-    if (pin.pairs.size) {
-        const { open, closed } = renderer.options.gates.pinFill
-        const digits = Array.from(pin.state.value).map(Number)
+  if (pin.pairs.size) {
+    const { open, closed } = renderer.options.gates.pinFill
+    const digits = Array.from(pin.state.value).map(Number)
 
-        const colors = digits.map(digit => (digit ? open : closed))
-        const chunked = colors.map(fromHexColorString)
+    const colors = digits.map((digit) => (digit ? open : closed))
+    const chunked = colors.map(fromHexColorString)
 
-        const summed = [0, 1, 2]
-            .map(key =>
-                chunked
-                    .flat()
-                    .filter((v, index) => index % 3 === key)
-                    .reduce((acc, curr) => acc + curr, 0)
-            )
-            .map(value => Math.floor(value / digits.length))
+    const summed = [0, 1, 2]
+      .map((key) =>
+        chunked
+          .flat()
+          .filter((v, index) => index % 3 === key)
+          .reduce((acc, curr) => acc + curr, 0)
+      )
+      .map((value) => Math.floor(value / digits.length))
 
-        color = fromChunks(summed)
+    color = fromChunks(summed)
+  }
 
-        // console.log(color)
-    }
-
-    return color
+  return color
 }
diff --git a/src/modules/simulationRenderer/helpers/scaleCanvas.ts b/src/modules/simulationRenderer/helpers/scaleCanvas.ts
index 663e709..e61f1b2 100644
--- a/src/modules/simulationRenderer/helpers/scaleCanvas.ts
+++ b/src/modules/simulationRenderer/helpers/scaleCanvas.ts
@@ -20,28 +20,29 @@ b * (a - x0) = a - x1
 x1 = a - b * (a - x0)
 */
 export const handleScroll = (e: WheelEvent, camera: Camera) => {
-    const sign = -e.deltaY / Math.abs(e.deltaY)
-    const zoom = scrollStep ** sign
+  console.log('got here')
+  const sign = -e.deltaY / Math.abs(e.deltaY)
+  const zoom = scrollStep ** sign
 
-    if (!e.deltaY) {
-        return
-    }
+  if (!e.deltaY) {
+    return
+  }
 
-    const { position, scale } = camera.transform
+  const { position, scale } = camera.transform
 
-    const mousePosition = [e.clientX, e.clientY]
-    const oldPosition = [...mousePosition] as vector2
+  const mousePosition = [e.clientX, e.clientY]
+  const oldPosition = [...mousePosition] as vector2
 
-    const oldScale = scale[0]
-    const newScale = clamp(zoomLimits[0], zoomLimits[1], oldScale * zoom)
+  const oldScale = scale[0]
+  const newScale = clamp(zoomLimits[0], zoomLimits[1], oldScale * zoom)
 
-    camera.transform.scale = repeat(newScale, 2) as vector2
+  camera.transform.scale = repeat(newScale, 2) as vector2
 
-    const scaleFraction = newScale / oldScale
-    const newPosition = substract(
-        oldPosition,
-        multiply(substract(oldPosition, position), scaleFraction)
-    )
+  const scaleFraction = newScale / oldScale
+  const newPosition = substract(
+    oldPosition,
+    multiply(substract(oldPosition, position), scaleFraction)
+  )
 
-    camera.transform.position = newPosition
+  camera.transform.position = newPosition
 }