diff --git a/typescript/loopover/.github/workflows/npmpublish.yml b/typescript/loopover/.github/workflows/npmpublish.yml new file mode 100644 index 0000000..2cac15d --- /dev/null +++ b/typescript/loopover/.github/workflows/npmpublish.yml @@ -0,0 +1,21 @@ +name: Node.js Package + +on: + release: + types: [published] + +jobs: + publish-npm: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v1 + - uses: actions/setup-node@v1 + with: + node-version: 12 + registry-url: https://registry.npmjs.org/ + - run: npm i -g pnpm + - run: pnpm install + - run: pnpm run build + - run: npm publish --access public + env: + NODE_AUTH_TOKEN: ${{secrets.NPM_TOKEN}} diff --git a/typescript/loopover/.gitignore b/typescript/loopover/.gitignore new file mode 100644 index 0000000..25d4951 --- /dev/null +++ b/typescript/loopover/.gitignore @@ -0,0 +1,3 @@ +node_modules +dist +sandbox \ No newline at end of file diff --git a/typescript/loopover/.prettierrc b/typescript/loopover/.prettierrc new file mode 100644 index 0000000..da62ca6 --- /dev/null +++ b/typescript/loopover/.prettierrc @@ -0,0 +1,5 @@ +{ + "semi": false, + "tabWidth": 4, + "singleQuote": true +} diff --git a/typescript/loopover/.vscode/settings.json b/typescript/loopover/.vscode/settings.json new file mode 100644 index 0000000..55712c1 --- /dev/null +++ b/typescript/loopover/.vscode/settings.json @@ -0,0 +1,3 @@ +{ + "typescript.tsdk": "node_modules/typescript/lib" +} \ No newline at end of file diff --git a/typescript/loopover/LICENSE b/typescript/loopover/LICENSE new file mode 100644 index 0000000..9e72caa --- /dev/null +++ b/typescript/loopover/LICENSE @@ -0,0 +1,692 @@ +Copyright (c) 2019 Matei Adriel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + {one line to give the program's name and a brief idea of what it does.} + Copyright (C) {year} {name of author} + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + diff --git a/typescript/loopover/README.md b/typescript/loopover/README.md new file mode 100644 index 0000000..23a55d1 --- /dev/null +++ b/typescript/loopover/README.md @@ -0,0 +1,116 @@ +![npm (scoped)](https://img.shields.io/npm/v/@adrielus/loopover?style=for-the-badge) +![npm bundle size (scoped)](https://img.shields.io/bundlephobia/minzip/@adrielus/loopover?style=for-the-badge) +[![forthebadge](https://forthebadge.com/images/badges/powered-by-water.svg)](https://forthebadge.com) + +# Loopover + +## Installation + +```sh +npm install @adrielus/loopover +``` + +(There is also an amd build at `/dist/bundle.amd.js` which uses the `Loopover` namespace) + +## Usage + +### Creating a game + +To create a game use the `createGame` helper and pass it the `width` and the `height` of the board: + +```ts +import { createGame } from '@adrielus/loopover' + +// this creates a 3x3 board +const game = createGame(3, 3) +``` + +The `createGame` method returns a `GameState` instance. + +### Getting the metadata from a state + +Each `GameState` instance has a `width` and a `height` prop: + +```ts +game.width // 3 +game.height // 3 +``` + +### Iterating over a state + +The `GameState` has a `[Symbol.iterator]` prop, so you can iterate over it with a for of loop: + +```ts +for (const piece of game) { + // piece is just an int +} +``` + +You can also transform it into an array and then use a normal for loop: + +```ts +const array = [...game] + +for (let index = 0; index < array.length; index++) { + const piece = array[index] +} +``` + +Or you can use the cells getter which will return an array: + +```ts +for (let index = 0; index < game.cells.length; i++) { + const piece = array[index] +} +``` + +### Applying moves: + +The GameState instance has 2 methods for applying moves: `moveX` and `moveY`. Both method accept a direction (1 or -1) and a layer. + +Example: + +If the board is in the following position: + +| | | | +| --- | --- | --- | +| 1 | 2 | 3 | +| 4 | 5 | 6 | +| 7 | 8 | 9 | + +and you apply: + +```ts +game.moveX(-1, 1) +``` + +The board will look like: + +| | | | +| --- | --- | --- | +| 1 | 2 | 3 | +| 5 | 6 | 4 | +| 7 | 8 | 9 | + +> Note: both `moveX` and `moveY` **_WON'T_** mutate the original game state, but will return the new state. + +# Contributing + +First, clone this repo: + +```sh +git clone https://github.com/Mateiadrielrafael/loopover +cd loopover +``` + +Then use **_pnpm_** to install the dependencies: + +```sh +pnpm install +``` + +You can use the `build` command to build the package (this is dont automatically by github actions): + +```sh +pnpm run build +``` diff --git a/typescript/loopover/assets/solved.png b/typescript/loopover/assets/solved.png new file mode 100644 index 0000000..9659ad1 Binary files /dev/null and b/typescript/loopover/assets/solved.png differ diff --git a/typescript/loopover/package.json b/typescript/loopover/package.json new file mode 100644 index 0000000..782fa32 --- /dev/null +++ b/typescript/loopover/package.json @@ -0,0 +1,38 @@ +{ + "name": "@adrielus/loopover", + "version": "0.1.1", + "description": "Reliable loopover simulator", + "main": "dist/bundle.cjs.js", + "module": "dist/bundle.esm.js", + "typings": "dist/index.d.ts", + "scripts": { + "prebuild": "rimraf dist", + "build": "rollup -c rollup.config.ts" + }, + "files": [ + "dist" + ], + "keywords": [ + "loopover", + "board", + "typescript", + "speedcubing" + ], + "author": "Matei Adriel", + "license": "GPL-3.0", + "dependencies": { + "@thi.ng/api": "^6.5.0", + "immutable": "^4.0.0-rc.12" + }, + "sideEffects": false, + "devDependencies": { + "rimraf": "^3.0.0", + "rollup": "^1.27.5", + "rollup-plugin-commonjs": "^10.1.0", + "rollup-plugin-dts": "^1.1.12", + "rollup-plugin-node-resolve": "^5.2.0", + 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'rollup-plugin-dts' +import typescript from 'rollup-plugin-typescript2' +import { terser } from 'rollup-plugin-terser' +import { resolve } from 'path' + +const outputDirectory = resolve(__dirname, 'dist') +const inputFile = resolve(__dirname, 'src/index.ts') + +const npmConfig = require(resolve(__dirname, `package.json`)) + +const external = Object.keys(npmConfig.dependencies || {}) +const dev = Boolean(process.env.ROLLUP_WATCH) + +export default [ + { + input: inputFile, + external, + output: [ + { + file: `${outputDirectory}/bundle.cjs.js`, + format: 'cjs', + sourcemap: true + }, + { + file: `${outputDirectory}/bundle.esm.js`, + format: 'esm', + sourcemap: true + }, + { + file: `${outputDirectory}/bundle.amd.js`, + sourcemap: true, + format: 'amd', + name: 'Loopover' + } + ], + plugins: [ + nodeResolve({ + extensions: ['.ts'] + }), + commonjs(), + typescript({ + tsconfig: resolve(__dirname, 'tsconfig.json') + }), + !dev && terser() + ] + }, + { + input: inputFile, + output: [{ file: `${outputDirectory}/index.d.ts`, format: 'es' }], + plugins: [dts()] + } +] diff --git a/typescript/loopover/src/classes/GameState.ts b/typescript/loopover/src/classes/GameState.ts new file mode 100644 index 0000000..17d4a00 --- /dev/null +++ b/typescript/loopover/src/classes/GameState.ts @@ -0,0 +1,70 @@ +import { assert } from '@thi.ng/api' +import { List } from 'immutable' +import { Direction } from '../types/direction' + +export class GameState { + public height: number + + public constructor(private cellList: List, public width: number) { + const height = cellList.count() / width + + assert( + height === Math.floor(height), + `Recived non-integer height: ${height}` + ) + + this.height = height + } + + public moveX(direction: Direction, layer: number) { + const minimumLayerIndex = layer * this.width + + const newState = this.cellList.reduce((accumulated, _, index) => { + if ( + index < minimumLayerIndex || + index >= (layer + 1) * this.width + ) { + return accumulated + } + + const copyFrom = + minimumLayerIndex + + ((index - minimumLayerIndex - direction + this.width) % + this.width) + + return accumulated.set(index, this.cellList.get(copyFrom)!) + }, this.cellList) + + return new GameState(newState, this.width) + } + + public moveY(direction: Direction, layer: number) { + const minimumLayerIndex = layer * this.width + + const newState = this.cellList.reduce((accumulated, current, index) => { + const currentX = index % this.width + const currentY = Math.floor(index / this.width) + + if (currentX !== layer) { + return accumulated + } + + const copyFrom = + currentX + + this.width * + ((currentY + this.height - direction) % this.height) + + return accumulated.set(index, this.cellList.get(copyFrom)!) + }, this.cellList) + + return new GameState(newState, this.width) + } + + public get cells() { + return this.cellList.toArray() + } + + [Symbol.iterator]() { + return this.cellList[Symbol.iterator]() + } +} diff --git a/typescript/loopover/src/helpers/createGame.ts b/typescript/loopover/src/helpers/createGame.ts new file mode 100644 index 0000000..0b8ed19 --- /dev/null +++ b/typescript/loopover/src/helpers/createGame.ts @@ -0,0 +1,6 @@ +import { rangeArray } from './rangeArray' +import { GameState } from '../classes/GameState' +import { List } from 'immutable' + +export const createGame = (width: number, height: number) => + new GameState(List(rangeArray(0, width * height)), width) diff --git a/typescript/loopover/src/helpers/rangeArray.ts b/typescript/loopover/src/helpers/rangeArray.ts new file mode 100644 index 0000000..e137737 --- /dev/null +++ b/typescript/loopover/src/helpers/rangeArray.ts @@ -0,0 +1,4 @@ +export const rangeArray = (start: number, end: number) => + Array(end - start) + .fill(true) + .map((_, i) => i + start) diff --git a/typescript/loopover/src/index.ts b/typescript/loopover/src/index.ts new file mode 100644 index 0000000..51c6dae --- /dev/null +++ b/typescript/loopover/src/index.ts @@ -0,0 +1,3 @@ +export * from './classes/GameState' +export * from './helpers/createGame' +export * from './types/direction' diff --git a/typescript/loopover/src/types/direction.ts b/typescript/loopover/src/types/direction.ts new file mode 100644 index 0000000..b696ffb --- /dev/null +++ b/typescript/loopover/src/types/direction.ts @@ -0,0 +1 @@ +export type Direction = -1 | 1 diff --git a/typescript/loopover/tsconfig.json b/typescript/loopover/tsconfig.json new file mode 100644 index 0000000..ee2ac52 --- /dev/null +++ b/typescript/loopover/tsconfig.json @@ -0,0 +1,11 @@ +{ + "compilerOptions": { + "lib": ["esnext", "dom", "es2015.iterable"], + "moduleResolution": "node", + "strictNullChecks": true, + "sourceMap": true, + "downlevelIteration": true, + "target": "es6" + }, + "include": ["src", "sandbox"] +}