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fsharp(ygosim): feat: refactored to use lenses

Signed-off-by: prescientmoon <git@moonythm.dev>
This commit is contained in:
Matei Adriel 2019-12-09 14:20:39 +02:00 committed by prescientmoon
parent b102cc39ec
commit a3c4c78180
Signed by: prescientmoon
SSH key fingerprint: SHA256:UUF9JT2s8Xfyv76b8ZuVL7XrmimH4o49p4b+iexbVH4
8 changed files with 588 additions and 65 deletions

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@ -0,0 +1,488 @@
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IconUrl="$(PackageIconUrl)"
ReleaseNotes="$(PackageReleaseNotes)"
Tags="$(PackageTags)"
DevelopmentDependency="$(DevelopmentDependency)"
BuildOutputInPackage="@(_BuildOutputInPackage)"
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
SymbolPackageFormat="$(SymbolPackageFormat)"
TargetFrameworks="@(_TargetFrameworks)"
AssemblyName="$(AssemblyName)"
PackageOutputPath="$(PackageOutputAbsolutePath)"
IncludeSymbols="$(IncludeSymbols)"
IncludeSource="$(IncludeSource)"
PackageTypes="$(PackageType)"
IsTool="$(IsTool)"
RepositoryUrl="$(RepositoryUrl)"
RepositoryType="$(RepositoryType)"
SourceFiles="@(_SourceFiles->Distinct())"
NoPackageAnalysis="$(NoPackageAnalysis)"
MinClientVersion="$(MinClientVersion)"
Serviceable="$(Serviceable)"
FrameworkAssemblyReferences="@(_FrameworkAssemblyReferences)"
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
IncludeBuildOutput="$(IncludeBuildOutput)"
BuildOutputFolder="$(BuildOutputTargetFolder)"
ContentTargetFolders="$(ContentTargetFolders)"
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
NuspecFile="$(NuspecFileAbsolutePath)"
NuspecBasePath="$(NuspecBasePath)"
NuspecProperties="$(NuspecProperties)"/>
<PackTask Condition="$(UseMSBuild15_8_Pack)"
PackItem="$(PackProjectInputFile)"
PackageFiles="@(_PackageFiles)"
PackageFilesToExclude="@(_PackageFilesToExclude)"
PackageVersion="$(PackageVersion)"
PackageId="$(PackageId)"
Title="$(Title)"
Authors="$(Authors)"
Description="$(Description)"
Copyright="$(Copyright)"
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
LicenseUrl="$(PackageLicenseUrl)"
ProjectUrl="$(PackageProjectUrl)"
IconUrl="$(PackageIconUrl)"
ReleaseNotes="$(PackageReleaseNotes)"
Tags="$(PackageTags)"
DevelopmentDependency="$(DevelopmentDependency)"
BuildOutputInPackage="@(_BuildOutputInPackage)"
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
TargetFrameworks="@(_TargetFrameworks)"
AssemblyName="$(AssemblyName)"
PackageOutputPath="$(PackageOutputAbsolutePath)"
IncludeSymbols="$(IncludeSymbols)"
IncludeSource="$(IncludeSource)"
PackageTypes="$(PackageType)"
IsTool="$(IsTool)"
RepositoryUrl="$(RepositoryUrl)"
RepositoryType="$(RepositoryType)"
SourceFiles="@(_SourceFiles->Distinct())"
NoPackageAnalysis="$(NoPackageAnalysis)"
MinClientVersion="$(MinClientVersion)"
Serviceable="$(Serviceable)"
FrameworkAssemblyReferences="@(_FrameworkAssemblyReferences)"
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
IncludeBuildOutput="$(IncludeBuildOutput)"
BuildOutputFolder="$(BuildOutputTargetFolder)"
ContentTargetFolders="$(ContentTargetFolders)"
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
NuspecFile="$(NuspecFileAbsolutePath)"
NuspecBasePath="$(NuspecBasePath)"
NuspecProperties="$(NuspecProperties)"/>
<PackTask Condition="$(UseNuGet4_Pack)"
PackItem="$(PackProjectInputFile)"
PackageFiles="@(_PackageFiles)"
PackageFilesToExclude="@(_PackageFilesToExclude)"
PackageVersion="$(PackageVersion)"
PackageId="$(PackageId)"
Title="$(Title)"
Authors="$(Authors)"
Description="$(Description)"
Copyright="$(Copyright)"
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
LicenseUrl="$(PackageLicenseUrl)"
ProjectUrl="$(PackageProjectUrl)"
IconUrl="$(PackageIconUrl)"
ReleaseNotes="$(PackageReleaseNotes)"
Tags="$(PackageTags)"
TargetPathsToAssemblies="@(_TargetPathsToAssemblies->'%(FinalOutputPath)')"
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
TargetFrameworks="@(_TargetFrameworks)"
AssemblyName="$(AssemblyName)"
PackageOutputPath="$(PackageOutputAbsolutePath)"
IncludeSymbols="$(IncludeSymbols)"
IncludeSource="$(IncludeSource)"
PackageTypes="$(PackageType)"
IsTool="$(IsTool)"
RepositoryUrl="$(RepositoryUrl)"
RepositoryType="$(RepositoryType)"
SourceFiles="@(_SourceFiles->Distinct())"
NoPackageAnalysis="$(NoPackageAnalysis)"
MinClientVersion="$(MinClientVersion)"
Serviceable="$(Serviceable)"
AssemblyReferences="@(_References)"
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
IncludeBuildOutput="$(IncludeBuildOutput)"
BuildOutputFolder="$(BuildOutputTargetFolder)"
ContentTargetFolders="$(ContentTargetFolders)"
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
NuspecFile="$(NuspecFileAbsolutePath)"
NuspecBasePath="$(NuspecBasePath)"
NuspecProperties="$(NuspecProperties)"/>
</Target>
<!--/+:cnd:noEmit-->
</Project>

View file

@ -2,4 +2,4 @@ source https://api.nuget.org/v3/index.json
storage: none storage: none
framework: netcore3.0, netstandard2.0, netstandard2.1 framework: netcore3.0, netstandard2.0, netstandard2.1
nuget FSharpPlus 1.0.0 nuget FSharpPlus 1.1.0-CI00252

View file

@ -3,5 +3,5 @@ RESTRICTION: || (== netcoreapp3.0) (== netstandard2.0) (== netstandard2.1)
NUGET NUGET
remote: https://api.nuget.org/v3/index.json remote: https://api.nuget.org/v3/index.json
FSharp.Core (4.7) FSharp.Core (4.7)
FSharpPlus (1.0) FSharpPlus (1.1.0-CI00252)
FSharp.Core (>= 4.3.4) FSharp.Core (>= 4.3.4)

View file

@ -0,0 +1 @@
FSharpPlus

View file

@ -1,5 +1,7 @@
module Board module Board
open FSharpPlus.Lens
module Side = module Side =
open Card.Card open Card.Card
@ -10,6 +12,13 @@ module Side =
graveyard: CardInstance<'s> list graveyard: CardInstance<'s> list
deck: CardInstance<'s> list } deck: CardInstance<'s> list }
module Side =
let inline field f side = f side.field <&> fun v -> { side with field = v }
let inline monsters f side = f side.monsters <&> fun v -> { side with monsters = v }
let inline spells f side = f side.spells <&> fun v -> { side with spells = v }
let inline graveyard f side = f side.graveyard <&> fun v -> { side with graveyard = v }
let inline deck f side = f side.deck <&> fun v -> { side with deck = v }
let emptySide = let emptySide =
{ field = None { field = None
monsters = [] monsters = []
@ -33,6 +42,13 @@ module Player =
hand: CardInstance<'s> list hand: CardInstance<'s> list
state: PlayerState } state: PlayerState }
module Player =
let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v }
let inline side f player = f player.side <&> fun v -> { player with side = v }
let inline hand f player = f player.hand <&> fun v -> { player with hand = v }
let inline state f player = f player.state <&> fun v -> { player with state = v }
let inline deck f player = (side << Side.deck) f player
let initialPlayer lp = let initialPlayer lp =
{ lifePoints = lp { lifePoints = lp
side = emptySide side = emptySide
@ -50,14 +66,14 @@ module Turn =
| Main2 | Main2
| End | End
let nextPhase (previous: Phase) (turn: int) = let nextPhase (turn, phase) =
match previous with match phase with
| Draw -> (Standby, turn) | Draw -> (turn, Standby)
| Standby -> (Main1, turn) | Standby -> (turn, Main1)
| Main1 -> (Battle, turn) | Main1 -> (turn, Battle)
| Battle -> (Main2, turn) | Battle -> (turn, Main2)
| Main2 -> (End, turn) | Main2 -> (turn, End)
| End -> (Draw, turn + 1) | End -> (turn + 1, Draw)
module Board = module Board =
open Turn open Turn
@ -67,8 +83,18 @@ module Board =
and Board = and Board =
{ players: Player * Player { players: Player * Player
turn: int moment: int * Phase }
phase: Phase }
module Board =
let inline players f board = f board.players <&> fun v -> { board with players = v }
let inline moment f board = f board.moment <&> fun v -> { board with moment = v }
let inline turn f board = (moment << _1) f board
let inline phase f board = (moment << _2) f board
let inline currentPlayer f board =
if (view turn board) % 2 = 0 then (players << _2) f board
else (players << _1) f board
type Card = Card.Card<Board> type Card = Card.Card<Board>
@ -82,13 +108,13 @@ module Board =
let emptyBoard = let emptyBoard =
{ players = (Player.initialPlayer 8000, Player.initialPlayer 8000) { players = (Player.initialPlayer 8000, Player.initialPlayer 8000)
turn = 0 moment = 0, Draw }
phase = Draw }
module Game = module Game =
open Board open Board
open Turn open Turn
open Player open Player
open Side
type PlayerAction = type PlayerAction =
| Pass | Pass
@ -97,46 +123,23 @@ module Game =
| Activate | Activate
| Set | Set
// let canDoInitialDraw (board: Board) =
let draw (player: Player) = let draw (player: Player) =
match player.side.deck with match player.side.deck with
| [] -> { player with state = Lost "deckout" } | [] -> player |> Player.state .-> Lost "deckout"
| card :: deck -> | card :: deck ->
{ player with let hand = card :: player.hand
hand = card :: player.hand
side = { player.side with deck = deck } } player
|> Player.hand .-> hand
|> Player.deck .-> deck
// Player is the last arg to be able to use this with the withCurrentPlayer function // Player is the last arg to be able to use this with the withCurrentPlayer function
let toDeckBottom (card: CardInstance) (player: Player) = let toDeckBottom (card: CardInstance) (player: Player) = over Player.deck (fun d -> card :: d) player
{ player with side = { player.side with deck = card :: player.side.deck } }
let currentPlayer (board: Board) =
let (first, second) = board.players
if board.turn % 2 = 0 then first
else second
let withCurrentPlayer callback board =
let (first, second) = board.players
let players =
if board.turn % 2 = 0 then (callback first, second)
else (first, callback second)
{ board with players = players }
let processTurn (board: Board) = let processTurn (board: Board) =
match board.phase with match board ^. Board.phase with
| Draw -> withCurrentPlayer draw board | Draw -> over Board.currentPlayer draw board
| _ -> board | _ -> board
let doTurn (board: Board) = let doTurn (board: Board) = over Board.moment nextPhase <| processTurn board
let newBoard = processTurn board
let (phase, turn) = nextPhase newBoard.phase newBoard.turn
{ newBoard with
turn = turn
phase = phase }

View file

@ -1,5 +1,6 @@
module Card module Card
open FSharpPlus.Lens
module Effect = module Effect =
type Condition<'s> = 's -> bool type Condition<'s> = 's -> bool
@ -8,6 +9,10 @@ module Effect =
{ condition: Condition<'s> { condition: Condition<'s>
resolution: 's -> 's } resolution: 's -> 's }
module Action =
let inline condition f action = f action.condition <&> fun c -> { action with condition = c }
let inline resolution f action = f action.resolution <&> fun r -> { action with resolution = r }
type EffectType = type EffectType =
| Trigger | Trigger
| Ignition | Ignition
@ -17,6 +22,11 @@ module Effect =
resolve: Action<'s> resolve: Action<'s>
_type: EffectType } _type: EffectType }
module Effect =
let inline cost f effect = f effect.cost <&> fun c -> { effect with cost = c }
let inline resolve f effect = f effect.resolve <&> fun r -> { effect with resolve = r }
let inline _type f effect = f effect._type <&> fun t -> { effect with _type = t }
module Card = module Card =
open Effect open Effect
@ -26,6 +36,11 @@ module Card =
text: string text: string
effects: Effect<'s> list } effects: Effect<'s> list }
module BaseCard =
let inline name f card = f card.name <&> fun v -> { card with name = v }
let inline text f card = f card.text <&> fun v -> { card with text = v }
let inline effects f card = f card.effects <&> fun v -> { card with effects = v }
type SpellCardType = type SpellCardType =
| NormalSpell | NormalSpell
| Field | Field
@ -78,9 +93,15 @@ module Card =
type SpellCardDetails = type SpellCardDetails =
{ spellType: SpellCardType } { spellType: SpellCardType }
module SpellCardDetails =
let inline spellType f card = f card.spellType <&> fun v -> { card with spellType = v }
type TrapCardDetails = type TrapCardDetails =
{ trapType: TrapCardType } { trapType: TrapCardType }
module TrapCardDetails =
let inline trapType f card = f card.trapType <&> fun v -> { card with trapType = v }
type MonsterCardDetails = type MonsterCardDetails =
{ attack: int { attack: int
@ -88,12 +109,22 @@ module Card =
attribute: Attribute attribute: Attribute
level: int } level: int }
module MonsterCardDetails =
let inline attack f card = f card.attack <&> fun v -> { card with attack = v }
let inline trapType f card = f card.defense <&> fun v -> { card with defense = v }
let inline attribute f card = f card.attribute <&> fun v -> { card with attribute = v }
let inline level f card = f card.level <&> fun v -> { card with level = v }
type Card<'s> = type Card<'s> =
| Monster of BaseCard<'s> * MonsterCardDetails | Monster of BaseCard<'s> * MonsterCardDetails
| Spell of BaseCard<'s> * SpellCardDetails | Spell of BaseCard<'s> * SpellCardDetails
| Trap of BaseCard<'s> * TrapCardDetails | Trap of BaseCard<'s> * TrapCardDetails
module Card =
let inline baseCard f card = _1 f card
let inline cardDetails f card = _2 f card
// TODO: actually make this do what its supposed to // TODO: actually make this do what its supposed to
type CardInstance<'s> = Card<'s> type CardInstance<'s> = Card<'s>

View file

@ -1,14 +1,15 @@
module Main = module Main =
open Board open FSharpPlus.Lens
open Board.Board
open Board.Game
open Card open Card
open Game
[<EntryPoint>] [<EntryPoint>]
let main _ = let main _ =
let board = Board.emptyBoard let board = emptyBoard
let sampleCard = Card.Spell ({name= "sampleCard"; text="something"; effects = []}, {spellType = Card.ContinuosSpell}) let sampleCard = Card.Spell ({name= "sampleCard"; text="something"; effects = []}, {spellType = Card.ContinuosSpell})
let secondBoard = withCurrentPlayer <| Game.toDeckBottom sampleCard <| board let secondBoard = over Board.currentPlayer <| toDeckBottom sampleCard <| board
printfn "%A" secondBoard printfn "%A" secondBoard

View file

@ -1,14 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk"> <?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.0</TargetFramework> <TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<ItemGroup> <Compile Include="src/Card.fs" />
<Compile Include="src/Card.fs" /> <Compile Include="src/Board.fs" />
<Compile Include="src/Board.fs" /> <Compile Include="src/Program.fs" />
<Compile Include="src/Program.fs" /> </ItemGroup>
</ItemGroup> <Import Project=".paket\Paket.Restore.targets" />
</Project>
</Project>