diff --git a/fsharp/ygosim/.all-contributorsrc b/fsharp/ygosim/.all-contributorsrc new file mode 100644 index 0000000..fc9a5c6 --- /dev/null +++ b/fsharp/ygosim/.all-contributorsrc @@ -0,0 +1,27 @@ +{ + "projectName": "ygosim", + "projectOwner": "Mateiadrielrafael", + "repoType": "github", + "repoHost": "https://github.com", + "files": [ + "README.md" + ], + "imageSize": 100, + "commit": true, + "commitConvention": "gitmoji", + "contributors": [ + { + "login": "Mateiadrielrafael", + "name": "Matei Adriel", + "avatar_url": "https://avatars0.githubusercontent.com/u/39400800?v=4", + "profile": "https://github.com/Mateiadrielrafael", + "contributions": [ + "code", + "projectManagement" + ] + } + ], + "contributorsPerLine": 7, + "badgeTemplate": "[![All Contributors](https://img.shields.io/badge/all_contributors-<%= contributors.length %>-orange.svg?style=flat-square)](#contributors)", + "skipCi": "true" +} diff --git a/fsharp/ygosim/.config/dotnet-tools.json b/fsharp/ygosim/.config/dotnet-tools.json new file mode 100644 index 0000000..fc37a79 --- /dev/null +++ b/fsharp/ygosim/.config/dotnet-tools.json @@ -0,0 +1,12 @@ +{ + "version": 1, + "isRoot": true, + "tools": { + "paket": { + "version": "5.241.1", + "commands": [ + "paket" + ] + } + } +} \ No newline at end of file diff --git a/fsharp/ygosim/.gitignore b/fsharp/ygosim/.gitignore new file mode 100644 index 0000000..5b16b2d --- /dev/null +++ b/fsharp/ygosim/.gitignore @@ -0,0 +1,435 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- Backup*.rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +## +## Visual studio for Mac +## + + +# globs +Makefile.in +*.userprefs +*.usertasks +config.make +config.status +aclocal.m4 +install-sh +autom4te.cache/ +*.tar.gz +tarballs/ +test-results/ + +# Mac bundle stuff +*.dmg +*.app + +# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore +# Windows thumbnail cache files +Thumbs.db +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# JetBrains Rider +.idea/ +*.sln.iml + +## +## Visual Studio Code +## +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json + +.ionide \ No newline at end of file diff --git a/fsharp/ygosim/.paket/Paket.Restore.targets b/fsharp/ygosim/.paket/Paket.Restore.targets new file mode 100644 index 0000000..8cb5986 --- /dev/null +++ b/fsharp/ygosim/.paket/Paket.Restore.targets @@ -0,0 +1,488 @@ + + + + + + + $(MSBuildAllProjects);$(MSBuildThisFileFullPath) + + $(MSBuildVersion) + 15.0.0 + false + true + + true + $(MSBuildThisFileDirectory) + $(MSBuildThisFileDirectory)..\ + $(PaketRootPath)paket-files\paket.restore.cached + $(PaketRootPath)paket.lock + classic + proj + assembly + native + /Library/Frameworks/Mono.framework/Commands/mono + mono + + + $(PaketRootPath)paket.bootstrapper.exe + $(PaketToolsPath)paket.bootstrapper.exe + $([System.IO.Path]::GetDirectoryName("$(PaketBootStrapperExePath)"))\ + + "$(PaketBootStrapperExePath)" + $(MonoPath) --runtime=v4.0.30319 "$(PaketBootStrapperExePath)" + + + True + + + False + + $(BaseIntermediateOutputPath.TrimEnd('\').TrimEnd('\/')) + + + + + + + + + $(PaketRootPath)paket + $(PaketToolsPath)paket + + + + + + $(PaketRootPath)paket.exe + $(PaketToolsPath)paket.exe + + + + + + <_DotnetToolsJson Condition="Exists('$(PaketRootPath)/.config/dotnet-tools.json')">$([System.IO.File]::ReadAllText("$(PaketRootPath)/.config/dotnet-tools.json")) + <_ConfigContainsPaket Condition=" '$(_DotnetToolsJson)' != ''">$(_DotnetToolsJson.Contains('"paket"')) + <_ConfigContainsPaket Condition=" '$(_ConfigContainsPaket)' == ''">false + + + + + + + + + + + <_PaketCommand>dotnet paket + + + + + + $(PaketToolsPath)paket + $(PaketBootStrapperExeDir)paket + + + paket + + + + + <_PaketExeExtension>$([System.IO.Path]::GetExtension("$(PaketExePath)")) + <_PaketCommand Condition=" '$(_PaketCommand)' == '' AND '$(_PaketExeExtension)' == '.dll' ">dotnet "$(PaketExePath)" + <_PaketCommand Condition=" '$(_PaketCommand)' == '' AND '$(OS)' != 'Windows_NT' AND '$(_PaketExeExtension)' == '.exe' ">$(MonoPath) --runtime=v4.0.30319 "$(PaketExePath)" + <_PaketCommand Condition=" '$(_PaketCommand)' == '' ">"$(PaketExePath)" + + + + + + + + + + + + + + + + + + + + + true + $(NoWarn);NU1603;NU1604;NU1605;NU1608 + false + true + + + + + + + + + $([System.IO.File]::ReadAllText('$(PaketRestoreCacheFile)')) + + + + + + + $([System.Text.RegularExpressions.Regex]::Split(`%(Identity)`, `": "`)[0].Replace(`"`, ``).Replace(` `, ``)) + $([System.Text.RegularExpressions.Regex]::Split(`%(Identity)`, `": "`)[1].Replace(`"`, ``).Replace(` `, ``)) + + + + + %(PaketRestoreCachedKeyValue.Value) + %(PaketRestoreCachedKeyValue.Value) + + + + + true + false + true + + + + + true + + + + + + + + + + + + + + + + + + + $(PaketIntermediateOutputPath)\$(MSBuildProjectFile).paket.references.cached + + $(MSBuildProjectFullPath).paket.references + + $(MSBuildProjectDirectory)\$(MSBuildProjectName).paket.references + + $(MSBuildProjectDirectory)\paket.references + + false + true + true + references-file-or-cache-not-found + + + + + $([System.IO.File]::ReadAllText('$(PaketReferencesCachedFilePath)')) + $([System.IO.File]::ReadAllText('$(PaketOriginalReferencesFilePath)')) + references-file + false + + + + + false + + + + + true + target-framework '$(TargetFramework)' or '$(TargetFrameworks)' files @(PaketResolvedFilePaths) + + + + + + + + + + + false + true + + + + + + + + + + + $([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',').Length) + $([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[0]) + $([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[1]) + $([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[4]) + $([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[5]) + + + %(PaketReferencesFileLinesInfo.PackageVersion) + All + runtime + runtime + true + true + + + + + $(PaketIntermediateOutputPath)/$(MSBuildProjectFile).paket.clitools + + + + + + + + + $([System.String]::Copy('%(PaketCliToolFileLines.Identity)').Split(',')[0]) + $([System.String]::Copy('%(PaketCliToolFileLines.Identity)').Split(',')[1]) + + + %(PaketCliToolFileLinesInfo.PackageVersion) + + + + + + + + + + false + + + + + + <_NuspecFilesNewLocation Include="$(PaketIntermediateOutputPath)\$(Configuration)\*.nuspec"/> + + + + + + $(MSBuildProjectDirectory)/$(MSBuildProjectFile) + true + false + true + false + true + false + true + false + true + $(PaketIntermediateOutputPath)\$(Configuration) + $(PaketIntermediateOutputPath) + + + + <_NuspecFiles Include="$(AdjustedNuspecOutputPath)\*.$(PackageVersion.Split(`+`)[0]).nuspec"/> + + + + + + + + + + + + + + + + + + + + + diff --git a/fsharp/ygosim/AdobeAIRInstaller.bin b/fsharp/ygosim/AdobeAIRInstaller.bin new file mode 100755 index 0000000..afbdc28 Binary files /dev/null and b/fsharp/ygosim/AdobeAIRInstaller.bin differ diff --git a/fsharp/ygosim/LICENSE b/fsharp/ygosim/LICENSE new file mode 100644 index 0000000..9e72caa --- /dev/null +++ b/fsharp/ygosim/LICENSE @@ -0,0 +1,692 @@ +Copyright (c) 2019 Matei Adriel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see + + + + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + diff --git a/fsharp/ygosim/README.md b/fsharp/ygosim/README.md new file mode 100644 index 0000000..d8563d6 --- /dev/null +++ b/fsharp/ygosim/README.md @@ -0,0 +1,26 @@ + +[![All Contributors](https://img.shields.io/badge/all_contributors-1-orange.svg?style=flat-square)](#contributors) + + +# Ygosim + +Random yugioh engine I'm making to get a better grasp of f# and functional programming in general. + +## Contributors ✨ + +Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)): + + + + + + + + +

Matei Adriel

💻 📆
+ + + + + +This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome! \ No newline at end of file diff --git a/fsharp/ygosim/package-lock.json b/fsharp/ygosim/package-lock.json new file mode 100644 index 0000000..48e341a --- /dev/null +++ b/fsharp/ygosim/package-lock.json @@ -0,0 +1,3 @@ +{ + "lockfileVersion": 1 +} diff --git a/fsharp/ygosim/paket.dependencies b/fsharp/ygosim/paket.dependencies new file mode 100644 index 0000000..0e96184 --- /dev/null +++ b/fsharp/ygosim/paket.dependencies @@ -0,0 +1,5 @@ +source https://api.nuget.org/v3/index.json + +storage: none +framework: netcore3.0, netstandard2.0, netstandard2.1 +nuget FSharpPlus 1.1.0-CI00252 \ No newline at end of file diff --git a/fsharp/ygosim/paket.lock b/fsharp/ygosim/paket.lock new file mode 100644 index 0000000..f631d08 --- /dev/null +++ b/fsharp/ygosim/paket.lock @@ -0,0 +1,7 @@ +STORAGE: NONE +RESTRICTION: || (== netcoreapp3.0) (== netstandard2.0) (== netstandard2.1) +NUGET + remote: https://api.nuget.org/v3/index.json + FSharp.Core (4.7) + FSharpPlus (1.1.0-CI00252) + FSharp.Core (>= 4.3.4) diff --git a/fsharp/ygosim/paket.references b/fsharp/ygosim/paket.references new file mode 100644 index 0000000..4e184f6 --- /dev/null +++ b/fsharp/ygosim/paket.references @@ -0,0 +1 @@ +FSharpPlus \ No newline at end of file diff --git a/fsharp/ygosim/src/Board.fs b/fsharp/ygosim/src/Board.fs new file mode 100644 index 0000000..d9604b1 --- /dev/null +++ b/fsharp/ygosim/src/Board.fs @@ -0,0 +1,403 @@ +module Board + +open FSharpPlus.Lens +open FSharpPlus.Operators + +module Side = + open Card.CardInstance + + type Side<'s> = + { field: CardInstance<'s> option + monsters: CardInstance<'s> option list + spells: CardInstance<'s> option list + graveyard: CardInstance<'s> list + deck: CardInstance<'s> list } + + module Side = + let inline field f side = f side.field <&> fun v -> { side with field = v } + let inline monsters f side = f side.monsters <&> fun v -> { side with monsters = v } + let inline spells f side = f side.spells <&> fun v -> { side with spells = v } + let inline graveyard f side = f side.graveyard <&> fun v -> { side with graveyard = v } + let inline deck f side = f side.deck <&> fun v -> { side with deck = v } + + let emptyRow _ = List.init 5 <| fun _ -> None + + let emptySide _ = + { field = None + monsters = emptyRow() + spells = emptyRow() + graveyard = [] + deck = [] } + + +module Player = + open Side + open Card.CardInstance + + type PlayerState = + | InGame + | Won of reason: string + | Lost of reason: string + + type Player<'s> = + { lifePoints: int + side: Side<'s> + hand: CardInstance<'s> list + state: PlayerState + id: int + lastNormalSummon: int } + + module Player = + let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v } + let inline side f player = f player.side <&> fun v -> { player with side = v } + let inline hand f player = f player.hand <&> fun v -> { player with hand = v } + let inline state f player = f player.state <&> fun v -> { player with state = v } + let inline _id f player = f player.id <&> fun v -> { player with id = v } + let inline lastNormalSummon f player = + f player.lastNormalSummon <&> fun v -> { player with lastNormalSummon = v } + + let inline deck f player = (side << Side.deck) f player + let inline monsters f player = (side << Side.monsters) f player + let inline graveyard f player = (side << Side.graveyard) f player + + let initialPlayer lp id = + { lifePoints = lp + side = emptySide() + hand = [] + state = InGame + id = id + lastNormalSummon = -1 } + +module Turn = + type Phase = + | Draw + | Standby + | Main1 + | Battle + | Main2 + | End + + let nextPhase (turn, phase) = + match phase with + | Draw -> (turn, Standby) + | Standby -> (turn, Main1) + | Main1 -> (turn, Battle) + | Battle -> (turn, Main2) + | Main2 -> (turn, End) + | End -> (turn + 1, Draw) + +module Board = + open Turn + open Card + open Player + + + type Player = Player.Player + + and Board = + { players: Player * Player + moment: int * Phase + lastInstanceId: int } + + module Board = + let inline players f board = f board.players <&> fun v -> { board with players = v } + let inline moment f board = f board.moment <&> fun v -> { board with moment = v } + let inline lastInstanceId f board = f board.lastInstanceId <&> fun v -> { board with lastInstanceId = v } + + let inline turn f board = (moment << _1) f board + let inline phase f board = (moment << _2) f board + + let inline currentPlayer f board = + if (view turn board) % 2 = 0 then (players << _2) f board + else (players << _1) f board + + let inline currentPlayerId f board = (currentPlayer << Player._id) f board + let inline currentPlayerState f board = (currentPlayer << Player.state) f board + let inline currentPlayerDeck f board = (currentPlayer << Player.deck) f board + let inline currentPlayerHand f board = (currentPlayer << Player.hand) f board + let inline currentPlayerLastNormalSummon f board = (currentPlayer << Player.lastNormalSummon) f board + let inline currentPlayerMonsters f board = (currentPlayer << Player.monsters) f board + let inline currentPlayerSide f board = (currentPlayer << Player.side) f board + + let inline firstPlayer f board = (players << _1) f board + let inline secondPlayer f board = (players << _2) f board + + type Card = Card.Card + + type CardInstance = CardInstance.CardInstance + + type Monster = MonsterTypes.Monster + + type MonsterInstance = MonsterInstance.MonsterInstance + + type Effect = Effect.Effect + + type Condition = Effect.Condition + + type Action = Effect.Action + + let emptyBoard = + { players = (initialPlayer 8000 0, initialPlayer 8000 1) + moment = 0, Draw + lastInstanceId = -1 } + + let instantiate board card = + let instance = + { CardInstance.template = card + CardInstance.id = board.lastInstanceId } + + (instance, over Board.lastInstanceId <| (+) 1 <| board) + +module Client = + open Player + open Turn + open Card + open Board + open Utils + + + type Log = + | CardToHand of string + | MonsterSummoned of Monster * int + | NewPhase of Phase + | StateChanged of PlayerState * PlayerState + | ChooseZone of int list + | ChooseMonster of Monster list + | ChooseTributes of Monster list + + type Client = Log -> int + + let rec chooseZone client free = + let result = + free |>> view _1 + |> ChooseZone + |> client + + if List.containsIndex result free then free.[result] ^. _1 + else chooseZone client free + + let rec chooseMonster client monsters = + let result = + monsters + |> List.map (view _1) + |> ChooseMonster + |> client + + if List.containsIndex result monsters then monsters.[result] + else chooseMonster client monsters + + let rec chooseTributes client monsters count old: list = + match count with + | 0 -> old + | count -> + let resultIndex = + monsters + |> map (view _1) + |> ChooseTributes + |> client + + if List.containsIndex resultIndex monsters then + let result = monsters.[resultIndex] + let withoutCurrent = filter <| Card.MonsterInstance.withoutInstance result <| monsters + chooseTributes client withoutCurrent <| count - 1 <| result :: old + else + chooseTributes client monsters count old + + +module Zone = + open Player + open Side + open Board + + let freeMonsterZones (player: Player) = + player.side.monsters + |> List.indexed + |> List.filter (view _2 >> Option.isNone) + + let freeMonsterZoneCount = freeMonsterZones >> List.length + let hasFreeMonsterZones = (>=) << freeMonsterZoneCount + let hasFreeMonsterZone player = hasFreeMonsterZones player 1 + + module Movement = + let toDeckBottom (card: CardInstance) = over Player.deck (fun deck -> deck @ [ card ]) + let toGraveyard cards = over Player.graveyard (fun deck -> cards @ deck) + +module Summon = + open Card.Card + open Card.Monster + open Player + open Card.CardInstance + open Card + open Board + open Zone + open Zone.Movement + open Client + open Utils + + module Normal = + let numberOfTributes (monster: Monster) = + let level = monster ^. Card.level + + if level <= 4 then 0 + elif level <= 6 then 1 + else 2 + + let isNormalSummonable board monster = + let requiredTributes = numberOfTributes monster + + let possibleTributes = + board ^. Board.currentPlayerMonsters + |> List.filter Option.isSome + |> List.length + + let freeZones = 5 - possibleTributes + requiredTributes + + requiredTributes <= possibleTributes && freeZones > 0 + + let normalSummonable board = + let hand = board ^. Board.currentPlayerHand + let monsters = List.choose monster hand + + let isSummonable = view _1 >> isNormalSummonable board + + List.filter isSummonable monsters + + let hasNormalSummonableMonster = + (normalSummonable + >> List.length + >> (<=) 1) + + let canNormalSummon board = + hasNormalSummonableMonster board && board ^. Board.currentPlayerLastNormalSummon < board ^. Board.turn + + let performNormalSummon client board = + // Decide what monster to summon + let summonable = normalSummonable board + let target = chooseMonster client summonable + let (_monster, _id) = target + + // Find what monsters to tribute + let possibleTributes = board ^. Board.currentPlayerMonsters |>> ((=<<) monster) |> choose id + let tributes = chooseTributes client possibleTributes <| numberOfTributes _monster <| [] + + // helpers to remove the tributes from the board + let replaceInstance instance = List.tryFind (view _2 >> (=) instance.id) tributes |>> toCardInstance + + let replaceTributes = + replaceInstance + |> Option.bind + |> map + + // Tribute monsters + let boardWithoutTributes = + board + |> over Board.currentPlayerMonsters replaceTributes + |> over Board.currentPlayer (tributes |>> toCardInstance |> toGraveyard) + + // Choose a zone to summon the monster + let zone = + boardWithoutTributes ^. Board.currentPlayer + |> freeMonsterZones + |> chooseZone client + + let turn = boardWithoutTributes ^. Board.turn + + // Instance to actually summon + let summonedInstance = + target + |> toCardInstance + |> Some + + // Remove card from hand + let removeTarget = List.filter (fun card -> card.id <> _id) + + // Notify the client a new monster was summoned + MonsterSummoned(target ^. _1, zone) + |> client + |> ignore + + // Update the board + boardWithoutTributes + |> over Board.currentPlayerHand removeTarget + |> (Board.currentPlayerMonsters << Lens.indexToLens zone) .-> summonedInstance + |> Board.currentPlayerLastNormalSummon .-> turn + +module Game = + open Turn + open Player + open Board + open Summon.Normal + open Client + + let isCurrentPlayer (board: Board) (player: Player) = (board ^. Board.currentPlayerId) = player.id + + let draw (board: Board) = + match board ^. Board.currentPlayerDeck with + | [] -> board |> Board.currentPlayerState .-> Lost "deckout" + | card :: deck -> + let hand = card :: (board ^. Board.currentPlayerHand) + + board + |> Board.currentPlayerHand .-> hand + |> Board.currentPlayerDeck .-> deck + + let handleMainPhase client board = + if canNormalSummon board then performNormalSummon client board + else board + + let processPhase client board = + match board ^. Board.phase with + | Draw -> draw board + | Main1 -> handleMainPhase client board + | Main2 -> handleMainPhase client board + | _ -> board + + let switchPhases (client: Client) board = + let newBoard = over Board.moment nextPhase board + + NewPhase <| newBoard ^. Board.phase + |> client + |> ignore + + newBoard + + + let getPlayerStates board = + (board ^. (Board.firstPlayer << Player.state), board ^. (Board.secondPlayer << Player.state)) + + + let resolvePlayerStates (p1, p2) = + let s1, s2 = p1.state, p2.state + + match s1 with + | Lost reason -> + match s2 with + | InGame -> p1, p2 |> Player.state .-> Won reason + | _ -> p1, p2 + | Won reason -> + match s2 with + | InGame -> p1, p2 |> Player.state .-> Lost reason + | _ -> p1, p2 + | InGame -> + match s2 with + | InGame -> p1, p2 + | Won reason -> p1 |> Player.state .-> Lost reason, p2 + | Lost reason -> p1 |> Player.state .-> Won reason, p2 + + let resolveBoardState board = over Board.players resolvePlayerStates board + + let rec game board (client: Client) = + let newBoard = + (processPhase client) + >> resolveBoardState + <| board + + let currentState = newBoard ^. Board.currentPlayerState + + if currentState <> InGame then + let newStates = getPlayerStates newBoard + client <| StateChanged newStates |> ignore + + newBoard + else + game <| switchPhases client newBoard <| client diff --git a/fsharp/ygosim/src/Card.fs b/fsharp/ygosim/src/Card.fs new file mode 100644 index 0000000..9ec7f89 --- /dev/null +++ b/fsharp/ygosim/src/Card.fs @@ -0,0 +1,189 @@ +module Card + +open FSharpPlus.Lens +open FSharpPlus.Operators + +module Effect = + type Condition<'s> = 's -> bool + + type Action<'s> = + { condition: Condition<'s> + resolution: 's -> 's } + + module Action = + let inline condition f action = f action.condition <&> fun c -> { action with condition = c } + let inline resolution f action = f action.resolution <&> fun r -> { action with resolution = r } + + type EffectType = + | Trigger + | Ignition + | Maintanence + + type Effect<'s> = + { cost: Action<'s> + resolve: Action<'s> + _type: EffectType } + + module Effect = + let inline cost f effect = f effect.cost <&> fun c -> { effect with cost = c } + let inline resolve f effect = f effect.resolve <&> fun r -> { effect with resolve = r } + let inline _type f effect = f effect._type <&> fun t -> { effect with _type = t } + +module BaseCard = + open Effect + + type BaseCard<'s> = + { name: string + text: string + effects: Effect<'s> list } + + module BaseCard = + let inline name f card = f card.name <&> fun v -> { card with name = v } + let inline text f card = f card.text <&> fun v -> { card with text = v } + let inline effects f card = f card.effects <&> fun v -> { card with effects = v } + + +module MonsterTypes = + open BaseCard + + + type Attribute = + | Dark + | Light + | Water + | Fire + | Earth + | Wind + | Divine + + type Race = + | Aqua + | Beast + | BeastWarrior + | Creator + | Cyberse + | Dinosaur + | DivineBeast + | Dragon + | Fairy + | Fiend + | Fish + | Insect + | Machine + | Plant + | Psychic + | Pyro + | Reptile + | Rock + | SeaSerpent + | Spellcaster + | Thunder + | Warrior + | WingedBeast + | Wyrm + | Zombie + + type MonsterCardDetails = + { attack: int + defense: int + level: int + attribute: Attribute + race: Race } + + module MonsterCardDetails = + let inline attack f card = f card.attack <&> fun v -> { card with attack = v } + let inline trapType f card = f card.defense <&> fun v -> { card with defense = v } + let inline attribute f card = f card.attribute <&> fun v -> { card with attribute = v } + let inline level f card = f card.level <&> fun v -> { card with level = v } + + + type Monster<'s> = BaseCard<'s> * MonsterCardDetails + +module Card = + open BaseCard + open MonsterTypes + + type SpellCardType = + | NormalSpell + | Field + | Equip + | ContinuosSpell + | QuickPlay + | Ritual + + type TrapCardType = + | NormalTrap + | Counter + | ContinuosTrap + + type SpellCardDetails = + { spellType: SpellCardType } + + module SpellCardDetails = + let inline spellType f card = f card.spellType <&> fun v -> { card with spellType = v } + + type TrapCardDetails = + { trapType: TrapCardType } + + module TrapCardDetails = + let inline trapType f card = f card.trapType <&> fun v -> { card with trapType = v } + + + type Card<'s> = + | Monster of Monster<'s> + | Spell of BaseCard<'s> * SpellCardDetails + | Trap of BaseCard<'s> * TrapCardDetails + + module Card = + let inline baseCard f card = _1 f card + let inline cardDetails f card = _2 f card + + let inline level f card = (_2 << MonsterCardDetails.level) f card + + +module CardInstance = + open Card + + type CardInstance<'s> = + { template: Card<'s> + id: int } + + module CardInstance = + let inline template f card = f card.template <&> fun v -> { card with template = v } + let inline _id f card = f card.id <&> fun v -> { card with id = v } + + +module Monster = + open MonsterTypes + open CardInstance + open Card + + let monster card: option * int> = + match card.template with + | Monster m -> Some(m, card.id) + | _ -> None + + + let toCardInstance (card: Monster<'a>, _id): CardInstance<'a> = + { template = Monster card + id = _id } + +module MonsterInstance = + open MonsterTypes + + type MonsterInstance<'s> = Monster<'s> * int + + module private Internals = + // idk how to preperly override (=) + let areEqual (_, _id1) (_, _id2) = _id1 = _id2 + let (==) = areEqual + + open Internals + + let withoutInstance instance = areEqual instance >> not + +module Decklist = + type Decklist = + { main: int list + side: int list + extra: int list } diff --git a/fsharp/ygosim/src/Program.fs b/fsharp/ygosim/src/Program.fs new file mode 100644 index 0000000..5cf0439 --- /dev/null +++ b/fsharp/ygosim/src/Program.fs @@ -0,0 +1,81 @@ +module Main = + open FSharpPlus.Lens + open Board.Player + open Board.Board + open Board.Game + open Board.Client + open Card.Card + open Card.MonsterTypes + open Card.BaseCard + open Board.Zone.Movement + + let printState state = + match state with + | Lost reason -> sprintf "lost because did: %s" reason + | Won reason -> sprintf "won because opponent did: %s" reason + | InGame -> "still playing" + + [] + let main _ = + let sampleCardTemplate = + Monster ({ name= "sampleCard" + text="something" + effects = []} + ,{ attack = 0 + defense = 0 + level = 3 + attribute = Fire + race = Warrior }) + + let tributeCardTemplate = + Monster ({ name= "sampleCard2" + text="something" + effects = []} + ,{ attack = 3000 + defense = 2500 + level = 7 + attribute = Fire + race = Warrior }) + + let (sampleCard1, board1) = instantiate emptyBoard sampleCardTemplate + let (sampleCard2, board2) = instantiate board1 sampleCardTemplate + let (sampleCard3, board3) = instantiate board2 sampleCardTemplate + let (sampleCard4, board4) = instantiate board3 sampleCardTemplate + let (tributeCard, board5) = instantiate board4 tributeCardTemplate + + let board6 = over Board.firstPlayer <| toDeckBottom sampleCard1 <| board5 + let board7 = over Board.firstPlayer <| toDeckBottom sampleCard2 <| board6 + let board8 = over Board.secondPlayer <| toDeckBottom sampleCard3 <| board7 + let board9 = over Board.secondPlayer <| toDeckBottom sampleCard4 <| board8 + let board10 = over Board.firstPlayer <| toDeckBottom tributeCard <| board9 + + let client action = + match action with + | StateChanged (s1, s2) -> + printfn "Player 1: %s" <| printState s1 + printfn "Player 2: %s" <| printState s2 + 0 + | NewPhase phase -> + printfn "New phse: %A" phase + 0 + | ChooseZone free -> + printfn "What Zone do wou want to use? %A" free + System.Console.ReadLine() |> int + | ChooseMonster monsters -> + printfn "What monster do you want to choose? %A" <| List.map (fun (_base, details) -> _base.name) monsters + System.Console.ReadLine() |> int + | ChooseTributes monsters -> + printfn "What monster do you want to tribute? %A" <| List.map (fun (_base, details) -> _base.name) monsters + System.Console.ReadLine() |> int + | MonsterSummoned (card, zone) -> + printfn "Monster %A was summoned in zone %i" card zone + 0 + | _ -> + printfn "Something unkown happened" + 0 + + let finalBoard = game board10 client + + printfn "The final baord was: %A" finalBoard + + 0 // return integer code diff --git a/fsharp/ygosim/src/Utils.fs b/fsharp/ygosim/src/Utils.fs new file mode 100644 index 0000000..434c539 --- /dev/null +++ b/fsharp/ygosim/src/Utils.fs @@ -0,0 +1,16 @@ +module Utils + +module List = + let setIndex index value = + List.mapi (fun i previous -> + if i = index then value + else previous) + + + let toIndices list = List.mapi (fun i _ -> i) list + let containsIndex index list = index >= 0 && index < List.length list + +module Lens = + open FSharpPlus.Lens + + let inline indexToLens index f (array: list<'a>) = f array.[index] <&> fun v -> List.setIndex index v array diff --git a/fsharp/ygosim/ygosim.fsproj b/fsharp/ygosim/ygosim.fsproj new file mode 100644 index 0000000..c11ddef --- /dev/null +++ b/fsharp/ygosim/ygosim.fsproj @@ -0,0 +1,14 @@ + + + + Exe + netcoreapp3.0 + + + + + + + + + \ No newline at end of file