removed rotations and added the base for multi-gate selections

This commit is contained in:
Matei Adriel 2019-07-24 17:56:58 +03:00
commit a9034559a3
32 changed files with 520 additions and 211 deletions
src/modules/simulationRenderer/classes

View file

@ -1,20 +1,18 @@
import { Camera } from './Camera'
import { Simulation } from '../../simulation/classes/Simulation'
import { Subject } from 'rxjs'
import { MouseEventInfo } from '../../core/components/FluidCanvas'
import { MouseEventInfo } from '../../core/components/MouseEventInfo'
import { pointInSquare } from '../../../common/math/helpers/pointInSquare'
import { vector2 } from '../../../common/math/types/vector2'
import { MouseVelocityManager } from './MouseVelocityManager'
import { Screen } from '../../core/classes/Screen'
import { relativeTo, add, invert } from '../../vector2/helpers/basic'
import { SimulationRendererOptions } from '../types/SimulationRendererOptions'
import { defaultSimulationRendererOptions } from '../constants'
import { defaultSimulationRendererOptions, mouseButtons } from '../constants'
import { getPinPosition } from '../helpers/pinPosition'
import { pointInCircle } from '../../../common/math/helpers/pointInCircle'
import { SelectedPins } from '../types/SelectedPins'
import { Wire } from '../../simulation/classes/Wire'
import { KeyBindingMap } from '../../keybindings/types/KeyBindingMap'
import { save } from '../../saving/helpers/save'
import { initKeyBindings } from '../../keybindings/helpers/initialiseKeyBindings'
import { currentStore } from '../../saving/stores/currentStore'
import { saveStore } from '../../saving/stores/saveStore'
@ -30,6 +28,9 @@ import { dumpSimulation } from '../../saving/helpers/dumpSimulation'
import { modalIsOpen } from '../../modals/helpers/modalIsOpen'
import { SimulationError } from '../../errors/classes/SimulationError'
import { deleteWire } from '../../simulation/helpers/deleteWire'
import { RendererState } from '../../saving/types/SimulationSave'
import { setToArray } from '../../../common/lang/arrays/helpers/setToArray'
import { Selection } from '../types/Selection'
export class SimulationRenderer {
public mouseDownOutput = new Subject<MouseEventInfo>()
@ -37,17 +38,16 @@ export class SimulationRenderer {
public mouseMoveOutput = new Subject<MouseEventInfo>()
public wheelOutput = new Subject<unknown>()
public selectedGate: number | null = null
public selectedGates = new Set<Selection>()
public lastMousePosition: vector2 = [0, 0]
public movedSelection = false
public options: SimulationRendererOptions
public mouseManager = new MouseVelocityManager(this.mouseMoveOutput)
public screen = new Screen()
public camera = new Camera()
// first bit = dragging
// second bit = moving around
private mouseState = 0b00
// second bit = panning around
// third bit = selecting
private mouseState = 0b000
private gateSelectionOffset: vector2 = [0, 0]
// this is used for spawning gates
@ -81,16 +81,18 @@ export class SimulationRenderer {
for (let index = gates.length - 1; index >= 0; index--) {
const { transform, id, pins } = gates[index]
if (pointInSquare(worldPosition, transform)) {
// run function
if (
event.button === mouseButtons.drag &&
pointInSquare(worldPosition, transform)
) {
gates[index].onClick()
this.mouseManager.clear(worldPosition[0])
this.mouseState |= 1
this.movedSelection = false
this.selectedGate = id
this.selectedGates.add({
id,
permanent: false
})
this.gateSelectionOffset = worldPosition.map(
(position, index) =>
position - transform.position[index]
@ -100,9 +102,11 @@ export class SimulationRenderer {
if (gateNode) {
return this.simulation.gates.moveOnTop(gateNode)
} else {
throw new SimulationError(
`Cannot find gate with id ${id}`
)
}
return
}
for (const pin of pins) {
@ -145,7 +149,7 @@ export class SimulationRenderer {
) {
this.selectedPins.start = null
this.selectedPins.end = null
} else if ((pin.value.type & 0b10) >> 1) {
} else if ((pin.value.type & 2) >> 1) {
this.selectedPins.start = {
wrapper: pin,
transform
@ -167,22 +171,31 @@ export class SimulationRenderer {
this.selectedPins.start = null
this.selectedPins.end = null
}
return
}
}
}
this.mouseState |= 0b10
if (event.button === mouseButtons.pan) {
this.mouseState |= 0b10
}
})
this.mouseUpOutput.subscribe(event => {
if (this.selectedGate !== null) {
this.mouseUpOutput.subscribe(() => {
if (this.selectedGates.size) {
const selected = this.getSelected()
if (selected) {
selected.transform.rotation = 0
for (const gate of selected) {
gate.transform.rotation = 0
}
for (const selection of this.selectedGates.values()) {
if (!selection.permanent) {
this.selectedGates.delete(selection)
}
}
this.selectedGate = null
this.mouseState &= 0
}
@ -194,18 +207,12 @@ export class SimulationRenderer {
const worldPosition = this.camera.toWordPostition(event.position)
if (this.mouseState & 1 && this.selectedGate !== null) {
const gate = this.getGateById(this.selectedGate)
if (this.mouseState & 1 && this.selectedGates.size) {
for (const gate of this.getSelected()) {
const { transform } = gate
if (!gate || !gate.data) return
const transform = gate.data.transform
transform.x = worldPosition[0] - this.gateSelectionOffset[0]
transform.y = worldPosition[1] - this.gateSelectionOffset[1]
if (!this.movedSelection) {
this.movedSelection = true
transform.x = worldPosition[0] - this.gateSelectionOffset[0]
transform.y = worldPosition[1] - this.gateSelectionOffset[1]
}
}
@ -245,6 +252,11 @@ export class SimulationRenderer {
}
}
public loadSave(save: RendererState) {
this.simulation = fromSimulationState(save.simulation)
this.camera = fromCameraState(save.camera)
}
public reloadSave() {
try {
const current = currentStore.get()
@ -253,8 +265,7 @@ export class SimulationRenderer {
if (!save) return
if (!(save.simulation || save.camera)) return
this.simulation = fromSimulationState(save.simulation)
this.camera = fromCameraState(save.camera)
this.loadSave(save)
} catch (e) {
throw new Error(
`An error occured while loading the save: ${
@ -266,38 +277,28 @@ export class SimulationRenderer {
private initKeyBindings() {
const bindings: KeyBindingMap = [
{
keys: ['ctrl', 's'],
actions: [() => save(this)]
},
{
keys: ['delete'],
actions: [
() => {
const selected = this.getSelected()
for (const gate of this.getSelected()) {
const node = this.simulation.gates.get(gate.id)
if (!selected) {
return
}
if (!node) continue
const node = this.simulation.gates.get(selected.id)
if (!node) {
return
}
for (const wire of this.simulation.wires) {
if (wireConnectedToGate(selected, wire)) {
wire.dispose()
for (const wire of this.simulation.wires) {
if (wireConnectedToGate(gate, wire)) {
wire.dispose()
}
}
this.simulation.wires = this.simulation.wires.filter(
wire => wire.active
)
gate.dispose()
this.simulation.gates.delete(node)
}
this.simulation.wires = this.simulation.wires.filter(
wire => wire.active
)
selected.dispose()
this.simulation.gates.delete(node)
}
]
}
@ -310,13 +311,25 @@ export class SimulationRenderer {
return this.simulation.gates.get(id)
}
/**
* Gets all selected gates in the simulation
*
* @throws SimulationError if an id isnt valid
* @throws SimulationError if the id doesnt have a data prop
*/
public getSelected() {
if (this.selectedGate === null) return null
return setToArray(this.selectedGates).map(({ id }) => {
const gate = this.simulation.gates.get(id)
const gate = this.getGateById(this.selectedGate)
if (!gate) {
throw new SimulationError(`Cannot find gate with id ${id}`)
} else if (!gate.data) {
throw new SimulationError(
`Cannot find data of gate with id ${id}`
)
}
if (!gate || !gate.data) return null
return gate.data
return gate.data
})
}
}