1
Fork 0

fsharp(ygosim): feat: preventing more than 1 draw per turn

Signed-off-by: prescientmoon <git@moonythm.dev>
This commit is contained in:
Matei Adriel 2019-12-10 11:06:28 +02:00 committed by prescientmoon
parent a3c4c78180
commit f2bca7d3f0
Signed by: prescientmoon
SSH key fingerprint: SHA256:UUF9JT2s8Xfyv76b8ZuVL7XrmimH4o49p4b+iexbVH4
2 changed files with 81 additions and 28 deletions

View file

@ -40,22 +40,27 @@ module Player =
{ lifePoints: int
side: Side<'s>
hand: CardInstance<'s> list
state: PlayerState }
state: PlayerState
id: int
lastInitialDraw: int }
module Player =
let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v }
let inline side f player = f player.side <&> fun v -> { player with side = v }
let inline hand f player = f player.hand <&> fun v -> { player with hand = v }
let inline state f player = f player.state <&> fun v -> { player with state = v }
let inline _id f player = f player.id <&> fun v -> { player with id = v }
let inline lastInitialDraw f player = f player.lastInitialDraw <&> fun v -> { player with lastInitialDraw = v }
let inline deck f player = (side << Side.deck) f player
let initialPlayer lp =
let initialPlayer lp id =
{ lifePoints = lp
side = emptySide
hand = []
state = InGame }
// module Side =
state = InGame
id = id
lastInitialDraw = -1 }
module Turn =
type Phase =
@ -78,6 +83,7 @@ module Turn =
module Board =
open Turn
open Card
open Player
type Player = Player.Player<Board>
@ -96,6 +102,12 @@ module Board =
if (view turn board) % 2 = 0 then (players << _2) f board
else (players << _1) f board
let inline currentPlayerId f board = (currentPlayer << Player._id) f board
let inline currentPlayerLastDraw f board = (currentPlayer << Player.lastInitialDraw) f board
let inline currentPlayerState f board = (currentPlayer << Player.state) f board
let inline currentPlayerDeck f board = (currentPlayer << Player.deck) f board
let inline currentPlayerHand f board = (currentPlayer << Player.hand) f board
type Card = Card.Card<Board>
type CardInstance = Card.CardInstance<Board>
@ -107,14 +119,14 @@ module Board =
type Action = Effect.Action<Board>
let emptyBoard =
{ players = (Player.initialPlayer 8000, Player.initialPlayer 8000)
{ players = (Player.initialPlayer 8000 0, Player.initialPlayer 8000 1)
moment = 0, Draw }
module Game =
open Board
open Turn
open Player
open Side
open Board
type PlayerAction =
| Pass
@ -123,23 +135,45 @@ module Game =
| Activate
| Set
type ClientCommand = Log of string
let draw (player: Player) =
match player.side.deck with
| [] -> player |> Player.state .-> Lost "deckout"
type ClientResult =
| Zone of int
| Bool of int
| NoResult
type Client = ClientCommand -> ClientResult
let isCurrentPlayer (board: Board) (player: Player) = (board ^. Board.currentPlayerId) = player.id
let canDrawCard (board: Board) (player: Player) =
isCurrentPlayer board player && board ^. Board.currentPlayerLastDraw <> board ^. Board.turn
&& board ^. Board.phase = Draw && board ^. Board.turn <> 0
let draw (board: Board) =
match board ^. Board.currentPlayerDeck with
| [] -> board |> Board.currentPlayerState .-> Lost "deckout"
| card :: deck ->
let hand = card :: player.hand
let hand = card :: (board ^. Board.currentPlayerHand)
let turn = board ^. Board.turn
player
|> Player.hand .-> hand
|> Player.deck .-> deck
board
|> Board.currentPlayerHand .-> hand
|> Board.currentPlayerDeck .-> deck
|> Board.currentPlayerLastDraw .-> turn
// Player is the last arg to be able to use this with the withCurrentPlayer function
let toDeckBottom (card: CardInstance) (player: Player) = over Player.deck (fun d -> card :: d) player
let processTurn (board: Board) =
match board ^. Board.phase with
| Draw -> over Board.currentPlayer draw board
| _ -> board
let doTurn (board: Board) = over Board.moment nextPhase <| processTurn board
let processAction (client: Client) (board: Board) (player: Player) (action: PlayerAction) =
match action with
| InitialDraw ->
if canDrawCard board player then
(draw board, true)
else
client <| Log "cannot draw card" |> ignore
(board, false)
| Pass ->
if isCurrentPlayer board player then (over Board.moment nextPhase board, true)
else (board, false)
| _ -> (board, true)

View file

@ -6,19 +6,38 @@
[<EntryPoint>]
let main _ =
let board = emptyBoard
let sampleCard = Card.Spell ({name= "sampleCard"; text="something"; effects = []}, {spellType = Card.ContinuosSpell})
let board = over Board.currentPlayer <| toDeckBottom sampleCard <| emptyBoard
let secondBoard = over Board.currentPlayer <| toDeckBottom sampleCard <| board
let consoleClient command =
match command with
| Log message ->
printfn "%s" message
NoResult
// | _ -> NoResult
printfn "%A" secondBoard
let parseAction _ =
printf "What action do you want to do?"
let thirdBoard = doTurn secondBoard
let stringified = System.Console.ReadLine()
printfn "%A" thirdBoard
match stringified with
| "draw" -> InitialDraw
| "pass" -> Pass
| _ -> failwith "unknown command"
let lastBoard = List.fold (fun b _ -> doTurn b) thirdBoard [0..5]
printf "%A" lastBoard
let rec loop board =
let action = parseAction
let (newBoard, success) = processAction consoleClient board <| board^. Board.currentPlayer <| action()
if success then
printfn "%A" newBoard
printfn "%b" success
loop newBoard
loop board
0