prescientmoon
0e0043d2c1
Additionally, add a cli analogue of `score magic` (the `analyse` subcommand) |
||
---|---|---|
migrations | ||
scripts | ||
shimmering | ||
src | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
flake.lock | ||
flake.nix | ||
README.md | ||
rustfmt.toml |
Shimmeringmoon
Arcaea screenshot analyzer!
This bot analyzes your Arcaea screenshots (both of your scores, and taken in the song-select menu), extracts score data from them, and keeps track of such score data in a database. This bot is still in development. Contact @prescientmoon
on discord if you want to help out in any way.
Features
- song/chart info queries
- score queries (eg: listing your best score for a given chart)
- B30 (heck, even B300, if you so desire) rendering
- Multiple scoring systems to choose from (including sdvx like EX-scoring)
- Achievements (work in progress)
- Graph plotting (work in progress)
How does it work
- The bot uses poise in order to communicate with discord
- The bot renders images using my own custom bitmap renderer & layout system
- The bot recognises images using my own jacket recognition algorithm
- The bot reads text using my own OCR algorithm. The project started off by using Tesseract, although it was unreliable, and had big issues reading fonts with a lot of kerning (like Arcaea's song font for the bigrams
74
and24
). My implementation is much more accurate because it's much less general purpose, and uses knowledge of the font to achieve better results.
No neural-networks/machine-learning is used by this project. All image analysis is done using classical algorithms I came up with by glueing basic concepts together.
Running locally
The bot needs the following environment variables to be set in order to run:
SHIMMERING_DISCORD_TOKEN=yourtoken
SHIMMERING_DATA_DIR=shimmering/data
SHIMMERING_ASSET_DIR=shimmering/assets
SHIMMERING_CONFIG_DIR=shimmering/config
SHIMMERING_LOG_DIR=shimmering/logs
Fonts
The following fonts must be present in $SHIMMERING_ASSET_DIR/fonts
:
arial.ttf
exo-variable.ttf
geosans-light.ttf
kazesawa-bold.ttf
kazesawa-regular.ttf
noto-sans.ttf
saira-variable.ttf
unifont.otf
Assets
Most of the assets in this repo have been drawn by me. You need to bring in your own song jackets and place them at $SHIMMERING_ASSET_DIR/songs
. This directory must contain a subdirectory for each song in the game, with each subdirectory containing a default jacket at base_256.jpg
. Different files can be created to override the jacket for each difficulty. For more details, check out the implementation in ./src/arcaea/jacket.rs.
Additionally, you must place a custom b30
background at $SHIMMERING_ASSET_DIR/b30_background.jpg
.
Caution
As far as I am concerned, the code in this repository does not violate the Arcaea terms of service in any way. Importing jackets that have been datamined/ripped out of the game is against the aforementioned TOS, and is highly discouraged.
Importing charts
The charts are stored in $SHIMMERING_CONFIG_DIR/charts.csv. This is a csv-version of Lumine's Arcaea song table (with permission). Importing song-data from any other source (such as datamined database files) will not only be more difficult for you (all the scripts I have written are built around the aforementioned spreadsheet), but is also against the Arcaea terms of service.
To add charts that have just been added to the CSV file into the database, run import-charts.py.
Thanks
Many thanks go to:
@.luminexus
for providing the amazing Arcaea song table@siloricity
for helping with development assets@black._heart_.sl
for being the first person I discussed this idea extensively with@dyuan01
for discussing different scoring system ideas with me- George Dragomir for, at my request, writing a new set of Tesseract bindings for the Rust programming language. The popular rust bindings for Tesseract are incomplete, unidiomatic, painful to use, easy to misuse, and leak copious amounts of memory. Please avoid them at all cost.
- The members of a certain small-scale Arcaea server for enduring my shimmeringmoon-related rambles :3