🆗 added stuff to the readme ☑️
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README.md
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README.md
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@ -1,2 +1,17 @@
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# logicGateSimulator2
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a better version of my logic gate simulator
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Check out the [demo](https://mateiadrielrafael.github.io/logicGateSimulator2/)
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To run locally clone this repo, and then run: `npm install`
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to install all dependenices.
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This project wouldnt have been possible without the follownig libraries:
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- [typescript](https://github.com/microsoft/TypeScript) and [sass](https://github.com/sass/sass)
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- [lit-html](https://github.com/Polymer/lit-html) , [lit-rx](https://github.com/Dabolus/lit-rx) and [rxjs](https://github.com/ReactiveX/rxjs)
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- [material components for the web](https://github.com/material-components/material-components-web)
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- [webpack](https://github.com/webpack/webpack)
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- [gh-pages](https://github.com/tschaub/gh-pages)
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- [eix-js](https://github.com/eix-js)
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I used lit-html, lit-rx and rxjs mainly for the rendering, MCW for the styling, webpack for bundling, gh-pages for deploying and eix-js (a game engine me and a friend are working on) for input handling and common decorators.
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@ -10,7 +10,7 @@ import { MDCMenu } from '@material/menu';
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const screen = new Screen()
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const manager = new ComponentManager()
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// manager.components.push(new Component("and", [200, 100], [100, 100]))
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manager.components.push(new Component("and", [200, 100], [100, 100]))
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// manager.components.push(new Component("not", [200, 500], [100, 100]))
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// manager.components.push(new Component("true", [200, 500], [100, 100]))
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// manager.components.push(new Component("false", [200, 500], [100, 100]))
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