This bot analyzes your Arcaea screenshots (both of your scores, and taken in the song-select menu), extracts score data from them, and keeps track of such score data in a database. This bot is still in development. Contact `@prescientmoon` on discord if you want to help out in any way.
## Features
- song/chart info queries
- score queries (eg: listing your best score for a given chart)
- B30 (heck, even B300, if you so desire) rendering
- Multiple scoring systems to choose from (including sdvx like EX-scoring)
- Achievements (work in progress)
- Graph plotting (work in progress)
## How does it work
- The bot uses [poise](https://github.com/serenity-rs/poise) in order to communicate with discord
- The bot renders images using [my own custom bitmap renderer & layout system](./src/bitmap.rs)
- The bot recognises images using [my own jacket recognition algorithm](./src/arcaea/jacket.rs)
- The bot reads text using [my own OCR algorithm](./src/recognition/hyperglass.rs). The project started off by using [Tesseract](https://github.com/tesseract-ocr/tesseract), although it was unreliable, and had big issues reading fonts with a lot of kerning (like Arcaea's song font for the bigrams `74` and `24`). My implementation is much more accurate because it's much less general purpose, and uses knowledge of the font to achieve better results.
No neural-networks/machine-learning is used by this project. All image analysis is done using classical algorithms I came up with by glueing basic concepts together.
- The `analyse <...paths>` command is a command-line version of the `score magic` discord command. This is useful for debugging things like the OCR implementation, without having to transmit files over the network.
3.`shimmering-server` will be a server providing scoring data over HTTP.
4.`shimmering-discord-presence` will be a client application that talks to `shimmering-server` in order to update your discord "currently playing" status in order to reflect the charts you are currently playing.
Most of the assets in this repo have been drawn by me. You need to bring in your own song jackets and place them at `$SHIMMERING_ASSET_DIR/songs`. This directory must contain a subdirectory for each song in the game, with each subdirectory containing a default jacket at `base_256.jpg`. Different files can be created to override the jacket for each difficulty. For more details, check out the implementation in [./src/arcaea/jacket.rs](./src/arcaea/jacket.rs).
Additionally, you must place a custom `b30` background at `$SHIMMERING_ASSET_DIR/b30_background.jpg`.
> [!CAUTION]
> As far as I am concerned, the code in this repository does not violate the Arcaea terms of service in any way. Importing jackets that have been datamined/ripped out of the game is against the aforementioned TOS, and is highly discouraged.
- Build out a recognition matrix for image recognition purposes (this matrix more or less contains a 8x8 downscaled version of each provided asset, stored in bitmap format together with the associated database ID)
The charts are stored in [$SHIMMERING_CONFIG_DIR/charts.csv](./shimmering/config/charts.csv). This is a csv-version of Lumine's [Arcaea song table](https://tinyurl.com/mwd5dkfw) ([with permission](https://discord.com/channels/399106149468733441/399106149917392899/1256043659355226163)). Importing song-data from any other source (such as datamined database files) will not only be more difficult for you (all the scripts I have written are built around the aforementioned spreadsheet), but is also against the Arcaea terms of service.
To add charts that have just been added to the CSV file into the database, run [import-charts.py](./scripts/import-charts.py).
The project provides an always-growing automated test suite for it's core functionality. The command logic is written in terms of a generic `MessagingContext` trait, which allows running the commands in non-discord contexts. The technique employed is called "golden testing" (also known as "snapshot testing") — the output of each test is initially saved to disk (at [test/commands](./test/commands)). On subsequent runs, the output is compared to the existing files, with the test failing on mismatches. You can provide the `SHIMMERING_TEST_REGEN=1` environment variable to override the existing output (make sure the changes are intended).
Each test saves it's output in a directory. Each file tracks the contents of a single response the bot produced during testing. This file contains everything from whether the response was a reply or not, to every field of every embed, to the hash of every attachment.
The screenshots used for testing are not available in this repository. Although thousands of Arcaea screenshots are posted to the internet on a daily basis, I do not want to risk any legal trouble. You need to therefore provide your own testing screenshots. The test suite expects the following files to be present in `test/screenshots`:
The hashes of the output images can often depend on the jacket images the tests were run with. This means you will likely have to regenerate the output locally in order to test with your own custom jackets.
-`@dyuan01` for discussing different scoring system ideas with me
- [George Dragomir](https://github.com/BlueGhostGH) for, at my request, writing [a new set](https://github.com/BlueGhostGH/hypertesseract) of [Tesseract](https://github.com/tesseract-ocr/tesseract) bindings for the Rust programming language. The [popular rust bindings for Tesseract](https://crates.io/crates/tesseract) are incomplete, unidiomatic, painful to use, easy to misuse, and leak copious amounts of memory. Please avoid them at all cost.
- The members of a certain small-scale Arcaea server for enduring my shimmeringmoon-related rambles :3