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fsharp(ygosim): feat: started working on the normal summons

Signed-off-by: prescientmoon <git@moonythm.dev>
This commit is contained in:
Matei Adriel 2019-12-12 21:59:51 +02:00 committed by prescientmoon
parent d29343da17
commit 581bf55a93
Signed by: prescientmoon
SSH key fingerprint: SHA256:UUF9JT2s8Xfyv76b8ZuVL7XrmimH4o49p4b+iexbVH4
3 changed files with 86 additions and 16 deletions

View file

@ -7,8 +7,8 @@ module Side =
type Side<'s> =
{ field: CardInstance<'s> option
monsters: CardInstance<'s> list
spells: CardInstance<'s> list
monsters: CardInstance<'s> option list
spells: CardInstance<'s> option list
graveyard: CardInstance<'s> list
deck: CardInstance<'s> list }
@ -19,10 +19,12 @@ module Side =
let inline graveyard f side = f side.graveyard <&> fun v -> { side with graveyard = v }
let inline deck f side = f side.deck <&> fun v -> { side with deck = v }
let emptySide =
let emptyRow _ = List.init 5 <| fun _ -> None
let emptySide _ =
{ field = None
monsters = []
spells = []
monsters = emptyRow()
spells = emptyRow()
graveyard = []
deck = [] }
@ -41,7 +43,8 @@ module Player =
side: Side<'s>
hand: CardInstance<'s> list
state: PlayerState
id: int }
id: int
lastNormalSummon: int }
module Player =
let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v }
@ -49,15 +52,18 @@ module Player =
let inline hand f player = f player.hand <&> fun v -> { player with hand = v }
let inline state f player = f player.state <&> fun v -> { player with state = v }
let inline _id f player = f player.id <&> fun v -> { player with id = v }
let inline lastNormalSummon f player =
f player.lastNormalSummon <&> fun v -> { player with lastNormalSummon = v }
let inline deck f player = (side << Side.deck) f player
let initialPlayer lp id =
{ lifePoints = lp
side = emptySide
side = emptySide()
hand = []
state = InGame
id = id }
id = id
lastNormalSummon = -1 }
module Turn =
type Phase =
@ -82,6 +88,7 @@ module Board =
open Card
open Player
type Player = Player.Player<Board>
and Board =
@ -103,6 +110,7 @@ module Board =
let inline currentPlayerState f board = (currentPlayer << Player.state) f board
let inline currentPlayerDeck f board = (currentPlayer << Player.deck) f board
let inline currentPlayerHand f board = (currentPlayer << Player.hand) f board
let inline currentPlayerLastNormalSummon f board = (currentPlayer << Player.lastNormalSummon) f board
let inline firstPlayer f board = (players << _1) f board
let inline secondPlayer f board = (players << _2) f board
@ -121,24 +129,73 @@ module Board =
{ players = (initialPlayer 8000 0, initialPlayer 8000 1)
moment = 0, Draw }
module Game =
open Turn
module Client =
open Player
open Turn
open Card.Card
open Board
type Log =
| CardToHand of string
| NewPhase of Phase
| StateChanged of PlayerState * PlayerState
| ChooseZone of int list
type Client = Log -> int
let rec chooseZone client free =
let freeIndices = List.mapi (fun i _ -> i) free
let command = ChooseZone freeIndices
let result = client command
if List.contains result freeIndices then free.[result]
else chooseZone client free
module Zone =
open Player
open Side
let freeMonsterZones player = List.filter Option.isNone player.side.monsters
let freeMonsterZoneCount player = List.length <| freeMonsterZones player
let hasFreeMonsterZones player count = freeMonsterZoneCount player >= count
let hasFreeMonsterZone player = hasFreeMonsterZones player 1
module Summon =
open Board
open Zone
open Client
module Normal =
let canNormalSummon board =
hasFreeMonsterZone <| board ^. Board.currentPlayer
&& board ^. Board.currentPlayerLastNormalSummon < board ^. Board.turn
let performNormalSummon client board =
let free = freeMonsterZones <| board ^. Board.currentPlayer
printfn "%A" free
let zone = chooseZone client free
printfn "%A" zone
let turn = board ^. Board.turn
board |> Board.currentPlayerLastNormalSummon .-> turn
module Game =
open Turn
open Player
open Board
open Summon.Normal
open Client
let isCurrentPlayer (board: Board) (player: Player) = (board ^. Board.currentPlayerId) = player.id
let canDrawCard (board: Board) (player: Player) =
isCurrentPlayer board player && board ^. Board.phase = Draw && board ^. Board.turn <> 0
let draw (board: Board) =
match board ^. Board.currentPlayerDeck with
| [] -> board |> Board.currentPlayerState .-> Lost "deckout"
@ -151,11 +208,18 @@ module Game =
let toDeckBottom (card: CardInstance) (player: Player) = over Player.deck (fun d -> card :: d) player
let handleMainPhase client board =
printfn "%b" <| canNormalSummon board
if canNormalSummon board then performNormalSummon client board
else board
let processPhase client board =
match board ^. Board.phase with
| Draw ->
if canDrawCard board <| board ^. Board.currentPlayer then draw board
else board
| Main1 -> handleMainPhase client board
| Main2 -> handleMainPhase client board
| _ -> board
let switchPhases (client: Client) board =

View file

@ -16,6 +16,7 @@ module Effect =
type EffectType =
| Trigger
| Ignition
| Maintanence
type Effect<'s> =
{ cost: Action<'s>
@ -125,7 +126,6 @@ module Card =
let inline baseCard f card = _1 f card
let inline cardDetails f card = _2 f card
// TODO: actually make this do what its supposed to
type CardInstance<'s> = Card<'s>
module Decklist =

View file

@ -3,6 +3,7 @@
open Board.Player
open Board.Board
open Board.Game
open Board.Client
open Card
let printState state =
@ -21,10 +22,15 @@
| StateChanged (s1, s2) ->
printfn "Player 1: %s" <| printState s1
printfn "Player 2: %s" <| printState s2
| NewPhase phase -> printfn "New phse: %A" phase
| _ -> printfn "Something unkown happened"
0
0
| NewPhase phase ->
printfn "New phse: %A" phase
0
| ChooseZone free ->
List.head free
| _ ->
printfn "Something unkown happened"
0
game board client