14 lines
295 B
GLSL
14 lines
295 B
GLSL
#version 330
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec4 instanceFill;
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layout (location = 2) in mat3 instanceMatrix;
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out vec4 vertexColor;
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void main() {
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vec3 pos = instanceMatrix * vec3(aPos.xy, 1);
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gl_Position = vec4(pos.xyz, 1);
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vertexColor = instanceFill;
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}
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