🆖 added silentRefresh and fixed the glitchy wire bug exploit thing 🏉
This commit is contained in:
parent
1db7a58aee
commit
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134
src/index.html
134
src/index.html
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@ -2,14 +2,142 @@
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<html lang="en">
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<head>
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<title>Game</title>
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<title>Game</title>
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<style>
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html,
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body {
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padding: 0;
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margin: 0;
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height: 100%;
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width: 100%;
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}
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body {
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background: #222;
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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}
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.sk-folding-cube {
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margin: 20px auto;
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width: 40px;
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height: 40px;
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position: relative;
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-webkit-transform: rotateZ(45deg);
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transform: rotateZ(45deg);
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}
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.sk-folding-cube .sk-cube {
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float: left;
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width: 50%;
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height: 50%;
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position: relative;
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-webkit-transform: scale(1.1);
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-ms-transform: scale(1.1);
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transform: scale(1.1);
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}
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.sk-folding-cube .sk-cube:before {
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content: '';
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background-color: #bbb;
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-webkit-animation: sk-foldCubeAngle 2.4s infinite linear both;
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animation: sk-foldCubeAngle 2.4s infinite linear both;
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-webkit-transform-origin: 100% 100%;
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-ms-transform-origin: 100% 100%;
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transform-origin: 100% 100%;
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}
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.sk-folding-cube .sk-cube2 {
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-webkit-transform: scale(1.1) rotateZ(90deg);
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transform: scale(1.1) rotateZ(90deg);
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}
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.sk-folding-cube .sk-cube3 {
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-webkit-transform: scale(1.1) rotateZ(180deg);
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transform: scale(1.1) rotateZ(180deg);
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}
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.sk-folding-cube .sk-cube4 {
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-webkit-transform: scale(1.1) rotateZ(270deg);
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transform: scale(1.1) rotateZ(270deg);
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}
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.sk-folding-cube .sk-cube2:before {
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-webkit-animation-delay: 0.3s;
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animation-delay: 0.3s;
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}
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.sk-folding-cube .sk-cube3:before {
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-webkit-animation-delay: 0.6s;
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animation-delay: 0.6s;
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}
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.sk-folding-cube .sk-cube4:before {
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-webkit-animation-delay: 0.9s;
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animation-delay: 0.9s;
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}
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@-webkit-keyframes sk-foldCubeAngle {
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0%,
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10% {
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-webkit-transform: perspective(140px) rotateX(-180deg);
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transform: perspective(140px) rotateX(-180deg);
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opacity: 0;
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}
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25%,
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75% {
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-webkit-transform: perspective(140px) rotateX(0deg);
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transform: perspective(140px) rotateX(0deg);
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opacity: 1;
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}
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90%,
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100% {
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-webkit-transform: perspective(140px) rotateY(180deg);
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transform: perspective(140px) rotateY(180deg);
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opacity: 0;
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}
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}
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@keyframes sk-foldCubeAngle {
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0%,
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10% {
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-webkit-transform: perspective(140px) rotateX(-180deg);
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transform: perspective(140px) rotateX(-180deg);
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opacity: 0;
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}
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25%,
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75% {
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-webkit-transform: perspective(140px) rotateX(0deg);
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transform: perspective(140px) rotateX(0deg);
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opacity: 1;
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}
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90%,
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100% {
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-webkit-transform: perspective(140px) rotateY(180deg);
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transform: perspective(140px) rotateY(180deg);
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opacity: 0;
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}
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}
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</style>
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<link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
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<link rel='stylesheet' href='style.css'>
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<link rel='stylesheet' href='style.css'>
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</head>
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<body ondragstart="return false;" ondrop="return false;" oncontextmenu="return false">
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loading
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<div class="sk-folding-cube">
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<div class="sk-cube1 sk-cube"></div>
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<div class="sk-cube2 sk-cube"></div>
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<div class="sk-cube4 sk-cube"></div>
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<div class="sk-cube3 sk-cube"></div>
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</div>
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</body>
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</html>
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@ -24,6 +24,7 @@ export class Component {
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public id: number
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public material: Material
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public clickedChanges = new BehaviorSubject(false)
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public scaling = false
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private mouserDelta: number[]
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private strokeColor = "#888888"
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@ -35,6 +36,22 @@ export class Component {
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public inputPins: Pin[] = []
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public outputPins: Pin[] = []
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public x = this.position.pipe(map(val =>
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val[0]
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))
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public y = this.position.pipe(map(val =>
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val[1]
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))
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public width = this.scale.pipe(map(val =>
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val[0]
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))
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public height = this.scale.pipe(map(val =>
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val[1]
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))
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constructor(private template: string,
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position: [number, number] = [0, 0],
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scale: [number, number] = [0, 0],
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@ -87,6 +104,7 @@ export class Component {
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public handleMouseUp() {
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this.clicked = false
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this.scaling = false
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this.clickedChanges.next(this.clicked)
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}
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@ -110,8 +128,6 @@ export class Component {
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}
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handleClick(e: MouseEvent) {
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console.log(e.button)
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if (e.button === 0) {
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const mousePosition = Component.screen.getWorldPosition(e.clientX, e.clientY)
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@ -125,6 +141,9 @@ export class Component {
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this.activate(0)
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}
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else if (e.button === 1) {
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this.scaling = true
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}
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else if (e.button === 2) {
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manager.components = manager.components.filter(({ id }) => id !== this.id)
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manager.wireManager.wires
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@ -132,9 +151,7 @@ export class Component {
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.forEach(val => {
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manager.wireManager.remove(val)
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})
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manager.wireManager.update.next(true)
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manager.update()
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manager.silentRefresh()
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}
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}
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@ -151,28 +168,6 @@ export class Component {
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}
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}
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get x() {
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return this.position.pipe(map(val =>
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val[0]
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))
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}
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get y() {
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return this.position.pipe(map(val =>
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val[1]
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))
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}
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get width() {
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return this.scale.pipe(map(val =>
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val[0]
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))
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}
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get height() {
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return this.scale.pipe(map(val =>
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val[1]
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))
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}
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pinsSvg(pinScale: number, pinLength = 20, mode = "input") {
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const stroke = 3
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@ -208,8 +203,8 @@ export class Component {
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}
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public pinx(mode = true, pinLength = 15) {
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return this.x.pipe(
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map(val => val + (
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return this.position.pipe(
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map(val => val[0] + (
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(mode) ?
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-pinLength :
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this.scale.value[0] + pinLength
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@ -27,9 +27,9 @@ export class ComponentManager {
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public placeholder = new BehaviorSubject("Create simulation")
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public barAlpha = new BehaviorSubject<string>("0");
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public wireManager = new WireManager()
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public onTop: Component
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private temporaryCommnad = ""
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private onTop: Component
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private clicked = false
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private screen = new Screen()
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@ -51,6 +51,7 @@ export class ComponentManager {
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private closeInputEvent = new KeyboardInput("enter")
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private ctrlEvent = new KeyboardInput("ctrl")
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private palleteEvent = new KeyboardInput("p")
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private undoEvent = new KeyboardInput("z")
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private shiftEvent = new KeyboardInput("shift")
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private refreshEvent = new KeyboardInput("r")
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private clearEvent = new KeyboardInput("delete")
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@ -105,9 +106,10 @@ export class ComponentManager {
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clear: () => this.clear(),
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clean: () => this.smartClear(),
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save: () => this.save(),
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refresh: () => this.refresh(),
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undo: () => this.refresh(),
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download: () => download(this, [], []),
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delete: () => this.delete(this.name)
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delete: () => this.delete(this.name),
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refresh: () => this.silentRefresh(true)
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}
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constructor() {
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else if (this.saveEvent.value) {
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this.save()
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}
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else if (this.refreshEvent.value) {
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else if (this.undoEvent.value) {
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this.refresh()
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}
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else if (this.refreshEvent.value){
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this.silentRefresh(true)
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}
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}
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else if (this.clearEvent.value) {
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if (this.shiftEvent.value)
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@ -328,7 +333,7 @@ All you work will be lost!`
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success("Succesfully cleared all components", "", this.alertOptions)
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}
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refresh() {
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public refresh() {
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if (this.store.get(this.name)) {
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this.loadState(this.store.get(this.name))
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}
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}
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}
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// if (false) { }
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if (toAddOnTop >= 0) {
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this.onTop = this.components[toAddOnTop]
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this.components.push(this.onTop)
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this.update()
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this.top(this.components[toAddOnTop])
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}
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else if (outsideComponents && this.clicked) {
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}
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}
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render() {
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public silentRefresh(verboose = false){
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this.loadState(this.state)
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if (verboose)
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success("Succesfully reloaded all components", "", this.alertOptions)
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}
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public top(component: Component) {
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if (this.onTop !== component) {
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this.onTop = component
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this.components.push(component)
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}
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this.update()
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}
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private render() {
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let toRemoveDuplicatesFor: Component
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const result = this.components.map(component => {
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@ -451,11 +469,15 @@ All you work will be lost!`
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}
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}
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get scaling(): Component {
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return this.components.find(val => val.scaling)
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}
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public getComponentById(id: number) {
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return this.components.find(val => val.id === id)
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}
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loadState(state: ManagerState) {
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private loadState(state: ManagerState) {
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if (!state.wires) //old state
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return
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@ -1,20 +1,21 @@
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import { Subject, fromEvent, BehaviorSubject, combineLatest } from "rxjs"
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import { fromEvent, BehaviorSubject, combineLatest } from "rxjs"
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import { Singleton } from "@eix/utils"
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import { map } from "rxjs/operators";
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import { map, take } from "rxjs/operators";
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import clamp from "../clamp/clamp";
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import { manager } from "../../main";
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@Singleton
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export class Screen {
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width = new BehaviorSubject<number>(0)
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height = new BehaviorSubject<number>(0)
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viewBox = combineLatest(this.width, this.height).pipe(map((values: [number,number]) =>
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viewBox = combineLatest(this.width, this.height).pipe(map((values: [number, number]) =>
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this.getViewBox(...values)
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));
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public position = [0, 0]
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public scale = [2, 2]
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private zoomLimits: [number,number] = [0.1,10]
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private zoomLimits: [number, number] = [0.1, 10]
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private scrollStep = 1.3
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public mousePosition = [this.width.value / 2, this.height.value / 2]
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@ -25,34 +26,51 @@ export class Screen {
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fromEvent(window, "resize").subscribe(() => this.update())
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}
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updateMouse(e:MouseEvent){
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this.mousePosition = [e.clientX,e.clientY]
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updateMouse(e: MouseEvent) {
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this.mousePosition = [e.clientX, e.clientY]
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}
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handleScroll(e: WheelEvent){
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handleScroll(e: WheelEvent) {
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e.preventDefault()
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const size = [this.width.value,this.height.value]
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const mouseFraction = size.map((value,index) => this.mousePosition[index] / value)
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const componentToScale = manager.scaling
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const sign = e.deltaY / Math.abs(e.deltaY)
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const zoom = this.scrollStep ** sign
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const newScale = this.scale.map(value => clamp(value * zoom, ...this.zoomLimits ))
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const delta = this.scale.map((value,index) =>
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size[index] * (newScale[index] - this.scale[index]) * mouseFraction[index]
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)
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this.scale = newScale
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this.position = this.position.map((value,index) => value - delta[index])
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this.update()
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if (componentToScale) {
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const oldScale = componentToScale.scale.value
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const newScale = oldScale.map(val => val / zoom)
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componentToScale.scale.next(newScale)
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componentToScale.position.pipe(take(1)).subscribe(data => {
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componentToScale.position.next(data.map((val, index) =>
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val - (newScale[index] - oldScale[index]) / 2
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))
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})
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manager.top(componentToScale)
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}
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else {
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const size = [this.width.value, this.height.value]
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const mouseFraction = size.map((value, index) => this.mousePosition[index] / value)
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const newScale = this.scale.map(value => clamp(value * zoom, ...this.zoomLimits))
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const delta = this.scale.map((_, index) =>
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size[index] * (newScale[index] - this.scale[index]) * mouseFraction[index]
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)
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this.scale = newScale
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this.position = this.position.map((value, index) => value - delta[index])
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this.update()
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}
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}
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move(x:number, y:number) {
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move(x: number, y: number) {
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this.position[0] += x * this.scale[0]
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this.position[1] += y * this.scale[1]
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this.update()
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}
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getViewBox(width: number, height:number) {
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getViewBox(width: number, height: number) {
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return [
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this.position[0],
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this.position[1],
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@ -66,7 +84,7 @@ export class Screen {
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this.width.next(window.innerWidth)
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}
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getWorldPosition(x:number, y:number) {
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getWorldPosition(x: number, y: number) {
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return [x * this.scale[0], y * this.scale[1]]
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}
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}
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@ -26,7 +26,7 @@ export class WireManager {
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this.tryResolving()
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}
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public dispose(){
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public dispose() {
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for (let i of this.wires)
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i.dispose()
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@ -57,24 +57,27 @@ export class WireManager {
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}
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get svg() {
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return this.wires.map(val => {
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return svg`${this.wires.map((val) => {
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const i = val.input.of
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const o = val.output.of
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const inputIndex = i.outputPins.indexOf(val.input)
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const input = i.piny(false, inputIndex)
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const output = o.piny(true, o.inputPins.indexOf(val.output))
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return svg`
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<line x1=${subscribe(i.pinx(false, 20))}
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x2=${subscribe(o.pinx(true, 20))}
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y1=${subscribe(i.piny(false,i.outputPins.indexOf(val.input)))}
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y2=${subscribe(o.piny(true,o.inputPins.indexOf(val.output)))}
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<line x2=${subscribe(i.pinx(false, 20))}
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x1=${subscribe(o.pinx(true, 20))}
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y2=${subscribe(input)}
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y1=${subscribe(output)}
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stroke=${subscribe(val.input.svgColor)}
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stroke-width=10
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@click=${() => this.remove(val)}
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>
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</line>
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`})
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`})}`
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}
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||||
|
||||
get state() {
|
||||
return this.wires.map((val):WireStateVal => ({
|
||||
return this.wires.map((val): WireStateVal => ({
|
||||
from: {
|
||||
owner: val.input.of.id,
|
||||
index: val.input.of.outputPins.indexOf(val.input)
|
||||
|
|
Loading…
Reference in a new issue