erratic-gate/scripts/main.js
Sandu Victor c0ea9eb319
small changes to code
Signed-off-by: prescientmoon <git@moonythm.dev>
2019-10-14 21:00:42 +03:00

278 lines
7.2 KiB
JavaScript

//the absolute start, adding the buttons
//adding the button for the modal
//in main.js i have some basic functions like adding rectangles
//and drag and drop
//====================first adding the modal=================================
//order is used to generate new id's for components
let order = 0;
//piece would contain all the components
//(without pins and edges)
//we will use that array for updating the value and the position
let pieces = [];
//this 'modal' letiable is used to keep the blue box
//basically when you click on it the modal for adding components will pop
let modal = add(40, 40, "blue", "black", "butt", false);
//adding the event for clicking
$(modal).on("mousedown touchstart", function() {
//showing the modal
//actually 'modal' is just the button
//and 'addel' is the true id of the modal from DOM
$("#addel").modal("show");
//being sure we wont move the components
moveing = false;
//activatng the drag and drop for the blue box
selected = "butt";
});
//the event for finishing the drag and drop on the blue box
$(modal).on("mouseup touchend", function() {
//telling that we dont want to drag it anymore
selected = "yay";
});
//changing the positon of the blue box
//we dont want it to be in the left top corner at 0 0
$(modal).attr("y", "500");
$(modal).attr("x", "500");
//let desc = new text(modal,"+")
//used for actually getting the new ids
function getname() {
//getting the 'order'
//than making it bigger by 1
//convert it to string
//than add 'piece' to it for avoiding confusion between pieces and pins
return ((order++).toString() + "piece")
}
//the function that fires when you tap 'add'
function addel() {
for (let i = 0; i < parseFloat($("#times").val()); i++) {
let added = eval("new " + $("#sel option:selected").attr("value") + "(getname())");
}
}
//================================preventing deafult actions==========================
//nothing to say here
$("img,rect,circle,p,foreignObject").on("mousedown touchstart", function(e) {
e.preventDefault();
});
$("*").on("mouseup touchend", function(e) {
e.preventDefault();
moveing = false;
});
$("img").on("click touchstart", function(e) {
e.preventDefault();
});
//===============================letiables============================================
//setting the drag and drop to our value
//'yay' means 'nothing selected'
let selected = "yay";
//the first positios of the clicks
let firstx = 0;
let firsty = 0;
//the first position of an element dragged
let fx = 0;
let fy = 0;
//snap settings
let snap = false;
//=====================================some events===================================
//nothing to say here...
//just some basic things
$("body").on("mousemove touchmove", function(e) {
//calling the drag function
drag(e, selected);
});
$("body").on("mouseup touchend", function(e) {
selected = "yay";
console.log("got a mouse up");
});
$("body").on("mousedown touchstart", function(e) {
//beeing sure that we actually want to drag something
if (selected != "yay") {
//setting our first mouse poitions
firstx = e.pageX * zoomx / window.innerWidth;
firsty = e.pageY * zoomy / window.innerHeight;
firstx += xvb;
firsty += yvb;
//conveerting the id to an actual thing
name = "#" + selected;
//beeing sure we get the corect attributes
//circle have 'cx' and 'cy'
//and rectangles have 'x' and 'y'
if ($(name).attr("class") == "light") {
fx = parseFloat($(name).attr("cx"));
fy = parseFloat($(name).attr("cy"));
} else {
fx = parseFloat($(name).attr("x"));
fy = parseFloat($(name).attr("y"));
}
}
});
//======================================funcctions for actual draging===========================
//thefunction that tranfers the data from the event to our set_position function
function drag(e, selected) {
//the name
let name = "#" + selected;
//the positions
let x = e.pageX;
let y = e.pageY;
x *= zoomx / window.innerWidth;
y *= zoomy / window.innerHeight;
//updating positions
set_position(name, x, y);
}
//our main place to change things
function set_position(name, x, y) {
let obj, objx, objy;
obj = "#" + selected;
x = parseFloat(x);
y = parseFloat(y);
x += xvb;
y += yvb;
if ($(name).attr("class") != "light") {
//getting the letiables
obj = "#" + selected;
objx = parseFloat($(obj).attr("x"));
objy = parseFloat($(obj).attr("y"));
x = parseFloat(x);
y = parseFloat(y);
xdif = fx - firstx;
ydif = fy - firsty;
x += xdif;
y += ydif;
//x -= parseFloat($(obj).attr("width"));
//y -= parseFloat($(obj).attr("height"));
if (snap) {
x = Math.floor(x / 80) * 80;
y = Math.floor(y / 80) * 80;
}
//console.log("obj:"+obj+"objx:"+objx+"objy:"+objy+"xdif:"+xdif+"ydif:"+ydif)
//setting the new positions
$(obj).attr("x", (x).toString());
$(obj).attr("y", (y).toString());
} else {
//for circles
//getting the letiables
obj = "#" + selected;
objx = parseFloat($(obj).attr("cx"));
objy = parseFloat($(obj).attr("cy"));
x = parseFloat(x);
y = parseFloat(y);
xdif = fx - firstx;
ydif = fy - firsty;
x += xdif;
y += ydif;
//x -= parseFloat($(obj).attr("width"));
//y -= parseFloat($(obj).attr("height"));
if (snap) {
x = Math.floor(x / 80) * 80 + 40;
y = Math.floor(y / 80) * 80 + 40;
}
//console.log("obj:"+obj+"objx:"+objx+"objy:"+objy+"xdif:"+xdif+"ydif:"+ydif)
//setting the new positions
$(obj).attr("cx", (x).toString());
$(obj).attr("cy", (y).toString());
}
}
function add(h, w, color, stroke, id, on) {
let g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
$(g).attr({
width: "100%",
height: "100%"
});
let el = $(document.createElementNS('http://www.w3.org/2000/svg', 'rect')).attr({
x: "50",
y: "50",
id: id,
fill: color,
height: h.toString() + "px",
width: w.toString() + "px",
stroke: stroke,
rx: "20",
ry: "20"
});
if (on) {
$(el).attr("onmousedown", "selected='" + id + "';");
$(el).attr("onmouseup", "selected='yay';");
}
$(el).attr("stroke-width", "4");
$(g).append(el);
let elem = document.getElementById("svg1");
elem.appendChild(g);
return el;
}
console.log(pieces);
setInterval(function() {
for (let i = 0; i < pieces.length; i++) {
pieces[i].update();
}
for (let i = 0; i < lines.length; i++) {
lines[i].update();
}
for (let i = 0; i < pins.length; i++) {
pins[i].update();
}
}, 0.001);
//objects are made in other files