1
Fork 0
solar-conflux/odin/sdl-opengl-rendering/src/shaders/jfa-seed.frag.glsl

16 lines
280 B
GLSL

#header
out vec4 FragColor;
in vec2 v_uv;
uniform sampler2D input_texture;
layout(std140, binding = 1) uniform Jfa {
float u_offset;
vec2 u_resolution;
};
void main() {
vec4 sample_value = texture(input_texture, v_uv);
FragColor = vec4(v_uv * sample_value.a, 0, 1);
}