dart(freeform-gradient): feat: implementation
Signed-off-by: prescientmoon <git@moonythm.dev>
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4 changed files with 198 additions and 163 deletions
dart/freeform-gradient/lib
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@ -1,111 +1,212 @@
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'dart:ui' as ui;
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import 'dart:async';
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import 'dart:typed_data';
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import 'package:vector_math/vector_math.dart' as vector;
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void main() => runApp(MyApp());
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void main() => runApp(Root());
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class MyApp extends StatelessWidget {
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// Try running your application with "flutter run". You'll see the
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// application has a blue toolbar. Then, without quitting the app, try
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// changing the primarySwatch below to Colors.green and then invoke
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// "hot reload" (press "r" in the console where you ran "flutter run",
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// or simply save your changes to "hot reload" in a Flutter IDE).
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// Notice that the counter didn't reset back to zero; the application
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// is not restarted.
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primarySwatch: Colors.blue,
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),
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home: MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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MyHomePage({Key key, this.title}) : super(key: key);
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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class Root extends StatefulWidget {
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const Root({
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Key key,
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}) : super(key: key);
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@override
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_MyHomePageState createState() => _MyHomePageState();
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RootState createState() => RootState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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class RootState extends State<Root> {
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double angle = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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@override
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initState() {
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super.initState();
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Timer.periodic(Duration(milliseconds: 10), (timer) {
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setState(() {
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angle += 0.04;
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});
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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return MaterialApp(
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title: 'Custom gradient',
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theme: ThemeData(
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primarySwatch: Colors.purple,
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Invoke "debug painting" (press "p" in the console, choose the
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// "Toggle Debug Paint" action from the Flutter Inspector in Android
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// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
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// to see the wireframe for each widget.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.display1,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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home: MyHomePage(
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title: 'Multi point gradient',
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config: MultiGradientConfig(
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distanceScaling: 1,
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blendStrength: 2,
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points: [
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MultiGradientPoint(
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color: Colors.yellow,
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intensity: 1.0,
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position: vector.Vector2(
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1.0 / 2 + cos(angle) * 0.3, 1.0 / 2 + sin(angle) * 0.3),
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),
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MultiGradientPoint(
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color: Color(0xff6E10AB),
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intensity: 1,
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position: vector.Vector2(0.1, 0.09)),
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MultiGradientPoint(
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color: Color(0xff041E1C),
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intensity: 2,
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position: vector.Vector2(0.84, 0.14)),
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MultiGradientPoint(
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color: Color(0xff015BBB),
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intensity: 1,
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position: vector.Vector2(0.07, 0.93)),
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MultiGradientPoint(
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color: Color(0xff06A599),
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intensity: 1,
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position: vector.Vector2(0.9, 0.94))
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])),
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);
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}
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}
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class MyHomePage extends StatelessWidget {
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MyHomePage({Key key, this.title, this.config}) : super(key: key);
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final String title;
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final MultiGradientConfig config;
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text(title),
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),
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body: Center(
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child: FutureBuilder<ui.Image>(
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future: generateImage(MediaQuery.of(context).size, config),
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builder: (context, snapshot) {
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if (snapshot.hasData) {
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MediaQueryData query = MediaQuery.of(context);
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return CustomPaint(
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child: Container(
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width: query.size.width,
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height: query.size.height,
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),
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painter: ImagePainter(image: snapshot.data));
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}
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return Text("Generating image");
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},
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)),
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);
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}
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}
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class ImagePainter extends CustomPainter {
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ui.Image image;
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ImagePainter({this.image});
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@override
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void paint(Canvas canvas, Size size) {
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canvas.drawImage(image, Offset.zero, Paint());
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}
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@override
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bool shouldRepaint(ImagePainter oldDelegate) {
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return oldDelegate.image != image;
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}
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}
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/// Generates a [ui.Image] with certain pixel data
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Future<ui.Image> generateImage(Size size, MultiGradientConfig config) async {
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int width = size.width.ceil();
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int height = size.height.ceil();
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var completer = Completer<ui.Image>();
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Int32List pixels = Int32List(width * height);
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for (var x = 0; x < width; x++) {
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for (var y = 0; y < height; y++) {
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int index = y * width + x;
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pixels[index] = generatePixel(x, y, size, config);
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}
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}
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ui.decodeImageFromPixels(
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pixels.buffer.asUint8List(),
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width,
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height,
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ui.PixelFormat.bgra8888,
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(ui.Image img) {
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completer.complete(img);
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},
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);
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return completer.future;
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}
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class MultiGradientPoint {
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double intensity;
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vector.Vector4 color;
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vector.Vector2 position;
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MultiGradientPoint({Color color, this.position, this.intensity = 1}) {
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this.color = vector.Vector4(color.red.toDouble(), color.green.toDouble(),
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color.blue.toDouble(), color.opacity);
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}
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}
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class MultiGradientConfig {
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List<MultiGradientPoint> points;
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double distanceScaling;
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double blendStrength;
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double opacityMultiplier = 1;
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MultiGradientConfig(
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{this.points,
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this.distanceScaling = 1,
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this.blendStrength = 3,
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this.opacityMultiplier = 1});
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}
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double clamp(double min, double max, double value) {
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if (value < min) return min;
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if (value > max) return max;
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return value;
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}
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/// Main area of interest, this function will
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/// return color for each particular color on our [ui.Image]
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int generatePixel(int x, int y, Size size, MultiGradientConfig config) {
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vector.Vector4 color = vector.Vector4(0, 0, 0, 0);
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double scale = 0;
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var current = vector.Vector2(x.toDouble(), y.toDouble());
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current.divide(vector.Vector2(size.width, size.height));
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for (var i = 0; i < config.points.length; i++) {
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MultiGradientPoint point = config.points[i];
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var distance = pow(
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1 - point.position.distanceTo(current) / config.distanceScaling,
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config.blendStrength);
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var multiplier = distance * point.intensity;
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scale += multiplier;
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color += point.color.scaled(multiplier);
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}
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if (scale != 0) {
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color.scale(1 / scale);
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}
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return Color.fromRGBO(color.x.toInt(), color.y.toInt(), color.z.toInt(),
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color.w * config.opacityMultiplier)
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.value;
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}
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