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solar-conflux/fsharp/ygosim
2019-12-15 02:26:52 +02:00
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.config fsharp(ygosim): chore: added paket 2019-12-09 12:11:30 +02:00
.paket fsharp(ygosim): feat: refactored to use lenses 2019-12-09 14:20:39 +02:00
src fsharp(ygosim): refactor: now using List.choose to remove a lot of complexity in the normal summoning stuff 2019-12-15 02:26:52 +02:00
.all-contributorsrc fsharp(ygosim): chore: added myself as a contributor 2019-12-15 02:17:42 +02:00
.gitignore fsharp(ygosim): feat: added a few basic files 2019-12-05 19:17:05 +02:00
LICENSE fsharp(ygosim): chore: added a license 2019-12-15 02:18:25 +02:00
package-lock.json fsharp(ygosim): chore: added myself as a contributor 2019-12-15 02:17:42 +02:00
paket.dependencies fsharp(ygosim): feat: refactored to use lenses 2019-12-09 14:20:39 +02:00
paket.lock fsharp(ygosim): feat: refactored to use lenses 2019-12-09 14:20:39 +02:00
paket.references fsharp(ygosim): feat: refactored to use lenses 2019-12-09 14:20:39 +02:00
README.md fsharp(ygosim): chore: added myself as a contributor 2019-12-15 02:17:42 +02:00
ygosim.fsproj fsharp(ygosim): feat: refactored to use lenses 2019-12-09 14:20:39 +02:00

All Contributors

Ygosim

Random yugioh engine I'm making to get a better grasp of f# and functional programming in general.

Contributors

Thanks goes to these wonderful people (emoji key):


Matei Adriel

💻 📆

This project follows the all-contributors specification. Contributions of any kind welcome!