116 lines
7.9 KiB
Markdown
116 lines
7.9 KiB
Markdown
# Shimmeringmoon
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Arcaea screenshot analyzer!
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This bot analyzes your Arcaea screenshots (both of your scores, and taken in the song-select menu), extracts score data from them, and keeps track of such score data in a database. This bot is still in development. Contact `@prescientmoon` on discord if you want to help out in any way.
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## Features
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- song/chart info queries
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- score queries (eg: listing your best score for a given chart)
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- B30 (heck, even B300, if you so desire) rendering
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- Multiple scoring systems to choose from (including sdvx like EX-scoring)
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- Achievements (work in progress)
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- Graph plotting (work in progress)
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## How does it work
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- The bot uses [poise](https://github.com/serenity-rs/poise) in order to communicate with discord
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- The bot renders images using [my own custom bitmap renderer & layout system](./src/bitmap.rs)
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- The bot recognises images using [my own jacket recognition algorithm](./src/arcaea/jacket.rs)
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- The bot reads text using [my own OCR algorithm](./src/recognition/hyperglass.rs). The project started off by using [Tesseract](https://github.com/tesseract-ocr/tesseract), although it was unreliable, and had big issues reading fonts with a lot of kerning (like Arcaea's song font for the bigrams `74` and `24`). My implementation is much more accurate because it's much less general purpose, and uses knowledge of the font to achieve better results.
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No neural-networks/machine-learning is used by this project. All image analysis is done using classical algorithms I came up with by glueing basic concepts together.
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## Running locally
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The programs need (sometimes a subset of) the following environment variables in order to run:
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```
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SHIMMERING_DISCORD_TOKEN=yourtoken
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SHIMMERING_DATA_DIR=shimmering/data
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SHIMMERING_ASSET_DIR=shimmering/assets
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SHIMMERING_CONFIG_DIR=shimmering/config
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SHIMMERING_LOG_DIR=shimmering/logs
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```
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## Binaries
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The project currently exposes two binaries:
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1. `shimmering-discord-bot` provides (as the name suggests) a discord bot exposing the `shimmeringmoon` functionality
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2. `shimmering-cli` provides (again, as the name suggests) a command line interface for administration and debugging purposes:
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- The `prepare-jackets` command prepares the provided jackets for running the bot (see the section below for more details)
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- The `analyse <...paths>` command is a command-line version of the `score magic` discord command. This is useful for debugging things like the OCR implementation, without having to transmit files over the network.
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## Future binaries
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3. `shimmering-server` will be a server providing scoring data over HTTP.
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4. `shimmering-discord-presence` will be a client application that talks to `shimmering-server` in order to update your discord "currently playing" status in order to reflect the charts you are currently playing.
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### Fonts
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The following fonts must be present in `$SHIMMERING_ASSET_DIR/fonts`:
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```
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arial.ttf
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exo-variable.ttf
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geosans-light.ttf
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kazesawa-bold.ttf
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kazesawa-regular.ttf
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noto-sans.ttf
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saira-variable.ttf
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unifont.otf
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```
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### Assets
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Most of the assets in this repo have been drawn by me. You need to bring in your own song jackets and place them at `$SHIMMERING_ASSET_DIR/songs`. This directory must contain a subdirectory for each song in the game, with each subdirectory containing a default jacket at `base_256.jpg`. Different files can be created to override the jacket for each difficulty. For more details, check out the implementation in [./src/arcaea/jacket.rs](./src/arcaea/jacket.rs).
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Additionally, you must place a custom `b30` background at `$SHIMMERING_ASSET_DIR/b30_background.jpg`.
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> [!CAUTION]
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> As far as I am concerned, the code in this repository does not violate the Arcaea terms of service in any way. Importing jackets that have been datamined/ripped out of the game is against the aforementioned TOS, and is highly discouraged.
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After everything has been placed in the right directory, run `shimmeringmoon-cli prepare-jackets` to prepare everything. This will:
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- Associate each asset with it's database ID
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- Build out a recognition matrix for image recognition purposes (this matrix more or less contains a 64x64 downscaled version of each provided asset, stored in bitmap format together with the associated database ID)
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### Importing charts
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The charts are stored in [$SHIMMERING_CONFIG_DIR/charts.csv](./shimmering/config/charts.csv). This is a csv-version of Lumine's [Arcaea song table](https://tinyurl.com/mwd5dkfw) ([with permission](https://discord.com/channels/399106149468733441/399106149917392899/1256043659355226163)). Importing song-data from any other source (such as datamined database files) will not only be more difficult for you (all the scripts I have written are built around the aforementioned spreadsheet), but is also against the Arcaea terms of service.
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To add charts that have just been added to the CSV file into the database, run [import-charts.py](./scripts/import-charts.py).
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## Testing
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The project provides an always-growing automated test suite for it's core functionality. The command logic is written in terms of a generic `MessagingContext` trait, which allows running the commands in non-discord contexts. The technique employed is called "golden testing" (also known as "snapshot testing") — the output of each test is initially saved to disk (at [test/commands](./test/commands)). On subsequent runs, the output is compared to the existing files, with the test failing on mismatches. You can provide the `SHIMMERING_TEST_REGEN=1` environment variable to override the existing output (make sure the changes are intended).
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Each test saves it's output in a directory. The directory contains two kinds of files:
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- `in_<i>.toml`: these files track the hash of an attachment the command "downloaded" during execution. The screenshots used for testing are not available in this repository (thousands of Arcaea screenshots are posted to the internet on a daily basis, although I do not want to risk any legal trouble, therefore you need to provide your own), hence these hashes ensure the provided screenshots have not changed.
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- `out_<i>.toml`: each such file tracks the contents of a single response the bot produced during testing. This file contains everything from whether the response was a reply or not, to each field of each provided embed, to the hash of every attachment.
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You should only bother setting up a testing environment if you are planning to maintain your own fork of this repository. As mentioned above, you need to provide your own screenshots for testing. The test suite expects the following files to be present in `test/screenshots`❌
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| File | Description |
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| ---------------------------- | ------------------------------------------- |
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| `alter_ego.jpg` | a `9_926_250` score on `ALTER EGO [ETR]` |
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| `fracture_ray_ex.jpg` | a `9_805_651` score on `Fracture Ray [FTR]` |
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| `fracture_ray_missed_ex.jpg` | a `9_766_531` score on `Fracture Ray [FTR]` |
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| `antithese_74_kerning.jpg` | a `9_983_744` score on `Antithese [FTR]` |
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| `genocider_24_kerning.jpg` | a `9_724_775` score on `GENOCIDER [FTR]` |
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## Thanks
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Many thanks go to:
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- `@.luminexus` for providing the amazing [Arcaea song table](https://tinyurl.com/mwd5dkfw)
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- `@siloricity` for helping with development assets
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- `@black._heart_.sl` for being the first person I discussed this idea extensively with
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- `@dyuan01` for discussing different scoring system ideas with me
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- [George Dragomir](https://github.com/BlueGhostGH) for, at my request, writing [a new set](https://github.com/BlueGhostGH/hypertesseract) of [Tesseract](https://github.com/tesseract-ocr/tesseract) bindings for the Rust programming language. The [popular rust bindings for Tesseract](https://crates.io/crates/tesseract) are incomplete, unidiomatic, painful to use, easy to misuse, and leak copious amounts of memory. Please avoid them at all cost.
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- The members of a certain small-scale Arcaea server for enduring my shimmeringmoon-related rambles :3
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