fixed zomming and added 2 new delayers gate
This commit is contained in:
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2ce1919649
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6
src/assets/parallel.svg
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src/assets/parallel.svg
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@ -0,0 +1,6 @@
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<svg width="800" height="800" viewBox="0 0 800 800" fill="none" xmlns="http://www.w3.org/2000/svg">
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<rect width="800" height="800" fill="#FF7700"/>
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<path d="M181 284H273.673L342.933 367H424.875L503.241 284H619" stroke="white" stroke-width="10"/>
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<path d="M181 516H273.461L342.563 438H424.318L502.505 516H618" stroke="white" stroke-width="10"/>
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<path d="M432.5 400C432.5 429.426 410.144 452.5 383.5 452.5C356.856 452.5 334.5 429.426 334.5 400C334.5 370.574 356.856 347.5 383.5 347.5C410.144 347.5 432.5 370.574 432.5 400Z" fill="#FF7700" stroke="white" stroke-width="15"/>
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</svg>
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After Width: | Height: | Size: 579 B |
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src/assets/sequential.svg
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7
src/assets/sequential.svg
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@ -0,0 +1,7 @@
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<svg width="800" height="800" viewBox="0 0 800 800" fill="none" xmlns="http://www.w3.org/2000/svg">
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<rect width="800" height="800" fill="#FF7700"/>
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<path d="M171 274H274.688L352.182 362.006H443.864L533 274V404" stroke="white" stroke-width="10"/>
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<path d="M171 526H274.674L352.157 444.355H443.827L582 526V409" stroke="white" stroke-width="10"/>
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<circle cx="398.5" cy="403.5" r="56" fill="#FF7700" stroke="white" stroke-width="15"/>
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<path d="M457.693 407.304L629.998 411.373" stroke="white" stroke-width="10"/>
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</svg>
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After Width: | Height: | Size: 516 B |
72
src/modules/activation/classes/ExecutionQueue.ts
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72
src/modules/activation/classes/ExecutionQueue.ts
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@ -0,0 +1,72 @@
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import { Subject } from 'rxjs'
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import { filter, take } from 'rxjs/operators'
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/**
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* Keeps track of what a task should do and where the output should be delivered
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*/
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export interface Task<T> {
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output: Subject<T>
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execute: () => Promise<T>
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}
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/**
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* Used to execute a number of async tasks
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*/
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export class ExecutionQueue<T> {
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/**
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* An array of all the tasks wich need to be executed
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*/
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private tasks: Task<T>[] = []
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/**
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* Keeps track of the current task
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*/
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private current: Promise<T> | null
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/**
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* Wheather the tasks should continue beeing executed
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*/
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public active = true
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/**
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* Adds a new task to the queue
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*
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* @param task The task to add
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*/
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public push(task: () => Promise<T>) {
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const executionSubject = new Subject<T>()
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const executionPromise = executionSubject.pipe(take(1)).toPromise()
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this.tasks.push({
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output: executionSubject,
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execute: task
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})
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if (!this.current) {
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this.next()
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}
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return executionPromise
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}
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/**
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* Executes the next task in the queue
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*/
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private next() {
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const task = this.tasks.shift()
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if (task) {
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this.current = task.execute()
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this.current.then(result => {
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task.output.next(result)
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if (this.active) {
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this.next()
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}
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})
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} else {
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this.current = null
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}
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}
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}
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@ -243,6 +243,49 @@ export const baseTemplates: DeepPartial<GateTemplate>[] = [
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count: 3
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}
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}
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},
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{
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metadata: {
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name: 'Sequential delayer'
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},
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material: {
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type: 'image',
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fill: require('../../assets/sequential')
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},
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code: {
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activation: `
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const i = context.get(0)
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return new Promise((res, rej) => {
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setTimeout(() => {
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res()
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},1000)
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}).then(() => {
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context.set(0,i)
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})
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`,
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async: true
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}
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},
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{
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metadata: {
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name: 'Parallel delayer'
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},
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material: {
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type: 'image',
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fill: require('../../assets/parallel')
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},
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code: {
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activation: `
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const i = context.get(0)
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return new Promise((res, rej) => {
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setTimeout(() => {
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res()
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},1000)
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}).then(() => {
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context.set(0,i)
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})
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`
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}
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}
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]
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@ -61,7 +61,8 @@ export const getGateState = (gate: Gate): GateState => {
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return {
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id: gate.id,
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template: gate.template.metadata.name,
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transform: getTransformState(gate.transform)
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transform: getTransformState(gate.transform),
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props: gate.props
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}
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}
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@ -12,6 +12,7 @@ export interface GateState {
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transform: TransformState
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id: number
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template: string
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props: Record<string, unknown>
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}
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export interface CameraState {
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@ -3,11 +3,6 @@ import { copy } from './copy'
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import { paste } from './paste'
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export const duplicate = (renderer: SimulationRenderer) => {
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const { clipboard, wireClipboard } = renderer
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copy(renderer)
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paste(renderer)
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renderer.clipboard = clipboard
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renderer.wireClipboard = wireClipboard
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}
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@ -14,50 +14,123 @@ import { fromSimulationState } from '../../saving/helpers/fromState'
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import { saveStore } from '../../saving/stores/saveStore'
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import { Wire } from './Wire'
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import { cleanSimulation } from '../../simulation-actions/helpers/clean'
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import { ExecutionQueue } from '../../activation/classes/ExecutionQueue'
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/**
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* The interface for the pins of a gate
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*/
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export interface GatePins {
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inputs: Pin[]
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outputs: Pin[]
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}
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/**
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* Wrapper around a pin so it can be rendered at the right place
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*/
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export interface PinWrapper {
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total: number
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index: number
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value: Pin
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}
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/**
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* A function wich can be run with an activation context
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*/
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export type GateFunction = null | ((ctx: Context) => void)
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/**
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* All functions a gate must remember
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*/
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export interface GateFunctions {
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activation: GateFunction
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onClick: GateFunction
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}
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export class Gate {
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/**
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* The transform of the gate
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*/
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public transform = new Transform()
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/**
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* The object holding all the pins the gate curently has
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*/
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public _pins: GatePins = {
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inputs: [],
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outputs: []
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}
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/**
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* The id of the gate
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*/
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public id: number
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/**
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* The template the gate needs to follow
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*/
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public template: GateTemplate
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/**
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* All the functions created from the template strings
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*/
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private functions: GateFunctions = {
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activation: null,
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onClick: null
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}
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/**
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* Used only if the gate is async
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*/
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private executionQueue = new ExecutionQueue<void>()
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/**
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* All rxjs subscriptions the gate created
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* (if they are not manually cleared it can lead to memory leaks)
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*/
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private subscriptions: Subscription[] = []
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/**
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* The state the activation functions have aces to
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*/
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private memory: Record<string, unknown> = {}
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// Related to integration
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/**
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* The inner simulaton used by integrated circuits
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*/
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private ghostSimulation: Simulation
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/**
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* The wires connecting the outer simulation to the inner one
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*/
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private ghostWires: Wire[] = []
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/**
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* Boolean keeping track if the component is an ic
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*/
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private isIntegrated = false
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/**
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* Used to know if the component runs in the global scope (rendered)
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* or insie an integrated circuit
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*/
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public env: SimulationEnv = 'global'
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public constructor(template: DeepPartial<GateTemplate> = {}, id?: number) {
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/**
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* The props used by the activation function (the same as memory but presists)
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*/
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public props: Record<string, unknown> = {}
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/**
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* The main logic gate class
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*
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* @param template The template the gate needs to follow
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* @param id The id of the gate
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*/
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public constructor(
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template: DeepPartial<GateTemplate> = {},
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id?: number,
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props: Record<string, unknown> = {}
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) {
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this.template = completeTemplate(template)
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this.transform.scale = this.template.shape.scale
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@ -97,7 +170,13 @@ export class Gate {
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const pipes = getGateTimePipes(this.template)
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const subscription = pin.state.pipe(...pipes).subscribe(() => {
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this.update()
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if (this.template.code.async) {
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this.executionQueue.push(async () => {
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return await this.update()
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})
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} else {
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this.update()
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}
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})
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this.subscriptions.push(subscription)
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@ -173,8 +252,29 @@ export class Gate {
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this.ghostSimulation.wires.push(...this.ghostWires)
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}
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this.assignProps(props)
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}
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/**
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* Assign the props passed to the gate and mere them with the base ones
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*/
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private assignProps(props: Record<string, unknown>) {
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if (this.template.properties.enabled) {
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for (const prop in this.template.properties) {
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if (prop !== 'enabled') {
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this.props[prop] =
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props[prop] !== undefined
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? props[prop]
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: this.template.properties[prop].base
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}
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}
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}
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}
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/**
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* Runs the init function from the template
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*/
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private init() {
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toFunction<[InitialisationContext]>(
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this.template.code.initialisation,
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})
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}
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/**
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* Runs the onClick function from the template
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*/
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public onClick() {
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if (this.functions.onClick) {
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this.functions.onClick(this.getContext())
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}
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}
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/**
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* Clears subscriptions to prevent memory leaks
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*/
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public dispose() {
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for (const pin of this.pins) {
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pin.value.dispose()
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@ -204,18 +310,23 @@ export class Gate {
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}
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}
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/**
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* Runs the activation function from the template
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*/
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public update() {
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if (this.template.tags.includes('integrated')) {
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} else {
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if (!this.template.tags.includes('integrated')) {
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const context = this.getContext()
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if (!this.functions.activation)
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throw new SimulationError('Activation function is missing')
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this.functions.activation(context)
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return this.functions.activation(context)
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}
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}
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/**
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* Generates the activation context
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*/
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public getContext(): Context {
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return {
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get: (index: number) => {
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@ -237,7 +348,11 @@ export class Gate {
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}
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}
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private wrapPins(pins: Pin[]) {
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/**
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* Generates pin wrappers from an array of pins
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*
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* @param pins The pins to wwap
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*/ private wrapPins(pins: Pin[]) {
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const result: PinWrapper[] = []
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const length = pins.length
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@ -252,6 +367,9 @@ export class Gate {
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return result
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}
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/**
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* Returns all pins (input + output)
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*/
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public get pins() {
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const result = [
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...this.wrapPins(this._pins.inputs),
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@ -261,6 +379,9 @@ export class Gate {
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return result
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}
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/**
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* Generates empty pins for any gate
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*/
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private static generatePins(options: PinCount, type: number, gate: Gate) {
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return [...Array(options.count)]
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.fill(true)
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|
|
|
@ -29,6 +29,7 @@ export const DefaultGateTemplate: GateTemplate = {
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scale: [100, 100]
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},
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code: {
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async: false,
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activation: '',
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onClick: '',
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initialisation: ''
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@ -48,5 +49,8 @@ export const DefaultGateTemplate: GateTemplate = {
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output: false
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},
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info: [],
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tags: ['base']
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tags: ['base'],
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properties: {
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enabled: false
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}
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}
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|
|
|
@ -1,10 +1,17 @@
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import { vector2 } from '../../../common/math/classes/Transform'
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import { InputHTMLAttributes } from 'react'
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export interface PinCount {
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variable: boolean
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count: number
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}
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export interface Property<T> {
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type: HTMLInputElement['type']
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encode: (value: string) => T
|
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base: T
|
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}
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export interface Material {
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type: 'color' | 'image'
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fill: string
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|
@ -46,6 +53,7 @@ export interface GateTemplate {
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name: string
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}
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code: {
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async: boolean
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initialisation: string
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activation: string
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onClick: string
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|
@ -61,4 +69,5 @@ export interface GateTemplate {
|
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}
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info: string[]
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tags: GateTag[]
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properties: Enabled<Record<Exclude<string, 'enabled'>, Property<unknown>>>
|
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}
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|
|
|
@ -22,7 +22,7 @@ import {
|
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fromCameraState
|
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} from '../../saving/helpers/fromState'
|
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import merge from 'deepmerge'
|
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import { updateMouse, handleScroll } from '../helpers/scaleCanvas'
|
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import { handleScroll } from '../helpers/scaleCanvas'
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import { RefObject } from 'react'
|
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import { dumpSimulation } from '../../saving/helpers/dumpSimulation'
|
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import { modalIsOpen } from '../../modals/helpers/modalIsOpen'
|
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|
@ -55,7 +55,7 @@ export class SimulationRenderer {
|
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public wireClipboard: WireState[] = []
|
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|
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// first bit = dragging
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// second bit = panning around
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// second bit = panning
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// third bit = selecting
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public mouseState = 0b000
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|
@ -200,7 +200,7 @@ export class SimulationRenderer {
|
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})
|
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|
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this.mouseUpOutput.subscribe(event => {
|
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if (event.button === mouseButtons.drag) {
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if (event.button === mouseButtons.drag && this.mouseState & 1) {
|
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const selected = this.getSelected()
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|
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for (const gate of selected) {
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|
@ -209,8 +209,8 @@ export class SimulationRenderer {
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|
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this.selectedGates.temporary.clear()
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// turn first 2 bits to 0
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this.mouseState &= 1 << 2
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// turn first bit to 0
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this.mouseState &= 6
|
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|
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// for debugging
|
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if ((this.mouseState >> 1) & 1 || this.mouseState & 1) {
|
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|
@ -221,11 +221,16 @@ export class SimulationRenderer {
|
|||
}
|
||||
|
||||
if (
|
||||
event.button === mouseButtons.select &&
|
||||
(this.mouseState >> 2) & 1
|
||||
event.button === mouseButtons.pan &&
|
||||
(this.mouseState >> 1) & 1
|
||||
) {
|
||||
// turn second bit to 0
|
||||
this.mouseState &= 5
|
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}
|
||||
|
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if (event.button === mouseButtons.select && this.mouseState >> 2) {
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// turn the third bit to 0
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||||
this.mouseState &= (1 << 2) - 1
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this.mouseState &= 3
|
||||
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const selectedGates = gatesInSelection(
|
||||
this.selectedArea,
|
||||
|
@ -249,8 +254,6 @@ export class SimulationRenderer {
|
|||
})
|
||||
|
||||
this.mouseMoveOutput.subscribe(event => {
|
||||
updateMouse(event)
|
||||
|
||||
const worldPosition = this.camera.toWordPostition(event.position)
|
||||
|
||||
const offset = invert(
|
||||
|
|
|
@ -42,7 +42,7 @@ export const mouseButtons: Record<
|
|||
mouseButton
|
||||
> = {
|
||||
zoom: 1,
|
||||
drag: 2,
|
||||
drag: 0,
|
||||
pan: 2,
|
||||
select: 0,
|
||||
unselect: 0
|
||||
|
|
|
@ -1,37 +1,47 @@
|
|||
import { clamp } from '../../simulation/helpers/clamp'
|
||||
import { Camera } from '../classes/Camera'
|
||||
import { vector2 } from '../../../common/math/classes/Transform'
|
||||
import { MouseEventInfo } from '../../core/components/MouseEventInfo'
|
||||
import { Screen } from '../../screen/helpers/Screen'
|
||||
import { multiply, substract } from '../../vector2/helpers/basic'
|
||||
import { repeat } from '../../vector2/helpers/repeat'
|
||||
|
||||
const scrollStep = 1.3
|
||||
const zoomLimits = [0.1, 10]
|
||||
|
||||
let absoluteMousePosition = [Screen.width / 2, Screen.height]
|
||||
/*
|
||||
f(x) = (a - x) / b(x)
|
||||
|
||||
export const updateMouse = (e: MouseEventInfo) => {
|
||||
absoluteMousePosition = e.position
|
||||
}
|
||||
f(x0) = f(x1)
|
||||
|
||||
(a - x0) / b(x0) = (a - x1) / b(x1)
|
||||
|
||||
b = b(x1) / b(x0)
|
||||
|
||||
b * (a - x0) = a - x1
|
||||
x1 = a - b * (a - x0)
|
||||
*/
|
||||
export const handleScroll = (e: WheelEvent, camera: Camera) => {
|
||||
const sign = -e.deltaY / Math.abs(e.deltaY)
|
||||
const zoom = scrollStep ** sign
|
||||
|
||||
const mouseFraction = Screen.scale.map(
|
||||
(value, index) => absoluteMousePosition[index] / value
|
||||
)
|
||||
const newScale = camera.transform.scale.map(value =>
|
||||
clamp(zoomLimits[0], zoomLimits[1], value * zoom)
|
||||
)
|
||||
const delta = camera.transform.scale.map(
|
||||
(value, index) =>
|
||||
Screen.scale[index] *
|
||||
(newScale[index] - value) *
|
||||
mouseFraction[index]
|
||||
if (!e.deltaY) {
|
||||
return
|
||||
}
|
||||
|
||||
const { position, scale } = camera.transform
|
||||
|
||||
const mousePosition = [e.clientX, e.clientY]
|
||||
const oldPosition = [...mousePosition] as vector2
|
||||
|
||||
const oldScale = scale[0]
|
||||
const newScale = clamp(zoomLimits[0], zoomLimits[1], oldScale * zoom)
|
||||
|
||||
camera.transform.scale = repeat(newScale, 2) as vector2
|
||||
|
||||
const scaleFraction = newScale / oldScale
|
||||
const newPosition = substract(
|
||||
oldPosition,
|
||||
multiply(substract(oldPosition, position), scaleFraction)
|
||||
)
|
||||
|
||||
camera.transform.scale = newScale as vector2
|
||||
camera.transform.position = camera.transform.position.map(
|
||||
(value, index) => value - delta[index]
|
||||
) as vector2
|
||||
camera.transform.position = newPosition
|
||||
}
|
||||
|
|
|
@ -23,6 +23,15 @@ export const length = (vector: vector2) =>
|
|||
export const multiply = (vector: vector2, scalar: number) =>
|
||||
vector.map(val => val * scalar) as vector2
|
||||
|
||||
/**
|
||||
* Multiplies 2 vectors
|
||||
*
|
||||
* @param vector The first vector to multiply
|
||||
* @param other The second vector to multiply
|
||||
*/
|
||||
export const multiplyVectors = (vector: vector2, other: vector2) =>
|
||||
vector.map((position, index) => position * other[index]) as vector2
|
||||
|
||||
// This makese the length of the vector 1
|
||||
export const normalise = (vector: vector2) => {
|
||||
const size = length(vector)
|
||||
|
@ -35,8 +44,22 @@ export const ofLength = (vector: vector2, l: number) => {
|
|||
return multiply(vector, l / length(vector))
|
||||
}
|
||||
|
||||
// This returns a vector relative to the other
|
||||
/**
|
||||
* Moves a vector relative to another
|
||||
*
|
||||
* @param vector The vector t move relative to something
|
||||
* @param other The vector for the first one to be mvoed relative to
|
||||
*/
|
||||
export const relativeTo = (vector: vector2, other: vector2) =>
|
||||
add(other, invert(vector))
|
||||
|
||||
/**
|
||||
* Subtracts a vector from another
|
||||
*
|
||||
* @param vector Hhe vector to substruact from
|
||||
* @param other The vector to subtract
|
||||
*/
|
||||
export const substract = (vector: vector2, other: vector2) =>
|
||||
relativeTo(other, vector)
|
||||
|
||||
export const inverse = (vector: vector2) => vector.map(a => 1 / a) as vector2
|
||||
|
|
Loading…
Reference in a new issue