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Add wave38

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Matei Adriel 2023-10-29 02:26:18 +02:00
parent 05d04490e8
commit 5317e1a48e
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@ -7,5 +7,6 @@ This repository contains numerous experiments of mine which do not deserve their
The experiments are currently organized based on the language they use:
- [Purescript](./purescript/)
- [Typescript](./typescript/)
- [Lean](./lean/)
- [Idris](./idris/)

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typescript/README.md Normal file
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# Typescript
| Name | Description |
| ------------------- | ----------------------------------------------------------------------------------------------------- |
| [wave38](./wave38/) | Remake of [wave37](https://github.com/Mateiadrielrafael/wave37) I dropped super early in development. |

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typescript/wave38/.gitignore vendored Normal file
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node_modules
public/dist

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const esbuild = require("esbuild");
const production = process.env.NODE_ENV === "production";
esbuild
.build({
bundle: true,
entryPoints: ["src/index.ts"],
watch: !production,
outdir: "public/dist",
})
.catch((e) => process.exit(0));

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{
"name": "wave38",
"scripts": {
"dev": "node ./build"
},
"author": "Matei Adriel",
"devDependencies": {
"esbuild": "^0.11.12",
"live-server": "^1.2.1",
"typescript": "^4.2.4"
},
"dependencies": {
"@thi.ng/matrices": "^0.6.57"
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Wave 38</title>
<script defer src="./dist/index.js"></script>
<style>
html, body {
padding: 0;
margin: 0;
height: 100%;
width: 100%;
}
canvas {
image-rendering: pixelated;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
</html>

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import type { KeyboardState } from "./keyboard";
import type { Player } from "./player";
export interface GameState {
ctx: CanvasRenderingContext2D;
camera: {
translation: [number, number];
scale: number;
};
keyboard: KeyboardState;
player: Player;
}
type Image = HTMLImageElement;
let imageMap = new Map<string, Image>();
export const loadAsset = (src: string): Image => {
if (imageMap.has(src)) return imageMap.get(src)!;
const result = new Image();
result.src = src;
result.onload = () => {
result.height = result.naturalHeight;
result.width = result.naturalWidth;
console.log(result);
};
imageMap.set(src, result);
return result;
};

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import { Mat23Like, scale23, transform23 } from "@thi.ng/matrices";
import { GameState } from "./gameState";
import { pressedKeys } from "./keyboard";
import { renderPlayer, updatePlayer } from "./player";
const canvas = document.getElementById("canvas")! as HTMLCanvasElement;
const ctx = canvas.getContext("2d")!;
const state: GameState = {
ctx,
camera: {
translation: [0, 0],
scale: 20,
},
keyboard: pressedKeys(),
player: {
position: [0, 0],
},
};
ctx.imageSmoothingEnabled = false;
const resize = () => {
const width = Math.floor(window.innerWidth / state.camera.scale);
const height = Math.floor(window.innerHeight / state.camera.scale);
canvas.width = width;
canvas.height = height;
canvas.style.width = `${width * state.camera.scale}px`;
canvas.style.height = `${height * state.camera.scale}px`;
};
const clear = () => {
ctx.clearRect(0, 0, 1000, 1000);
};
const main = () => {
clear();
updatePlayer(state);
ctx.translate(state.camera.translation[0], state.camera.translation[1]);
ctx.rotate(0.1);
renderPlayer(state);
ctx.resetTransform();
requestAnimationFrame(main);
};
resize();
main();

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export interface KeyboardState {
pressed: Set<string>;
dispose(): void;
}
export const pressedKeys = (): KeyboardState => {
const pressed = new Set<string>();
const onKeyDown = (e: KeyboardEvent) => pressed.add(e.key);
const onKeyUp = (e: KeyboardEvent) => pressed.delete(e.key);
window.addEventListener("keydown", onKeyDown);
window.addEventListener("keyup", onKeyUp);
return {
pressed,
dispose: () => {
window.removeEventListener("keydown", onKeyDown);
window.removeEventListener("keyup", onKeyUp);
},
};
};

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import { GameState, loadAsset } from "./gameState";
export interface Player {
position: [number, number];
}
const playerTexture = loadAsset("assets/player.png");
export const renderPlayer = (state: GameState) => {
const player = state.player;
state.ctx.drawImage(playerTexture, player.position[0], player.position[1]);
};
export const updatePlayer = (state: GameState) => {
if (state.keyboard.pressed.has("w")) {
state.player.position[0] += 1;
}
if (state.keyboard.pressed.has("s")) {
state.player.position[0] -= 1;
}
};

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{
"compilerOptions": {
/* Visit https://aka.ms/tsconfig.json to read more about this file */
/* Basic Options */
// "incremental": true, /* Enable incremental compilation */
"target": "ESNext" /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', or 'ESNEXT'. */,
"module": "ESNext" /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */,
// "lib": [], /* Specify library files to be included in the compilation. */
// "allowJs": true, /* Allow javascript files to be compiled. */
// "checkJs": true, /* Report errors in .js files. */
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', 'react', 'react-jsx' or 'react-jsxdev'. */
// "declaration": true, /* Generates corresponding '.d.ts' file. */
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
// "sourceMap": true, /* Generates corresponding '.map' file. */
// "outFile": "./", /* Concatenate and emit output to single file. */
// "outDir": "./", /* Redirect output structure to the directory. */
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
// "composite": true, /* Enable project compilation */
// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
// "removeComments": true, /* Do not emit comments to output. */
// "noEmit": true, /* Do not emit outputs. */
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
"downlevelIteration": true /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */,
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
/* Strict Type-Checking Options */
"strict": true /* Enable all strict type-checking options. */,
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
"strictNullChecks": true /* Enable strict null checks. */,
// "strictFunctionTypes": true, /* Enable strict checking of function types. */
"strictBindCallApply": true /* Enable strict 'bind', 'call', and 'apply' methods on functions. */,
"strictPropertyInitialization": true /* Enable strict checking of property initialization in classes. */,
"noImplicitThis": true /* Raise error on 'this' expressions with an implied 'any' type. */,
// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
/* Additional Checks */
// "noUnusedLocals": true, /* Report errors on unused locals. */
// "noUnusedParameters": true, /* Report errors on unused parameters. */
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
// "noUncheckedIndexedAccess": true, /* Include 'undefined' in index signature results */
// "noPropertyAccessFromIndexSignature": true, /* Require undeclared properties from index signatures to use element accesses. */
/* Module Resolution Options */
"moduleResolution": "node" /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */,
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
// "typeRoots": [], /* List of folders to include type definitions from. */
// "types": [], /* Type declaration files to be included in compilation. */
"allowSyntheticDefaultImports": true /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */,
"esModuleInterop": true /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */,
// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
/* Source Map Options */
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
/* Experimental Options */
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
/* Advanced Options */
"skipLibCheck": true /* Skip type checking of declaration files. */,
"forceConsistentCasingInFileNames": true /* Disallow inconsistently-cased references to the same file. */
}
}