Remove debug logs
This commit is contained in:
parent
bfcad7a7c7
commit
9089fee899
4
build.js
4
build.js
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@ -4,13 +4,13 @@ import { sassPlugin } from 'esbuild-sass-plugin'
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import * as fs from 'fs'
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const serve = process.env.ESBUILD_SERVE === '1'
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const baseurl = process.env.ESBUILD_BASEURL
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const baseurl = process.env.ESBUILD_BASEURL || '/'
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console.log(`Building with baseurl ${baseurl}`)
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const ctx = await esbuild.context({
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entryPoints: ['src/index.ts'],
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minify: !serve,
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minify: true,
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bundle: true,
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metafile: true,
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splitting: true,
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@ -1,11 +1,10 @@
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/**
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* In case the guys who look at my projet open the console -_-
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* In case the people who look at my projet open the console -_-
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*/
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export const logWelcome = () => {
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const commonStyles = 'padding: 3px'
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const titleStyles = `font-size: 3em;`
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// console.log('%c Hello!',` `${titleStyles})
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console.log(
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`%c Hello
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%c I don't know if you see this,
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@ -15,7 +14,7 @@ export const logWelcome = () => {
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(in case someone randomly openes it), but now i don't even know what i'm doing :)
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Anyways, I hope you are having a good time in my simulator!!!`
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.split('\n')
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.map(s => s.trim())
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.map((s) => s.trim())
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.join(' '),
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`${titleStyles}`,
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`${commonStyles}`
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@ -12,7 +12,6 @@ import LogicGate from './LogicGate'
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const LogicGatePage = () => {
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const gates = useObservable(() => LogicGateList, [])
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const renderer = getRendererSafely()
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console.log('got this far')
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return (
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<main>
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@ -24,8 +23,7 @@ const LogicGatePage = () => {
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.filter((template) => {
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return (
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renderer.simulation.mode === 'project' ||
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template.metadata.name !==
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renderer.simulation.name
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template.metadata.name !== renderer.simulation.name
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)
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})
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.map((template, index) => {
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@ -19,18 +19,13 @@ export class Wire {
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end.value.addPair(start.value, true, !ic)
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start.value.addPair(end.value, false, !ic)
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// if (ic) {
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// start.value.state.subscribe(console.log)
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// end.value.state.subscribe(console.log)
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// }
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this.id = id !== undefined ? id : idStore.generate()
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}
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public dispose() {
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this.end.value.removePair(this.start.value)
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this.start.value.removePair(this.end.value)
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this.end.value.state.next("0")
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this.end.value.state.next('0')
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this.active = false
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}
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@ -9,21 +9,19 @@ export const pinFill = (renderer: SimulationRenderer, pin: Pin) => {
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const { open, closed } = renderer.options.gates.pinFill
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const digits = Array.from(pin.state.value).map(Number)
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const colors = digits.map(digit => (digit ? open : closed))
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const colors = digits.map((digit) => (digit ? open : closed))
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const chunked = colors.map(fromHexColorString)
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const summed = [0, 1, 2]
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.map(key =>
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.map((key) =>
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chunked
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.flat()
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.filter((v, index) => index % 3 === key)
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.reduce((acc, curr) => acc + curr, 0)
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)
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.map(value => Math.floor(value / digits.length))
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.map((value) => Math.floor(value / digits.length))
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color = fromChunks(summed)
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// console.log(color)
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}
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return color
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@ -20,6 +20,7 @@ b * (a - x0) = a - x1
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x1 = a - b * (a - x0)
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*/
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export const handleScroll = (e: WheelEvent, camera: Camera) => {
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console.log('got here')
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const sign = -e.deltaY / Math.abs(e.deltaY)
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const zoom = scrollStep ** sign
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