2019-12-05 18:17:05 +01:00
|
|
|
module Board
|
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
open FSharpPlus.Lens
|
|
|
|
|
2019-12-06 10:51:27 +01:00
|
|
|
module Side =
|
2019-12-09 10:44:05 +01:00
|
|
|
open Card.Card
|
2019-12-05 18:17:05 +01:00
|
|
|
|
2019-12-09 10:44:05 +01:00
|
|
|
type Side<'s> =
|
|
|
|
{ field: CardInstance<'s> option
|
|
|
|
monsters: CardInstance<'s> list
|
|
|
|
spells: CardInstance<'s> list
|
|
|
|
graveyard: CardInstance<'s> list
|
|
|
|
deck: CardInstance<'s> list }
|
2019-12-05 18:25:03 +01:00
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
module Side =
|
|
|
|
let inline field f side = f side.field <&> fun v -> { side with field = v }
|
|
|
|
let inline monsters f side = f side.monsters <&> fun v -> { side with monsters = v }
|
|
|
|
let inline spells f side = f side.spells <&> fun v -> { side with spells = v }
|
|
|
|
let inline graveyard f side = f side.graveyard <&> fun v -> { side with graveyard = v }
|
|
|
|
let inline deck f side = f side.deck <&> fun v -> { side with deck = v }
|
|
|
|
|
2019-12-06 10:51:27 +01:00
|
|
|
let emptySide =
|
|
|
|
{ field = None
|
|
|
|
monsters = []
|
|
|
|
spells = []
|
|
|
|
graveyard = []
|
|
|
|
deck = [] }
|
|
|
|
|
|
|
|
|
|
|
|
module Player =
|
|
|
|
open Side
|
2019-12-09 10:44:05 +01:00
|
|
|
open Card.Card
|
2019-12-06 10:51:27 +01:00
|
|
|
|
2019-12-07 18:56:20 +01:00
|
|
|
type PlayerState =
|
|
|
|
| InGame
|
|
|
|
| Won
|
|
|
|
| Lost of reason: string
|
|
|
|
|
2019-12-09 10:44:05 +01:00
|
|
|
type Player<'s> =
|
2019-12-06 10:51:27 +01:00
|
|
|
{ lifePoints: int
|
2019-12-09 10:44:05 +01:00
|
|
|
side: Side<'s>
|
|
|
|
hand: CardInstance<'s> list
|
2019-12-10 10:06:28 +01:00
|
|
|
state: PlayerState
|
|
|
|
id: int
|
|
|
|
lastInitialDraw: int }
|
2019-12-06 10:51:27 +01:00
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
module Player =
|
|
|
|
let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v }
|
|
|
|
let inline side f player = f player.side <&> fun v -> { player with side = v }
|
|
|
|
let inline hand f player = f player.hand <&> fun v -> { player with hand = v }
|
|
|
|
let inline state f player = f player.state <&> fun v -> { player with state = v }
|
2019-12-10 10:06:28 +01:00
|
|
|
let inline _id f player = f player.id <&> fun v -> { player with id = v }
|
|
|
|
let inline lastInitialDraw f player = f player.lastInitialDraw <&> fun v -> { player with lastInitialDraw = v }
|
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
let inline deck f player = (side << Side.deck) f player
|
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
let initialPlayer lp id =
|
2019-12-06 10:51:27 +01:00
|
|
|
{ lifePoints = lp
|
2019-12-07 18:31:53 +01:00
|
|
|
side = emptySide
|
2019-12-07 18:56:20 +01:00
|
|
|
hand = []
|
2019-12-10 10:06:28 +01:00
|
|
|
state = InGame
|
|
|
|
id = id
|
|
|
|
lastInitialDraw = -1 }
|
2019-12-09 10:44:05 +01:00
|
|
|
|
2019-12-07 18:31:53 +01:00
|
|
|
module Turn =
|
|
|
|
type Phase =
|
|
|
|
| Draw
|
|
|
|
| Standby
|
|
|
|
| Main1
|
|
|
|
| Battle
|
|
|
|
| Main2
|
|
|
|
| End
|
2019-12-06 10:51:27 +01:00
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
let nextPhase (turn, phase) =
|
|
|
|
match phase with
|
|
|
|
| Draw -> (turn, Standby)
|
|
|
|
| Standby -> (turn, Main1)
|
|
|
|
| Main1 -> (turn, Battle)
|
|
|
|
| Battle -> (turn, Main2)
|
|
|
|
| Main2 -> (turn, End)
|
|
|
|
| End -> (turn + 1, Draw)
|
2019-12-06 10:51:27 +01:00
|
|
|
|
|
|
|
module Board =
|
2019-12-07 18:31:53 +01:00
|
|
|
open Turn
|
2019-12-09 10:44:05 +01:00
|
|
|
open Card
|
2019-12-10 10:06:28 +01:00
|
|
|
open Player
|
2019-12-06 10:51:27 +01:00
|
|
|
|
2019-12-09 10:44:05 +01:00
|
|
|
type Player = Player.Player<Board>
|
|
|
|
|
|
|
|
and Board =
|
2019-12-07 18:31:53 +01:00
|
|
|
{ players: Player * Player
|
2019-12-09 13:20:39 +01:00
|
|
|
moment: int * Phase }
|
|
|
|
|
|
|
|
module Board =
|
|
|
|
let inline players f board = f board.players <&> fun v -> { board with players = v }
|
|
|
|
let inline moment f board = f board.moment <&> fun v -> { board with moment = v }
|
|
|
|
|
|
|
|
let inline turn f board = (moment << _1) f board
|
|
|
|
let inline phase f board = (moment << _2) f board
|
|
|
|
|
|
|
|
let inline currentPlayer f board =
|
|
|
|
if (view turn board) % 2 = 0 then (players << _2) f board
|
|
|
|
else (players << _1) f board
|
2019-12-07 18:31:53 +01:00
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
let inline currentPlayerId f board = (currentPlayer << Player._id) f board
|
|
|
|
let inline currentPlayerLastDraw f board = (currentPlayer << Player.lastInitialDraw) f board
|
|
|
|
let inline currentPlayerState f board = (currentPlayer << Player.state) f board
|
|
|
|
let inline currentPlayerDeck f board = (currentPlayer << Player.deck) f board
|
|
|
|
let inline currentPlayerHand f board = (currentPlayer << Player.hand) f board
|
|
|
|
|
2019-12-09 10:44:05 +01:00
|
|
|
type Card = Card.Card<Board>
|
|
|
|
|
|
|
|
type CardInstance = Card.CardInstance<Board>
|
|
|
|
|
|
|
|
type Effect = Effect.Effect<Board>
|
|
|
|
|
|
|
|
type Condition = Effect.Condition<Board>
|
|
|
|
|
|
|
|
type Action = Effect.Action<Board>
|
|
|
|
|
2019-12-07 18:31:53 +01:00
|
|
|
let emptyBoard =
|
2019-12-10 10:06:28 +01:00
|
|
|
{ players = (Player.initialPlayer 8000 0, Player.initialPlayer 8000 1)
|
2019-12-09 13:20:39 +01:00
|
|
|
moment = 0, Draw }
|
2019-12-07 18:31:53 +01:00
|
|
|
|
|
|
|
module Game =
|
|
|
|
open Turn
|
|
|
|
open Player
|
2019-12-09 13:20:39 +01:00
|
|
|
open Side
|
2019-12-10 10:06:28 +01:00
|
|
|
open Board
|
2019-12-09 10:44:05 +01:00
|
|
|
|
|
|
|
type PlayerAction =
|
|
|
|
| Pass
|
|
|
|
| NormalSummon
|
|
|
|
| InitialDraw
|
|
|
|
| Activate
|
|
|
|
| Set
|
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
type ClientCommand = Log of string
|
2019-12-07 18:31:53 +01:00
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
type ClientResult =
|
|
|
|
| Zone of int
|
|
|
|
| Bool of int
|
|
|
|
| NoResult
|
|
|
|
|
|
|
|
type Client = ClientCommand -> ClientResult
|
|
|
|
|
|
|
|
let isCurrentPlayer (board: Board) (player: Player) = (board ^. Board.currentPlayerId) = player.id
|
|
|
|
|
|
|
|
let canDrawCard (board: Board) (player: Player) =
|
|
|
|
isCurrentPlayer board player && board ^. Board.currentPlayerLastDraw <> board ^. Board.turn
|
|
|
|
&& board ^. Board.phase = Draw && board ^. Board.turn <> 0
|
|
|
|
|
|
|
|
|
|
|
|
let draw (board: Board) =
|
|
|
|
match board ^. Board.currentPlayerDeck with
|
|
|
|
| [] -> board |> Board.currentPlayerState .-> Lost "deckout"
|
2019-12-07 18:31:53 +01:00
|
|
|
| card :: deck ->
|
2019-12-10 10:06:28 +01:00
|
|
|
let hand = card :: (board ^. Board.currentPlayerHand)
|
|
|
|
let turn = board ^. Board.turn
|
2019-12-07 18:31:53 +01:00
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
board
|
|
|
|
|> Board.currentPlayerHand .-> hand
|
|
|
|
|> Board.currentPlayerDeck .-> deck
|
|
|
|
|> Board.currentPlayerLastDraw .-> turn
|
2019-12-07 18:31:53 +01:00
|
|
|
|
2019-12-09 13:20:39 +01:00
|
|
|
let toDeckBottom (card: CardInstance) (player: Player) = over Player.deck (fun d -> card :: d) player
|
2019-12-07 18:31:53 +01:00
|
|
|
|
2019-12-10 10:06:28 +01:00
|
|
|
let processAction (client: Client) (board: Board) (player: Player) (action: PlayerAction) =
|
|
|
|
match action with
|
|
|
|
| InitialDraw ->
|
|
|
|
if canDrawCard board player then
|
|
|
|
(draw board, true)
|
|
|
|
else
|
|
|
|
client <| Log "cannot draw card" |> ignore
|
|
|
|
(board, false)
|
|
|
|
| Pass ->
|
|
|
|
if isCurrentPlayer board player then (over Board.moment nextPhase board, true)
|
|
|
|
else (board, false)
|
|
|
|
| _ -> (board, true)
|