From c19818b95bec4c7f89cc56d25fe6d6781bd1b62f Mon Sep 17 00:00:00 2001 From: Matei Adriel Date: Thu, 17 Jan 2019 15:53:12 +0200 Subject: [PATCH] typescript(fourjs): first commit Signed-off-by: prescientmoon --- typescript/fourjs/app.js | 19 ++ typescript/fourjs/app.ts | 21 ++ typescript/fourjs/package-lock.json | 424 ++++++++++++++++++++++++ typescript/fourjs/package.json | 16 + typescript/fourjs/public/index.html | 19 ++ typescript/fourjs/public/js/gl.mjs | 47 +++ typescript/fourjs/public/js/main.mjs | 44 +++ typescript/fourjs/public/js/shader.mjs | 62 ++++ typescript/fourjs/server/four/sender.js | 18 + typescript/fourjs/server/four/sender.ts | 14 + typescript/fourjs/server/read.js | 13 + typescript/fourjs/server/read.ts | 12 + typescript/fourjs/shaders/fragment.glsl | 9 + typescript/fourjs/shaders/vertex.glsl | 9 + typescript/fourjs/tsconfig.json | 9 + 15 files changed, 736 insertions(+) create mode 100644 typescript/fourjs/app.js create mode 100644 typescript/fourjs/app.ts create mode 100644 typescript/fourjs/package-lock.json create mode 100644 typescript/fourjs/package.json create mode 100644 typescript/fourjs/public/index.html create mode 100644 typescript/fourjs/public/js/gl.mjs create mode 100644 typescript/fourjs/public/js/main.mjs create mode 100644 typescript/fourjs/public/js/shader.mjs create mode 100644 typescript/fourjs/server/four/sender.js create mode 100644 typescript/fourjs/server/four/sender.ts create mode 100644 typescript/fourjs/server/read.js create mode 100644 typescript/fourjs/server/read.ts create mode 100644 typescript/fourjs/shaders/fragment.glsl create mode 100644 typescript/fourjs/shaders/vertex.glsl create mode 100644 typescript/fourjs/tsconfig.json diff --git a/typescript/fourjs/app.js b/typescript/fourjs/app.js new file mode 100644 index 0000000..173c876 --- /dev/null +++ b/typescript/fourjs/app.js @@ -0,0 +1,19 @@ +"use strict"; +Object.defineProperty(exports, "__esModule", { value: true }); +const express = require("express"); +const app = express(); +const http = require("http").Server(app); +app.get("/", (req, res) => { + res.sendFile(`${__dirname}/public/index.html`); +}); +app.use("/public", express.static(__dirname + "/public")); +const port = 8000; +http.listen(port, () => { + console.log(`>>Listeing on port ${port}`); +}); +const sender_1 = require("./server/four/sender"); +const sender = new sender_1.ShaderSender(app, __dirname); +sender.listen({ + vertex: "shaders/vertex.glsl", + fragment: "shaders/fragment.glsl" +}); diff --git a/typescript/fourjs/app.ts b/typescript/fourjs/app.ts new file mode 100644 index 0000000..adfdb53 --- /dev/null +++ b/typescript/fourjs/app.ts @@ -0,0 +1,21 @@ +const express = require("express"); +const app = express(); +const http = require("http").Server(app); + +app.get("/",(req,res) => { + res.sendFile(`${__dirname}/public/index.html`); +}); +app.use("/public",express.static(__dirname + "/public")); + +const port = 8000; + +http.listen(port, () => { + console.log(`>>Listeing on port ${port}`); +}); +import {ShaderSender} from "./server/four/sender"; + +const sender = new ShaderSender(app,__dirname); +sender.listen({ + vertex:"shaders/vertex.glsl", + fragment:"shaders/fragment.glsl" +}); diff --git a/typescript/fourjs/package-lock.json b/typescript/fourjs/package-lock.json new file mode 100644 index 0000000..c2884b7 --- /dev/null +++ b/typescript/fourjs/package-lock.json @@ -0,0 +1,424 @@ +{ + "name": "four", + "version": "1.0.0", + "lockfileVersion": 1, + "requires": true, + "dependencies": { + "@types/body-parser": { + "version": "1.17.0", + "resolved": "https://registry.npmjs.org/@types/body-parser/-/body-parser-1.17.0.tgz", + "integrity": "sha512-a2+YeUjPkztKJu5aIF2yArYFQQp8d51wZ7DavSHjFuY1mqVgidGyzEQ41JIVNy82fXj8yPgy2vJmfIywgESW6w==", + "requires": { + "@types/connect": "*", + "@types/node": "*" + } + }, + "@types/connect": { + "version": "3.4.32", + "resolved": "https://registry.npmjs.org/@types/connect/-/connect-3.4.32.tgz", + 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0000000..cea8b7f --- /dev/null +++ b/typescript/fourjs/public/js/gl.mjs @@ -0,0 +1,47 @@ +class GL{ + constructor(){ + this.id = GL.id++; + this.color = "#0000ff"; + + this.objects = []; + } + createObject(){ + const obj = new Object(arguments); + + this.objects.push(obj); + } + init(){ + const canvas = ``; + $("body").append(canvas); + + this.canvas = $(`#${this.id}`)[0]; + this.ctx = this.canvas.getContext("webgl2"); + + console.log(this.canvas); + + if (!this.ctx){ console.error("WebGL context is not available."); return null; } + + return this; + } + updateColor(){ + this.ctx.clearColor(this.color); + + return this; + } + setColor(color){ + this.color = color; + this.ctx.updateColor(); + + return this; + } + clear(){ + this.ctx.clear( + this.ctx.COLOR_BUFFER_BIT | + this.ctx.DEPTH_BUFFER_BIT + ); + return this; + } +} +GL.id = 0; + +export {GL}; diff --git a/typescript/fourjs/public/js/main.mjs b/typescript/fourjs/public/js/main.mjs new file mode 100644 index 0000000..050331b --- /dev/null +++ b/typescript/fourjs/public/js/main.mjs @@ -0,0 +1,44 @@ +import {GL} from "./gl.mjs"; +import {ShaderCompiler} from "./shader.mjs" + +const renderer = new GL(); +renderer.init(); + +const compiler = new ShaderCompiler(renderer); +compiler.getShader("http://localhost:8000/fragment") +compiler.getShader("http://localhost:8000/vertex") +// +// const vShaderTxt = ShaderUtil.load("vertex_shader"), +// fShaderTxt = ShaderUtil.domShaderSrc("fragment_shader"), +// // 2. Compile text and validate +// vShader = ShaderUtil.createShader(gl,vShaderTxt,gl.VERTEX_SHADER), +// fShader = ShaderUtil.createShader(gl,fShaderTxt,gl.FRAGMENT_SHADER), +// // 3. Link the shaders together as a program. +// shaderProg = ShaderUtil.createProgram(gl,vShader,fShader,true); +// +// +// +// // 4. Get Location of Uniforms and Attributes. +// gl.useProgram(shaderProg); +// var aPositionLoc = gl.getAttribLocation(shaderProg,"a_position"), +// uPointSizeLoc = gl.getUniformLocation(shaderProg,"uPointSize"); +// gl.useProgram(null); +// //............................................ +// //Set Up Data Buffers +// var aryVerts = new Float32Array([0,0,0, 0.5,0.5,0 ]), +// bufVerts = gl.createBuffer(); +// gl.bindBuffer(gl.ARRAY_BUFFER,bufVerts); +// gl.bufferData(gl.ARRAY_BUFFER, aryVerts, gl.STATIC_DRAW); +// gl.bindBuffer(gl.ARRAY_BUFFER,null); +// //............................................ +// //Set Up For Drawing +// gl.useProgram(shaderProg); //Activate the Shader +// gl.uniform1f(uPointSizeLoc,50.0); //Store data to the shader's uniform variable uPointSize +// //how its down without VAOs +// gl.bindBuffer(gl.ARRAY_BUFFER,bufVerts); //Tell gl which buffer we want to use at the moment +// gl.enableVertexAttribArray(aPositionLoc); //Enable the position attribute in the shader +// gl.vertexAttribPointer(aPositionLoc,3,gl.FLOAT,false,0,0); //Set which buffer the attribute will pull its data from +// gl.bindBuffer(gl.ARRAY_BUFFER,null); //Done setting up the buffer +// +// this.gl.drawArrays(gl.POINTS, 0, 2); //Draw the points +// }); diff --git a/typescript/fourjs/public/js/shader.mjs b/typescript/fourjs/public/js/shader.mjs new file mode 100644 index 0000000..1ab7db5 --- /dev/null +++ b/typescript/fourjs/public/js/shader.mjs @@ -0,0 +1,62 @@ +class ShaderCompiler{ + constructor(gl){ + this.ctx = gl.ctx; + } + createShader(gl,src,type){ + const shader = this.ctx.createShader(type); + + this.ctx.shaderSource(shader,src); + this.ctx.compileShader(shader); + + //Get Error data if shader failed compiling + if(!this.ctx.getShaderParameter(shader, this.ctx.COMPILE_STATUS)){ + console.error(`Error compiling shader: ${src}. Log: ${gl.getShaderInfoLog(shader)}`); + this.ctx.deleteShader(shader); + return null; + } + + return shader; + } + + createProgram(gl,vShader,fShader,doValidate){ + //Link shaders together + const prog = gl.ctx.createProgram(); + + this.ctx.attachShader(prog,vShader); + this.ctx.attachShader(prog,fShader); + this.ctx.linkProgram(prog); + + //Check if successful + if(!this.ctx.getProgramParameter(prog, gl.LINK_STATUS)){ + console.error(`Error creating shader program. Log: ${gl.getProgramInfoLog(prog)}`); + this.ctx.deleteProgram(prog); + return null; + } + + //Only do this for additional debugging. + if(doValidate){ + this.ctx.validateProgram(prog); + if(!this.ctx.getProgramParameter(prog,gl.VALIDATE_STATUS)){ + console.error(`Error validating shader program. Log: ${gl.getProgramInfoLog(prog)}`); + this.ctx.deleteProgram(prog); + return null; + } + } + + //Can delete the shaders since the program has been made. + this.ctx.detachShader(prog,vShader); //TODO, detaching might cause issues on some browsers, Might only need to delete. + this.ctx.detachShader(prog,fShader); + this.ctx.deleteShader(fShader); + this.ctx.deleteShader(vShader); + + return prog; + } + async getShader(url){ + const response = await fetch(url); + const obj = await response.json(); + const text = obj.text; + console.log(text); + } +} + +export {ShaderCompiler}; diff --git a/typescript/fourjs/server/four/sender.js b/typescript/fourjs/server/four/sender.js new file mode 100644 index 0000000..bc8c4a5 --- /dev/null +++ b/typescript/fourjs/server/four/sender.js @@ -0,0 +1,18 @@ +"use strict"; +Object.defineProperty(exports, "__esModule", { value: true }); +const read_1 = require("../read"); +class ShaderSender { + constructor(app, dir) { + this.app = app; + this.dir = dir; + } + async listen(data) { + for (let i in data) { + const text = await read_1.read(`./${data[i]}`); + this.app.get(`/${i}`, (req, res) => { + res.json({ text }); + }); + } + } +} +exports.ShaderSender = ShaderSender; diff --git a/typescript/fourjs/server/four/sender.ts b/typescript/fourjs/server/four/sender.ts new file mode 100644 index 0000000..6d322cd --- /dev/null +++ b/typescript/fourjs/server/four/sender.ts @@ -0,0 +1,14 @@ +import {read} from "../read" +class ShaderSender{ + constructor(public app,public dir:String){} + async listen(data:any){ + for (let i in data){ + const text = await read(`./${data[i]}`); + this.app.get(`/${i}`,(req,res) => { + res.json({text}); + }); + } + } +} + +export {ShaderSender}; diff --git a/typescript/fourjs/server/read.js b/typescript/fourjs/server/read.js new file mode 100644 index 0000000..303dc15 --- /dev/null +++ b/typescript/fourjs/server/read.js @@ -0,0 +1,13 @@ +"use strict"; +Object.defineProperty(exports, "__esModule", { value: true }); +const fs = require('fs'); +function read(url) { + return new Promise((resolve, reject) => { + fs.readFile(`./${url}`, "utf8", (err, data) => { + if (err) + reject(err); + resolve(data); + }); + }); +} +exports.read = read; diff --git a/typescript/fourjs/server/read.ts b/typescript/fourjs/server/read.ts new file mode 100644 index 0000000..5abc4b9 --- /dev/null +++ b/typescript/fourjs/server/read.ts @@ -0,0 +1,12 @@ +const fs = require('fs'); + +function read(url:string):Promise{ + return new Promise((resolve,reject) => { + fs.readFile(`./${url}`,"utf8",(err,data) => { + if (err) reject(err); + resolve(data); + }); + }); +} + +export {read}; diff --git a/typescript/fourjs/shaders/fragment.glsl b/typescript/fourjs/shaders/fragment.glsl new file mode 100644 index 0000000..c8602c2 --- /dev/null +++ b/typescript/fourjs/shaders/fragment.glsl @@ -0,0 +1,9 @@ +#version 300 es + +precision mediump float; + +out vec4 finalColor; + +void main(void) { + finalColor = vec4(0.0, 0.0, 0.0, 1.0); +} diff --git a/typescript/fourjs/shaders/vertex.glsl b/typescript/fourjs/shaders/vertex.glsl new file mode 100644 index 0000000..5e7add1 --- /dev/null +++ b/typescript/fourjs/shaders/vertex.glsl @@ -0,0 +1,9 @@ +#version 300 es + +in vec3 a_position; + +uniform float uPointSize; +void main(void){ + gl_PointSize = uPointSize; + gl_Position = vec4(a_position, 1.0); +} diff --git a/typescript/fourjs/tsconfig.json b/typescript/fourjs/tsconfig.json new file mode 100644 index 0000000..4a38e41 --- /dev/null +++ b/typescript/fourjs/tsconfig.json @@ -0,0 +1,9 @@ +{ + "compilerOptions":{ + "target":"esnext", + "watch":true, + "lib":["es2017"], + "module": "commonjs" + }, + "exclude": ["node_modules", "**/__tests__/*"] +}