Add fsharp/ygosim
This commit is contained in:
commit
1e73ce376c
27
fsharp/ygosim/.all-contributorsrc
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27
fsharp/ygosim/.all-contributorsrc
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{
|
||||
"projectName": "ygosim",
|
||||
"projectOwner": "Mateiadrielrafael",
|
||||
"repoType": "github",
|
||||
"repoHost": "https://github.com",
|
||||
"files": [
|
||||
"README.md"
|
||||
],
|
||||
"imageSize": 100,
|
||||
"commit": true,
|
||||
"commitConvention": "gitmoji",
|
||||
"contributors": [
|
||||
{
|
||||
"login": "Mateiadrielrafael",
|
||||
"name": "Matei Adriel",
|
||||
"avatar_url": "https://avatars0.githubusercontent.com/u/39400800?v=4",
|
||||
"profile": "https://github.com/Mateiadrielrafael",
|
||||
"contributions": [
|
||||
"code",
|
||||
"projectManagement"
|
||||
]
|
||||
}
|
||||
],
|
||||
"contributorsPerLine": 7,
|
||||
"badgeTemplate": "[![All Contributors](https://img.shields.io/badge/all_contributors-<%= contributors.length %>-orange.svg?style=flat-square)](#contributors)",
|
||||
"skipCi": "true"
|
||||
}
|
12
fsharp/ygosim/.config/dotnet-tools.json
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12
fsharp/ygosim/.config/dotnet-tools.json
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|
|||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"paket": {
|
||||
"version": "5.241.1",
|
||||
"commands": [
|
||||
"paket"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
435
fsharp/ygosim/.gitignore
vendored
Normal file
435
fsharp/ygosim/.gitignore
vendored
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|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- Backup*.rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
##
|
||||
## Visual studio for Mac
|
||||
##
|
||||
|
||||
|
||||
# globs
|
||||
Makefile.in
|
||||
*.userprefs
|
||||
*.usertasks
|
||||
config.make
|
||||
config.status
|
||||
aclocal.m4
|
||||
install-sh
|
||||
autom4te.cache/
|
||||
*.tar.gz
|
||||
tarballs/
|
||||
test-results/
|
||||
|
||||
# Mac bundle stuff
|
||||
*.dmg
|
||||
*.app
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
|
||||
# General
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
|
||||
# Windows thumbnail cache files
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
ehthumbs_vista.db
|
||||
|
||||
# Dump file
|
||||
*.stackdump
|
||||
|
||||
# Folder config file
|
||||
[Dd]esktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Windows Installer files
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# Windows shortcuts
|
||||
*.lnk
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
##
|
||||
## Visual Studio Code
|
||||
##
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
|
||||
.ionide
|
488
fsharp/ygosim/.paket/Paket.Restore.targets
Normal file
488
fsharp/ygosim/.paket/Paket.Restore.targets
Normal file
|
@ -0,0 +1,488 @@
|
|||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<!-- Prevent dotnet template engine to parse this file -->
|
||||
<!--/-:cnd:noEmit-->
|
||||
<PropertyGroup>
|
||||
<!-- make MSBuild track this file for incremental builds. -->
|
||||
<!-- ref https://blogs.msdn.microsoft.com/msbuild/2005/09/26/how-to-ensure-changes-to-a-custom-target-file-prompt-a-rebuild/ -->
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
|
||||
<DetectedMSBuildVersion>$(MSBuildVersion)</DetectedMSBuildVersion>
|
||||
<DetectedMSBuildVersion Condition="'$(MSBuildVersion)' == ''">15.0.0</DetectedMSBuildVersion>
|
||||
<MSBuildSupportsHashing>false</MSBuildSupportsHashing>
|
||||
<MSBuildSupportsHashing Condition=" '$(DetectedMSBuildVersion)' > '15.8.0' ">true</MSBuildSupportsHashing>
|
||||
<!-- Mark that this target file has been loaded. -->
|
||||
<IsPaketRestoreTargetsFileLoaded>true</IsPaketRestoreTargetsFileLoaded>
|
||||
<PaketToolsPath>$(MSBuildThisFileDirectory)</PaketToolsPath>
|
||||
<PaketRootPath>$(MSBuildThisFileDirectory)..\</PaketRootPath>
|
||||
<PaketRestoreCacheFile>$(PaketRootPath)paket-files\paket.restore.cached</PaketRestoreCacheFile>
|
||||
<PaketLockFilePath>$(PaketRootPath)paket.lock</PaketLockFilePath>
|
||||
<PaketBootstrapperStyle>classic</PaketBootstrapperStyle>
|
||||
<PaketBootstrapperStyle Condition="Exists('$(PaketToolsPath)paket.bootstrapper.proj')">proj</PaketBootstrapperStyle>
|
||||
<PaketExeImage>assembly</PaketExeImage>
|
||||
<PaketExeImage Condition=" '$(PaketBootstrapperStyle)' == 'proj' ">native</PaketExeImage>
|
||||
<MonoPath Condition="'$(MonoPath)' == '' AND Exists('/Library/Frameworks/Mono.framework/Commands/mono')">/Library/Frameworks/Mono.framework/Commands/mono</MonoPath>
|
||||
<MonoPath Condition="'$(MonoPath)' == ''">mono</MonoPath>
|
||||
|
||||
<!-- PaketBootStrapper -->
|
||||
<PaketBootStrapperExePath Condition=" '$(PaketBootStrapperExePath)' == '' AND Exists('$(PaketRootPath)paket.bootstrapper.exe')">$(PaketRootPath)paket.bootstrapper.exe</PaketBootStrapperExePath>
|
||||
<PaketBootStrapperExePath Condition=" '$(PaketBootStrapperExePath)' == '' ">$(PaketToolsPath)paket.bootstrapper.exe</PaketBootStrapperExePath>
|
||||
<PaketBootStrapperExeDir Condition=" Exists('$(PaketBootStrapperExePath)') " >$([System.IO.Path]::GetDirectoryName("$(PaketBootStrapperExePath)"))\</PaketBootStrapperExeDir>
|
||||
|
||||
<PaketBootStrapperCommand Condition=" '$(OS)' == 'Windows_NT' ">"$(PaketBootStrapperExePath)"</PaketBootStrapperCommand>
|
||||
<PaketBootStrapperCommand Condition=" '$(OS)' != 'Windows_NT' ">$(MonoPath) --runtime=v4.0.30319 "$(PaketBootStrapperExePath)"</PaketBootStrapperCommand>
|
||||
|
||||
<!-- Disable Paket restore under NCrunch build -->
|
||||
<PaketRestoreDisabled Condition="'$(NCrunch)' == '1'">True</PaketRestoreDisabled>
|
||||
|
||||
<!-- Disable test for CLI tool completely - overrideable via properties in projects or via environment variables -->
|
||||
<PaketDisableCliTest Condition=" '$(PaketDisableCliTest)' == '' ">False</PaketDisableCliTest>
|
||||
|
||||
<PaketIntermediateOutputPath Condition=" '$(PaketIntermediateOutputPath)' == '' ">$(BaseIntermediateOutputPath.TrimEnd('\').TrimEnd('\/'))</PaketIntermediateOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Resolve how paket should be called -->
|
||||
<!-- Current priority is: local (1: repo root, 2: .paket folder) => 3: as CLI tool => as bootstrapper (4: proj Bootstrapper style, 5: BootstrapperExeDir) => 6: global path variable -->
|
||||
<Target Name="SetPaketCommand" >
|
||||
<!-- Test if paket is available in the standard locations. If so, that takes priority. Case 1/2 - non-windows specific -->
|
||||
<PropertyGroup Condition=" '$(OS)' != 'Windows_NT' ">
|
||||
<!-- no windows, try native paket as default, root => tool -->
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND Exists('$(PaketRootPath)paket') ">$(PaketRootPath)paket</PaketExePath>
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND Exists('$(PaketToolsPath)paket') ">$(PaketToolsPath)paket</PaketExePath>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Test if paket is available in the standard locations. If so, that takes priority. Case 2/2 - same across platforms -->
|
||||
<PropertyGroup>
|
||||
<!-- root => tool -->
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND Exists('$(PaketRootPath)paket.exe') ">$(PaketRootPath)paket.exe</PaketExePath>
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND Exists('$(PaketToolsPath)paket.exe') ">$(PaketToolsPath)paket.exe</PaketExePath>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- If paket hasn't be found in standard locations, test for CLI tool usage. -->
|
||||
<!-- First test: Is CLI configured to be used in "dotnet-tools.json"? - can result in a false negative; only a positive outcome is reliable. -->
|
||||
<PropertyGroup Condition=" '$(PaketExePath)' == '' ">
|
||||
<_DotnetToolsJson Condition="Exists('$(PaketRootPath)/.config/dotnet-tools.json')">$([System.IO.File]::ReadAllText("$(PaketRootPath)/.config/dotnet-tools.json"))</_DotnetToolsJson>
|
||||
<_ConfigContainsPaket Condition=" '$(_DotnetToolsJson)' != ''">$(_DotnetToolsJson.Contains('"paket"'))</_ConfigContainsPaket>
|
||||
<_ConfigContainsPaket Condition=" '$(_ConfigContainsPaket)' == ''">false</_ConfigContainsPaket>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Second test: Call 'dotnet paket' and see if it returns without an error. Mute all the output. Only run if previous test failed and the test has not been disabled. -->
|
||||
<!-- WARNING: This method can lead to processes hanging forever, and should be used as little as possible. See https://github.com/fsprojects/Paket/issues/3705 for details. -->
|
||||
<Exec Condition=" '$(PaketExePath)' == '' AND !$(PaketDisableCliTest) AND !$(_ConfigContainsPaket)" Command="dotnet paket --version" IgnoreExitCode="true" StandardOutputImportance="low" StandardErrorImportance="low" >
|
||||
<Output TaskParameter="ExitCode" PropertyName="LocalPaketToolExitCode" />
|
||||
</Exec>
|
||||
|
||||
<!-- If paket is installed as CLI use that. Again, only if paket haven't already been found in standard locations. -->
|
||||
<PropertyGroup Condition=" '$(PaketExePath)' == '' AND ($(_ConfigContainsPaket) OR '$(LocalPaketToolExitCode)' == '0') ">
|
||||
<_PaketCommand>dotnet paket</_PaketCommand>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- If neither local files nor CLI tool can be found, final attempt is searching for boostrapper config before falling back to global path variable. -->
|
||||
<PropertyGroup Condition=" '$(PaketExePath)' == '' AND '$(_PaketCommand)' == '' ">
|
||||
<!-- Test for bootstrapper setup -->
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND '$(PaketBootstrapperStyle)' == 'proj' ">$(PaketToolsPath)paket</PaketExePath>
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == '' AND Exists('$(PaketBootStrapperExeDir)') ">$(PaketBootStrapperExeDir)paket</PaketExePath>
|
||||
|
||||
<!-- If all else fails, use global path approach. -->
|
||||
<PaketExePath Condition=" '$(PaketExePath)' == ''">paket</PaketExePath>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- If not using CLI, setup correct execution command. -->
|
||||
<PropertyGroup Condition=" '$(_PaketCommand)' == '' ">
|
||||
<_PaketExeExtension>$([System.IO.Path]::GetExtension("$(PaketExePath)"))</_PaketExeExtension>
|
||||
<_PaketCommand Condition=" '$(_PaketCommand)' == '' AND '$(_PaketExeExtension)' == '.dll' ">dotnet "$(PaketExePath)"</_PaketCommand>
|
||||
<_PaketCommand Condition=" '$(_PaketCommand)' == '' AND '$(OS)' != 'Windows_NT' AND '$(_PaketExeExtension)' == '.exe' ">$(MonoPath) --runtime=v4.0.30319 "$(PaketExePath)"</_PaketCommand>
|
||||
<_PaketCommand Condition=" '$(_PaketCommand)' == '' ">"$(PaketExePath)"</_PaketCommand>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- The way to get a property to be available outside the target is to use this task. -->
|
||||
<CreateProperty Value="$(_PaketCommand)">
|
||||
<Output TaskParameter="Value" PropertyName="PaketCommand"/>
|
||||
</CreateProperty>
|
||||
|
||||
</Target>
|
||||
|
||||
<Target Name="PaketBootstrapping" Condition="Exists('$(PaketToolsPath)paket.bootstrapper.proj')">
|
||||
<MSBuild Projects="$(PaketToolsPath)paket.bootstrapper.proj" Targets="Restore" />
|
||||
</Target>
|
||||
|
||||
<!-- Official workaround for https://docs.microsoft.com/en-us/visualstudio/msbuild/getfilehash-task?view=vs-2019 -->
|
||||
<UsingTask TaskName="Microsoft.Build.Tasks.GetFileHash" AssemblyName="Microsoft.Build.Tasks.Core, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(DetectedMSBuildVersion)' < '16.0.360' " />
|
||||
<UsingTask TaskName="Microsoft.Build.Tasks.VerifyFileHash" AssemblyName="Microsoft.Build.Tasks.Core, Version=15.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(DetectedMSBuildVersion)' < '16.0.360' " />
|
||||
<Target Name="PaketRestore" Condition="'$(PaketRestoreDisabled)' != 'True'" BeforeTargets="_GenerateDotnetCliToolReferenceSpecs;_GenerateProjectRestoreGraphPerFramework;_GenerateRestoreGraphWalkPerFramework;CollectPackageReferences" DependsOnTargets="SetPaketCommand;PaketBootstrapping">
|
||||
|
||||
<!-- Step 1 Check if lockfile is properly restored (if the hash of the lockfile and the cache-file match) -->
|
||||
<PropertyGroup>
|
||||
<PaketRestoreRequired>true</PaketRestoreRequired>
|
||||
<NoWarn>$(NoWarn);NU1603;NU1604;NU1605;NU1608</NoWarn>
|
||||
<CacheFilesExist>false</CacheFilesExist>
|
||||
<CacheFilesExist Condition=" Exists('$(PaketRestoreCacheFile)') And Exists('$(PaketLockFilePath)') ">true</CacheFilesExist>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Read the hash of the lockfile -->
|
||||
<GetFileHash Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(CacheFilesExist)' == 'true' " Files="$(PaketLockFilePath)" Algorithm="SHA256" HashEncoding="hex" >
|
||||
<Output TaskParameter="Hash" PropertyName="PaketRestoreLockFileHash" />
|
||||
</GetFileHash>
|
||||
<!-- Read the hash of the cache, which is json, but a very simple key value object -->
|
||||
<PropertyGroup Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(CacheFilesExist)' == 'true' ">
|
||||
<PaketRestoreCachedContents>$([System.IO.File]::ReadAllText('$(PaketRestoreCacheFile)'))</PaketRestoreCachedContents>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(CacheFilesExist)' == 'true' ">
|
||||
<!-- Parse our simple 'paket.restore.cached' json ...-->
|
||||
<PaketRestoreCachedSplitObject Include="$([System.Text.RegularExpressions.Regex]::Split(`$(PaketRestoreCachedContents)`, `{|}|,`))"></PaketRestoreCachedSplitObject>
|
||||
<!-- Keep Key, Value ItemGroup-->
|
||||
<PaketRestoreCachedKeyValue Include="@(PaketRestoreCachedSplitObject)"
|
||||
Condition=" $([System.Text.RegularExpressions.Regex]::Split(`%(Identity)`, `": "`).Length) > 1 ">
|
||||
<Key>$([System.Text.RegularExpressions.Regex]::Split(`%(Identity)`, `": "`)[0].Replace(`"`, ``).Replace(` `, ``))</Key>
|
||||
<Value>$([System.Text.RegularExpressions.Regex]::Split(`%(Identity)`, `": "`)[1].Replace(`"`, ``).Replace(` `, ``))</Value>
|
||||
</PaketRestoreCachedKeyValue>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(CacheFilesExist)' == 'true' ">
|
||||
<!-- Retrieve the hashes we are interested in -->
|
||||
<PackagesDownloadedHash Condition=" '%(PaketRestoreCachedKeyValue.Key)' == 'packagesDownloadedHash' ">%(PaketRestoreCachedKeyValue.Value)</PackagesDownloadedHash>
|
||||
<ProjectsRestoredHash Condition=" '%(PaketRestoreCachedKeyValue.Key)' == 'projectsRestoredHash' ">%(PaketRestoreCachedKeyValue.Value)</ProjectsRestoredHash>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(MSBuildSupportsHashing)' == 'true' And '$(CacheFilesExist)' == 'true' ">
|
||||
<!-- If the restore file doesn't exist we need to restore, otherwise only if hashes don't match -->
|
||||
<PaketRestoreRequired>true</PaketRestoreRequired>
|
||||
<PaketRestoreRequired Condition=" '$(PaketRestoreLockFileHash)' == '$(ProjectsRestoredHash)' ">false</PaketRestoreRequired>
|
||||
<PaketRestoreRequired Condition=" '$(PaketRestoreLockFileHash)' == '' ">true</PaketRestoreRequired>
|
||||
</PropertyGroup>
|
||||
|
||||
<!--
|
||||
This value should match the version in the props generated by paket
|
||||
If they differ, this means we need to do a restore in order to ensure correct dependencies
|
||||
-->
|
||||
<PropertyGroup Condition="'$(PaketPropsVersion)' != '5.185.3' ">
|
||||
<PaketRestoreRequired>true</PaketRestoreRequired>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Do a global restore if required -->
|
||||
<Warning Text="This version of MSBuild (we assume '$(DetectedMSBuildVersion)' or older) doesn't support GetFileHash, so paket fast restore is disabled." Condition=" '$(MSBuildSupportsHashing)' != 'true' " />
|
||||
<Error Text="Stop build because of PAKET_ERROR_ON_MSBUILD_EXEC and we always call the bootstrapper" Condition=" '$(PAKET_ERROR_ON_MSBUILD_EXEC)' == 'true' AND '$(PaketBootstrapperStyle)' == 'classic' AND Exists('$(PaketBootStrapperExePath)') AND !(Exists('$(PaketExePath)'))" />
|
||||
<Exec Command='$(PaketBootStrapperCommand)' Condition=" '$(PaketBootstrapperStyle)' == 'classic' AND Exists('$(PaketBootStrapperExePath)') AND !(Exists('$(PaketExePath)'))" ContinueOnError="false" />
|
||||
<Error Text="Stop build because of PAKET_ERROR_ON_MSBUILD_EXEC and we need a full restore (hashes don't match)" Condition=" '$(PAKET_ERROR_ON_MSBUILD_EXEC)' == 'true' AND '$(PaketRestoreRequired)' == 'true' AND '$(PaketDisableGlobalRestore)' != 'true'" />
|
||||
<Exec Command='$(PaketCommand) restore' Condition=" '$(PaketRestoreRequired)' == 'true' AND '$(PaketDisableGlobalRestore)' != 'true' " ContinueOnError="false" />
|
||||
|
||||
<!-- Step 2 Detect project specific changes -->
|
||||
<ItemGroup>
|
||||
<MyTargetFrameworks Condition="'$(TargetFramework)' != '' " Include="$(TargetFramework)"></MyTargetFrameworks>
|
||||
<!-- Don't include all frameworks when msbuild explicitly asks for a single one -->
|
||||
<MyTargetFrameworks Condition="'$(TargetFrameworks)' != '' AND '$(TargetFramework)' == '' " Include="$(TargetFrameworks)"></MyTargetFrameworks>
|
||||
<PaketResolvedFilePaths Include="@(MyTargetFrameworks -> '$(PaketIntermediateOutputPath)\$(MSBuildProjectFile).%(Identity).paket.resolved')"></PaketResolvedFilePaths>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PaketReferencesCachedFilePath>$(PaketIntermediateOutputPath)\$(MSBuildProjectFile).paket.references.cached</PaketReferencesCachedFilePath>
|
||||
<!-- MyProject.fsproj.paket.references has the highest precedence -->
|
||||
<PaketOriginalReferencesFilePath>$(MSBuildProjectFullPath).paket.references</PaketOriginalReferencesFilePath>
|
||||
<!-- MyProject.paket.references -->
|
||||
<PaketOriginalReferencesFilePath Condition=" !Exists('$(PaketOriginalReferencesFilePath)')">$(MSBuildProjectDirectory)\$(MSBuildProjectName).paket.references</PaketOriginalReferencesFilePath>
|
||||
<!-- paket.references -->
|
||||
<PaketOriginalReferencesFilePath Condition=" !Exists('$(PaketOriginalReferencesFilePath)')">$(MSBuildProjectDirectory)\paket.references</PaketOriginalReferencesFilePath>
|
||||
|
||||
<DoAllResolvedFilesExist>false</DoAllResolvedFilesExist>
|
||||
<DoAllResolvedFilesExist Condition="Exists(%(PaketResolvedFilePaths.Identity))">true</DoAllResolvedFilesExist>
|
||||
<PaketRestoreRequired>true</PaketRestoreRequired>
|
||||
<PaketRestoreRequiredReason>references-file-or-cache-not-found</PaketRestoreRequiredReason>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Step 2 a Detect changes in references file -->
|
||||
<PropertyGroup Condition="Exists('$(PaketOriginalReferencesFilePath)') AND Exists('$(PaketReferencesCachedFilePath)') ">
|
||||
<PaketRestoreCachedHash>$([System.IO.File]::ReadAllText('$(PaketReferencesCachedFilePath)'))</PaketRestoreCachedHash>
|
||||
<PaketRestoreReferencesFileHash>$([System.IO.File]::ReadAllText('$(PaketOriginalReferencesFilePath)'))</PaketRestoreReferencesFileHash>
|
||||
<PaketRestoreRequiredReason>references-file</PaketRestoreRequiredReason>
|
||||
<PaketRestoreRequired Condition=" '$(PaketRestoreReferencesFileHash)' == '$(PaketRestoreCachedHash)' ">false</PaketRestoreRequired>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="!Exists('$(PaketOriginalReferencesFilePath)') AND !Exists('$(PaketReferencesCachedFilePath)') ">
|
||||
<!-- If both don't exist there is nothing to do. -->
|
||||
<PaketRestoreRequired>false</PaketRestoreRequired>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Step 2 b detect relevant changes in project file (new targetframework) -->
|
||||
<PropertyGroup Condition=" '$(DoAllResolvedFilesExist)' != 'true' ">
|
||||
<PaketRestoreRequired>true</PaketRestoreRequired>
|
||||
<PaketRestoreRequiredReason>target-framework '$(TargetFramework)' or '$(TargetFrameworks)' files @(PaketResolvedFilePaths)</PaketRestoreRequiredReason>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Step 3 Restore project specific stuff if required -->
|
||||
<Message Condition=" '$(PaketRestoreRequired)' == 'true' " Importance="low" Text="Detected a change ('$(PaketRestoreRequiredReason)') in the project file '$(MSBuildProjectFullPath)', calling paket restore" />
|
||||
<Error Text="Stop build because of PAKET_ERROR_ON_MSBUILD_EXEC and we detected a change ('$(PaketRestoreRequiredReason)') in the project file '$(MSBuildProjectFullPath)'" Condition=" '$(PAKET_ERROR_ON_MSBUILD_EXEC)' == 'true' AND '$(PaketRestoreRequired)' == 'true' " />
|
||||
<Exec Command='$(PaketCommand) restore --project "$(MSBuildProjectFullPath)" --output-path "$(PaketIntermediateOutputPath)" --target-framework "$(TargetFrameworks)"' Condition=" '$(PaketRestoreRequired)' == 'true' AND '$(TargetFramework)' == '' " ContinueOnError="false" />
|
||||
<Exec Command='$(PaketCommand) restore --project "$(MSBuildProjectFullPath)" --output-path "$(PaketIntermediateOutputPath)" --target-framework "$(TargetFramework)"' Condition=" '$(PaketRestoreRequired)' == 'true' AND '$(TargetFramework)' != '' " ContinueOnError="false" />
|
||||
|
||||
<!-- This shouldn't actually happen, but just to be sure. -->
|
||||
<PropertyGroup>
|
||||
<DoAllResolvedFilesExist>false</DoAllResolvedFilesExist>
|
||||
<DoAllResolvedFilesExist Condition="Exists(%(PaketResolvedFilePaths.Identity))">true</DoAllResolvedFilesExist>
|
||||
</PropertyGroup>
|
||||
<Error Condition=" '$(DoAllResolvedFilesExist)' != 'true' AND '$(ResolveNuGetPackages)' != 'False' " Text="One Paket file '@(PaketResolvedFilePaths)' is missing while restoring $(MSBuildProjectFile). Please delete 'paket-files/paket.restore.cached' and call 'paket restore'." />
|
||||
|
||||
<!-- Step 4 forward all msbuild properties (PackageReference, DotNetCliToolReference) to msbuild -->
|
||||
<ReadLinesFromFile Condition="($(DesignTimeBuild) != true OR '$(PaketPropsLoaded)' != 'true') AND '@(PaketResolvedFilePaths)' != ''" File="%(PaketResolvedFilePaths.Identity)" >
|
||||
<Output TaskParameter="Lines" ItemName="PaketReferencesFileLines"/>
|
||||
</ReadLinesFromFile>
|
||||
|
||||
<ItemGroup Condition="($(DesignTimeBuild) != true OR '$(PaketPropsLoaded)' != 'true') AND '@(PaketReferencesFileLines)' != '' " >
|
||||
<PaketReferencesFileLinesInfo Include="@(PaketReferencesFileLines)" >
|
||||
<Splits>$([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',').Length)</Splits>
|
||||
<PackageName>$([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[0])</PackageName>
|
||||
<PackageVersion>$([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[1])</PackageVersion>
|
||||
<AllPrivateAssets>$([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[4])</AllPrivateAssets>
|
||||
<CopyLocal Condition="'%(PaketReferencesFileLinesInfo.Splits)' == '6'">$([System.String]::Copy('%(PaketReferencesFileLines.Identity)').Split(',')[5])</CopyLocal>
|
||||
</PaketReferencesFileLinesInfo>
|
||||
<PackageReference Include="%(PaketReferencesFileLinesInfo.PackageName)">
|
||||
<Version>%(PaketReferencesFileLinesInfo.PackageVersion)</Version>
|
||||
<PrivateAssets Condition=" ('%(PaketReferencesFileLinesInfo.AllPrivateAssets)' == 'true') Or ('$(PackAsTool)' == 'true') ">All</PrivateAssets>
|
||||
<ExcludeAssets Condition=" '%(PaketReferencesFileLinesInfo.Splits)' == '6' And %(PaketReferencesFileLinesInfo.CopyLocal) == 'false'">runtime</ExcludeAssets>
|
||||
<ExcludeAssets Condition=" '%(PaketReferencesFileLinesInfo.Splits)' != '6' And %(PaketReferencesFileLinesInfo.AllPrivateAssets) == 'exclude'">runtime</ExcludeAssets>
|
||||
<Publish Condition=" '$(PackAsTool)' == 'true' ">true</Publish>
|
||||
<AllowExplicitVersion>true</AllowExplicitVersion>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PaketCliToolFilePath>$(PaketIntermediateOutputPath)/$(MSBuildProjectFile).paket.clitools</PaketCliToolFilePath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ReadLinesFromFile File="$(PaketCliToolFilePath)" >
|
||||
<Output TaskParameter="Lines" ItemName="PaketCliToolFileLines"/>
|
||||
</ReadLinesFromFile>
|
||||
|
||||
<ItemGroup Condition=" '@(PaketCliToolFileLines)' != '' " >
|
||||
<PaketCliToolFileLinesInfo Include="@(PaketCliToolFileLines)" >
|
||||
<PackageName>$([System.String]::Copy('%(PaketCliToolFileLines.Identity)').Split(',')[0])</PackageName>
|
||||
<PackageVersion>$([System.String]::Copy('%(PaketCliToolFileLines.Identity)').Split(',')[1])</PackageVersion>
|
||||
</PaketCliToolFileLinesInfo>
|
||||
<DotNetCliToolReference Include="%(PaketCliToolFileLinesInfo.PackageName)">
|
||||
<Version>%(PaketCliToolFileLinesInfo.PackageVersion)</Version>
|
||||
</DotNetCliToolReference>
|
||||
</ItemGroup>
|
||||
|
||||
<!-- Disabled for now until we know what to do with runtime deps - https://github.com/fsprojects/Paket/issues/2964
|
||||
<PropertyGroup>
|
||||
<RestoreConfigFile>$(PaketIntermediateOutputPath)/$(MSBuildProjectFile).NuGet.Config</RestoreConfigFile>
|
||||
</PropertyGroup> -->
|
||||
|
||||
</Target>
|
||||
|
||||
<Target Name="PaketDisableDirectPack" AfterTargets="_IntermediatePack" BeforeTargets="GenerateNuspec" Condition="('$(IsPackable)' == '' Or '$(IsPackable)' == 'true') And Exists('$(PaketIntermediateOutputPath)/$(MSBuildProjectFile).references')" >
|
||||
<PropertyGroup>
|
||||
<ContinuePackingAfterGeneratingNuspec>false</ContinuePackingAfterGeneratingNuspec>
|
||||
</PropertyGroup>
|
||||
</Target>
|
||||
|
||||
<Target Name="PaketOverrideNuspec" DependsOnTargets="SetPaketCommand" AfterTargets="GenerateNuspec" Condition="('$(IsPackable)' == '' Or '$(IsPackable)' == 'true') And Exists('$(PaketIntermediateOutputPath)/$(MSBuildProjectFile).references')" >
|
||||
<ItemGroup>
|
||||
<_NuspecFilesNewLocation Include="$(PaketIntermediateOutputPath)\$(Configuration)\*.nuspec"/>
|
||||
<MSBuildMajorVersion Include="$(DetectedMSBuildVersion.Replace(`-`, `.`).Split(`.`)[0])" />
|
||||
<MSBuildMinorVersion Include="$(DetectedMSBuildVersion.Replace(`-`, `.`).Split(`.`)[1])" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PaketProjectFile>$(MSBuildProjectDirectory)/$(MSBuildProjectFile)</PaketProjectFile>
|
||||
<ContinuePackingAfterGeneratingNuspec>true</ContinuePackingAfterGeneratingNuspec>
|
||||
<UseMSBuild16_0_Pack>false</UseMSBuild16_0_Pack>
|
||||
<UseMSBuild16_0_Pack Condition=" '@(MSBuildMajorVersion)' >= '16' ">true</UseMSBuild16_0_Pack>
|
||||
<UseMSBuild15_9_Pack>false</UseMSBuild15_9_Pack>
|
||||
<UseMSBuild15_9_Pack Condition=" '@(MSBuildMajorVersion)' == '15' AND '@(MSBuildMinorVersion)' > '8' ">true</UseMSBuild15_9_Pack>
|
||||
<UseMSBuild15_8_Pack>false</UseMSBuild15_8_Pack>
|
||||
<UseMSBuild15_8_Pack Condition=" '$(NuGetToolVersion)' != '4.0.0' AND (! $(UseMSBuild15_9_Pack)) AND (! $(UseMSBuild16_0_Pack)) ">true</UseMSBuild15_8_Pack>
|
||||
<UseNuGet4_Pack>false</UseNuGet4_Pack>
|
||||
<UseNuGet4_Pack Condition=" (! $(UseMSBuild15_8_Pack)) AND (! $(UseMSBuild15_9_Pack)) AND (! $(UseMSBuild16_0_Pack)) ">true</UseNuGet4_Pack>
|
||||
<AdjustedNuspecOutputPath>$(PaketIntermediateOutputPath)\$(Configuration)</AdjustedNuspecOutputPath>
|
||||
<AdjustedNuspecOutputPath Condition="@(_NuspecFilesNewLocation) == ''">$(PaketIntermediateOutputPath)</AdjustedNuspecOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<_NuspecFiles Include="$(AdjustedNuspecOutputPath)\*.$(PackageVersion.Split(`+`)[0]).nuspec"/>
|
||||
</ItemGroup>
|
||||
|
||||
<Error Text="Error Because of PAKET_ERROR_ON_MSBUILD_EXEC (not calling fix-nuspecs)" Condition=" '$(PAKET_ERROR_ON_MSBUILD_EXEC)' == 'true' " />
|
||||
<Exec Condition="@(_NuspecFiles) != ''" Command='$(PaketCommand) fix-nuspecs files "@(_NuspecFiles)" project-file "$(PaketProjectFile)" ' />
|
||||
<Error Condition="@(_NuspecFiles) == ''" Text='Could not find nuspec files in "$(AdjustedNuspecOutputPath)" (Version: "$(PackageVersion)"), therefore we cannot call "paket fix-nuspecs" and have to error out!' />
|
||||
|
||||
<ConvertToAbsolutePath Condition="@(_NuspecFiles) != ''" Paths="@(_NuspecFiles)">
|
||||
<Output TaskParameter="AbsolutePaths" PropertyName="NuspecFileAbsolutePath" />
|
||||
</ConvertToAbsolutePath>
|
||||
|
||||
<!-- Call Pack -->
|
||||
<PackTask Condition="$(UseMSBuild16_0_Pack)"
|
||||
PackItem="$(PackProjectInputFile)"
|
||||
PackageFiles="@(_PackageFiles)"
|
||||
PackageFilesToExclude="@(_PackageFilesToExclude)"
|
||||
PackageVersion="$(PackageVersion)"
|
||||
PackageId="$(PackageId)"
|
||||
Title="$(Title)"
|
||||
Authors="$(Authors)"
|
||||
Description="$(Description)"
|
||||
Copyright="$(Copyright)"
|
||||
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
|
||||
LicenseUrl="$(PackageLicenseUrl)"
|
||||
ProjectUrl="$(PackageProjectUrl)"
|
||||
IconUrl="$(PackageIconUrl)"
|
||||
ReleaseNotes="$(PackageReleaseNotes)"
|
||||
Tags="$(PackageTags)"
|
||||
DevelopmentDependency="$(DevelopmentDependency)"
|
||||
BuildOutputInPackage="@(_BuildOutputInPackage)"
|
||||
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
|
||||
SymbolPackageFormat="$(SymbolPackageFormat)"
|
||||
TargetFrameworks="@(_TargetFrameworks)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
PackageOutputPath="$(PackageOutputAbsolutePath)"
|
||||
IncludeSymbols="$(IncludeSymbols)"
|
||||
IncludeSource="$(IncludeSource)"
|
||||
PackageTypes="$(PackageType)"
|
||||
IsTool="$(IsTool)"
|
||||
RepositoryUrl="$(RepositoryUrl)"
|
||||
RepositoryType="$(RepositoryType)"
|
||||
SourceFiles="@(_SourceFiles->Distinct())"
|
||||
NoPackageAnalysis="$(NoPackageAnalysis)"
|
||||
MinClientVersion="$(MinClientVersion)"
|
||||
Serviceable="$(Serviceable)"
|
||||
FrameworkAssemblyReferences="@(_FrameworkAssemblyReferences)"
|
||||
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
|
||||
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
|
||||
IncludeBuildOutput="$(IncludeBuildOutput)"
|
||||
BuildOutputFolders="$(BuildOutputTargetFolder)"
|
||||
ContentTargetFolders="$(ContentTargetFolders)"
|
||||
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
|
||||
NuspecFile="$(NuspecFileAbsolutePath)"
|
||||
NuspecBasePath="$(NuspecBasePath)"
|
||||
NuspecProperties="$(NuspecProperties)"
|
||||
PackageLicenseFile="$(PackageLicenseFile)"
|
||||
PackageLicenseExpression="$(PackageLicenseExpression)"
|
||||
PackageLicenseExpressionVersion="$(PackageLicenseExpressionVersion)" />
|
||||
|
||||
<PackTask Condition="$(UseMSBuild15_9_Pack)"
|
||||
PackItem="$(PackProjectInputFile)"
|
||||
PackageFiles="@(_PackageFiles)"
|
||||
PackageFilesToExclude="@(_PackageFilesToExclude)"
|
||||
PackageVersion="$(PackageVersion)"
|
||||
PackageId="$(PackageId)"
|
||||
Title="$(Title)"
|
||||
Authors="$(Authors)"
|
||||
Description="$(Description)"
|
||||
Copyright="$(Copyright)"
|
||||
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
|
||||
LicenseUrl="$(PackageLicenseUrl)"
|
||||
ProjectUrl="$(PackageProjectUrl)"
|
||||
IconUrl="$(PackageIconUrl)"
|
||||
ReleaseNotes="$(PackageReleaseNotes)"
|
||||
Tags="$(PackageTags)"
|
||||
DevelopmentDependency="$(DevelopmentDependency)"
|
||||
BuildOutputInPackage="@(_BuildOutputInPackage)"
|
||||
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
|
||||
SymbolPackageFormat="$(SymbolPackageFormat)"
|
||||
TargetFrameworks="@(_TargetFrameworks)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
PackageOutputPath="$(PackageOutputAbsolutePath)"
|
||||
IncludeSymbols="$(IncludeSymbols)"
|
||||
IncludeSource="$(IncludeSource)"
|
||||
PackageTypes="$(PackageType)"
|
||||
IsTool="$(IsTool)"
|
||||
RepositoryUrl="$(RepositoryUrl)"
|
||||
RepositoryType="$(RepositoryType)"
|
||||
SourceFiles="@(_SourceFiles->Distinct())"
|
||||
NoPackageAnalysis="$(NoPackageAnalysis)"
|
||||
MinClientVersion="$(MinClientVersion)"
|
||||
Serviceable="$(Serviceable)"
|
||||
FrameworkAssemblyReferences="@(_FrameworkAssemblyReferences)"
|
||||
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
|
||||
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
|
||||
IncludeBuildOutput="$(IncludeBuildOutput)"
|
||||
BuildOutputFolder="$(BuildOutputTargetFolder)"
|
||||
ContentTargetFolders="$(ContentTargetFolders)"
|
||||
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
|
||||
NuspecFile="$(NuspecFileAbsolutePath)"
|
||||
NuspecBasePath="$(NuspecBasePath)"
|
||||
NuspecProperties="$(NuspecProperties)"/>
|
||||
|
||||
<PackTask Condition="$(UseMSBuild15_8_Pack)"
|
||||
PackItem="$(PackProjectInputFile)"
|
||||
PackageFiles="@(_PackageFiles)"
|
||||
PackageFilesToExclude="@(_PackageFilesToExclude)"
|
||||
PackageVersion="$(PackageVersion)"
|
||||
PackageId="$(PackageId)"
|
||||
Title="$(Title)"
|
||||
Authors="$(Authors)"
|
||||
Description="$(Description)"
|
||||
Copyright="$(Copyright)"
|
||||
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
|
||||
LicenseUrl="$(PackageLicenseUrl)"
|
||||
ProjectUrl="$(PackageProjectUrl)"
|
||||
IconUrl="$(PackageIconUrl)"
|
||||
ReleaseNotes="$(PackageReleaseNotes)"
|
||||
Tags="$(PackageTags)"
|
||||
DevelopmentDependency="$(DevelopmentDependency)"
|
||||
BuildOutputInPackage="@(_BuildOutputInPackage)"
|
||||
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
|
||||
TargetFrameworks="@(_TargetFrameworks)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
PackageOutputPath="$(PackageOutputAbsolutePath)"
|
||||
IncludeSymbols="$(IncludeSymbols)"
|
||||
IncludeSource="$(IncludeSource)"
|
||||
PackageTypes="$(PackageType)"
|
||||
IsTool="$(IsTool)"
|
||||
RepositoryUrl="$(RepositoryUrl)"
|
||||
RepositoryType="$(RepositoryType)"
|
||||
SourceFiles="@(_SourceFiles->Distinct())"
|
||||
NoPackageAnalysis="$(NoPackageAnalysis)"
|
||||
MinClientVersion="$(MinClientVersion)"
|
||||
Serviceable="$(Serviceable)"
|
||||
FrameworkAssemblyReferences="@(_FrameworkAssemblyReferences)"
|
||||
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
|
||||
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
|
||||
IncludeBuildOutput="$(IncludeBuildOutput)"
|
||||
BuildOutputFolder="$(BuildOutputTargetFolder)"
|
||||
ContentTargetFolders="$(ContentTargetFolders)"
|
||||
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
|
||||
NuspecFile="$(NuspecFileAbsolutePath)"
|
||||
NuspecBasePath="$(NuspecBasePath)"
|
||||
NuspecProperties="$(NuspecProperties)"/>
|
||||
|
||||
<PackTask Condition="$(UseNuGet4_Pack)"
|
||||
PackItem="$(PackProjectInputFile)"
|
||||
PackageFiles="@(_PackageFiles)"
|
||||
PackageFilesToExclude="@(_PackageFilesToExclude)"
|
||||
PackageVersion="$(PackageVersion)"
|
||||
PackageId="$(PackageId)"
|
||||
Title="$(Title)"
|
||||
Authors="$(Authors)"
|
||||
Description="$(Description)"
|
||||
Copyright="$(Copyright)"
|
||||
RequireLicenseAcceptance="$(PackageRequireLicenseAcceptance)"
|
||||
LicenseUrl="$(PackageLicenseUrl)"
|
||||
ProjectUrl="$(PackageProjectUrl)"
|
||||
IconUrl="$(PackageIconUrl)"
|
||||
ReleaseNotes="$(PackageReleaseNotes)"
|
||||
Tags="$(PackageTags)"
|
||||
TargetPathsToAssemblies="@(_TargetPathsToAssemblies->'%(FinalOutputPath)')"
|
||||
TargetPathsToSymbols="@(_TargetPathsToSymbols)"
|
||||
TargetFrameworks="@(_TargetFrameworks)"
|
||||
AssemblyName="$(AssemblyName)"
|
||||
PackageOutputPath="$(PackageOutputAbsolutePath)"
|
||||
IncludeSymbols="$(IncludeSymbols)"
|
||||
IncludeSource="$(IncludeSource)"
|
||||
PackageTypes="$(PackageType)"
|
||||
IsTool="$(IsTool)"
|
||||
RepositoryUrl="$(RepositoryUrl)"
|
||||
RepositoryType="$(RepositoryType)"
|
||||
SourceFiles="@(_SourceFiles->Distinct())"
|
||||
NoPackageAnalysis="$(NoPackageAnalysis)"
|
||||
MinClientVersion="$(MinClientVersion)"
|
||||
Serviceable="$(Serviceable)"
|
||||
AssemblyReferences="@(_References)"
|
||||
ContinuePackingAfterGeneratingNuspec="$(ContinuePackingAfterGeneratingNuspec)"
|
||||
NuspecOutputPath="$(AdjustedNuspecOutputPath)"
|
||||
IncludeBuildOutput="$(IncludeBuildOutput)"
|
||||
BuildOutputFolder="$(BuildOutputTargetFolder)"
|
||||
ContentTargetFolders="$(ContentTargetFolders)"
|
||||
RestoreOutputPath="$(RestoreOutputAbsolutePath)"
|
||||
NuspecFile="$(NuspecFileAbsolutePath)"
|
||||
NuspecBasePath="$(NuspecBasePath)"
|
||||
NuspecProperties="$(NuspecProperties)"/>
|
||||
</Target>
|
||||
<!--/+:cnd:noEmit-->
|
||||
</Project>
|
BIN
fsharp/ygosim/AdobeAIRInstaller.bin
Executable file
BIN
fsharp/ygosim/AdobeAIRInstaller.bin
Executable file
Binary file not shown.
692
fsharp/ygosim/LICENSE
Normal file
692
fsharp/ygosim/LICENSE
Normal file
|
@ -0,0 +1,692 @@
|
|||
Copyright (c) 2019 Matei Adriel <rafaeladriel11@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
26
fsharp/ygosim/README.md
Normal file
26
fsharp/ygosim/README.md
Normal file
|
@ -0,0 +1,26 @@
|
|||
<!-- ALL-CONTRIBUTORS-BADGE:START - Do not remove or modify this section -->
|
||||
[![All Contributors](https://img.shields.io/badge/all_contributors-1-orange.svg?style=flat-square)](#contributors)
|
||||
<!-- ALL-CONTRIBUTORS-BADGE:END -->
|
||||
|
||||
# Ygosim
|
||||
|
||||
Random yugioh engine I'm making to get a better grasp of f# and functional programming in general.
|
||||
|
||||
## Contributors ✨
|
||||
|
||||
Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)):
|
||||
|
||||
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
|
||||
<!-- prettier-ignore-start -->
|
||||
<!-- markdownlint-disable -->
|
||||
<table>
|
||||
<tr>
|
||||
<td align="center"><a href="https://github.com/Mateiadrielrafael"><img src="https://avatars0.githubusercontent.com/u/39400800?v=4" width="100px;" alt=""/><br /><sub><b>Matei Adriel</b></sub></a><br /><a href="https://github.com/Mateiadrielrafael/ygosim/commits?author=Mateiadrielrafael" title="Code">💻</a> <a href="#projectManagement-Mateiadrielrafael" title="Project Management">📆</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<!-- markdownlint-enable -->
|
||||
<!-- prettier-ignore-end -->
|
||||
<!-- ALL-CONTRIBUTORS-LIST:END -->
|
||||
|
||||
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!
|
3
fsharp/ygosim/package-lock.json
generated
Normal file
3
fsharp/ygosim/package-lock.json
generated
Normal file
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
"lockfileVersion": 1
|
||||
}
|
5
fsharp/ygosim/paket.dependencies
Normal file
5
fsharp/ygosim/paket.dependencies
Normal file
|
@ -0,0 +1,5 @@
|
|||
source https://api.nuget.org/v3/index.json
|
||||
|
||||
storage: none
|
||||
framework: netcore3.0, netstandard2.0, netstandard2.1
|
||||
nuget FSharpPlus 1.1.0-CI00252
|
7
fsharp/ygosim/paket.lock
Normal file
7
fsharp/ygosim/paket.lock
Normal file
|
@ -0,0 +1,7 @@
|
|||
STORAGE: NONE
|
||||
RESTRICTION: || (== netcoreapp3.0) (== netstandard2.0) (== netstandard2.1)
|
||||
NUGET
|
||||
remote: https://api.nuget.org/v3/index.json
|
||||
FSharp.Core (4.7)
|
||||
FSharpPlus (1.1.0-CI00252)
|
||||
FSharp.Core (>= 4.3.4)
|
1
fsharp/ygosim/paket.references
Normal file
1
fsharp/ygosim/paket.references
Normal file
|
@ -0,0 +1 @@
|
|||
FSharpPlus
|
403
fsharp/ygosim/src/Board.fs
Normal file
403
fsharp/ygosim/src/Board.fs
Normal file
|
@ -0,0 +1,403 @@
|
|||
module Board
|
||||
|
||||
open FSharpPlus.Lens
|
||||
open FSharpPlus.Operators
|
||||
|
||||
module Side =
|
||||
open Card.CardInstance
|
||||
|
||||
type Side<'s> =
|
||||
{ field: CardInstance<'s> option
|
||||
monsters: CardInstance<'s> option list
|
||||
spells: CardInstance<'s> option list
|
||||
graveyard: CardInstance<'s> list
|
||||
deck: CardInstance<'s> list }
|
||||
|
||||
module Side =
|
||||
let inline field f side = f side.field <&> fun v -> { side with field = v }
|
||||
let inline monsters f side = f side.monsters <&> fun v -> { side with monsters = v }
|
||||
let inline spells f side = f side.spells <&> fun v -> { side with spells = v }
|
||||
let inline graveyard f side = f side.graveyard <&> fun v -> { side with graveyard = v }
|
||||
let inline deck f side = f side.deck <&> fun v -> { side with deck = v }
|
||||
|
||||
let emptyRow _ = List.init 5 <| fun _ -> None
|
||||
|
||||
let emptySide _ =
|
||||
{ field = None
|
||||
monsters = emptyRow()
|
||||
spells = emptyRow()
|
||||
graveyard = []
|
||||
deck = [] }
|
||||
|
||||
|
||||
module Player =
|
||||
open Side
|
||||
open Card.CardInstance
|
||||
|
||||
type PlayerState =
|
||||
| InGame
|
||||
| Won of reason: string
|
||||
| Lost of reason: string
|
||||
|
||||
type Player<'s> =
|
||||
{ lifePoints: int
|
||||
side: Side<'s>
|
||||
hand: CardInstance<'s> list
|
||||
state: PlayerState
|
||||
id: int
|
||||
lastNormalSummon: int }
|
||||
|
||||
module Player =
|
||||
let inline lifePoints f player = f player.lifePoints <&> fun v -> { player with lifePoints = v }
|
||||
let inline side f player = f player.side <&> fun v -> { player with side = v }
|
||||
let inline hand f player = f player.hand <&> fun v -> { player with hand = v }
|
||||
let inline state f player = f player.state <&> fun v -> { player with state = v }
|
||||
let inline _id f player = f player.id <&> fun v -> { player with id = v }
|
||||
let inline lastNormalSummon f player =
|
||||
f player.lastNormalSummon <&> fun v -> { player with lastNormalSummon = v }
|
||||
|
||||
let inline deck f player = (side << Side.deck) f player
|
||||
let inline monsters f player = (side << Side.monsters) f player
|
||||
let inline graveyard f player = (side << Side.graveyard) f player
|
||||
|
||||
let initialPlayer lp id =
|
||||
{ lifePoints = lp
|
||||
side = emptySide()
|
||||
hand = []
|
||||
state = InGame
|
||||
id = id
|
||||
lastNormalSummon = -1 }
|
||||
|
||||
module Turn =
|
||||
type Phase =
|
||||
| Draw
|
||||
| Standby
|
||||
| Main1
|
||||
| Battle
|
||||
| Main2
|
||||
| End
|
||||
|
||||
let nextPhase (turn, phase) =
|
||||
match phase with
|
||||
| Draw -> (turn, Standby)
|
||||
| Standby -> (turn, Main1)
|
||||
| Main1 -> (turn, Battle)
|
||||
| Battle -> (turn, Main2)
|
||||
| Main2 -> (turn, End)
|
||||
| End -> (turn + 1, Draw)
|
||||
|
||||
module Board =
|
||||
open Turn
|
||||
open Card
|
||||
open Player
|
||||
|
||||
|
||||
type Player = Player.Player<Board>
|
||||
|
||||
and Board =
|
||||
{ players: Player * Player
|
||||
moment: int * Phase
|
||||
lastInstanceId: int }
|
||||
|
||||
module Board =
|
||||
let inline players f board = f board.players <&> fun v -> { board with players = v }
|
||||
let inline moment f board = f board.moment <&> fun v -> { board with moment = v }
|
||||
let inline lastInstanceId f board = f board.lastInstanceId <&> fun v -> { board with lastInstanceId = v }
|
||||
|
||||
let inline turn f board = (moment << _1) f board
|
||||
let inline phase f board = (moment << _2) f board
|
||||
|
||||
let inline currentPlayer f board =
|
||||
if (view turn board) % 2 = 0 then (players << _2) f board
|
||||
else (players << _1) f board
|
||||
|
||||
let inline currentPlayerId f board = (currentPlayer << Player._id) f board
|
||||
let inline currentPlayerState f board = (currentPlayer << Player.state) f board
|
||||
let inline currentPlayerDeck f board = (currentPlayer << Player.deck) f board
|
||||
let inline currentPlayerHand f board = (currentPlayer << Player.hand) f board
|
||||
let inline currentPlayerLastNormalSummon f board = (currentPlayer << Player.lastNormalSummon) f board
|
||||
let inline currentPlayerMonsters f board = (currentPlayer << Player.monsters) f board
|
||||
let inline currentPlayerSide f board = (currentPlayer << Player.side) f board
|
||||
|
||||
let inline firstPlayer f board = (players << _1) f board
|
||||
let inline secondPlayer f board = (players << _2) f board
|
||||
|
||||
type Card = Card.Card<Board>
|
||||
|
||||
type CardInstance = CardInstance.CardInstance<Board>
|
||||
|
||||
type Monster = MonsterTypes.Monster<Board>
|
||||
|
||||
type MonsterInstance = MonsterInstance.MonsterInstance<Board>
|
||||
|
||||
type Effect = Effect.Effect<Board>
|
||||
|
||||
type Condition = Effect.Condition<Board>
|
||||
|
||||
type Action = Effect.Action<Board>
|
||||
|
||||
let emptyBoard =
|
||||
{ players = (initialPlayer 8000 0, initialPlayer 8000 1)
|
||||
moment = 0, Draw
|
||||
lastInstanceId = -1 }
|
||||
|
||||
let instantiate board card =
|
||||
let instance =
|
||||
{ CardInstance.template = card
|
||||
CardInstance.id = board.lastInstanceId }
|
||||
|
||||
(instance, over Board.lastInstanceId <| (+) 1 <| board)
|
||||
|
||||
module Client =
|
||||
open Player
|
||||
open Turn
|
||||
open Card
|
||||
open Board
|
||||
open Utils
|
||||
|
||||
|
||||
type Log =
|
||||
| CardToHand of string
|
||||
| MonsterSummoned of Monster * int
|
||||
| NewPhase of Phase
|
||||
| StateChanged of PlayerState * PlayerState
|
||||
| ChooseZone of int list
|
||||
| ChooseMonster of Monster list
|
||||
| ChooseTributes of Monster list
|
||||
|
||||
type Client = Log -> int
|
||||
|
||||
let rec chooseZone client free =
|
||||
let result =
|
||||
free |>> view _1
|
||||
|> ChooseZone
|
||||
|> client
|
||||
|
||||
if List.containsIndex result free then free.[result] ^. _1
|
||||
else chooseZone client free
|
||||
|
||||
let rec chooseMonster client monsters =
|
||||
let result =
|
||||
monsters
|
||||
|> List.map (view _1)
|
||||
|> ChooseMonster
|
||||
|> client
|
||||
|
||||
if List.containsIndex result monsters then monsters.[result]
|
||||
else chooseMonster client monsters
|
||||
|
||||
let rec chooseTributes client monsters count old: list<MonsterInstance> =
|
||||
match count with
|
||||
| 0 -> old
|
||||
| count ->
|
||||
let resultIndex =
|
||||
monsters
|
||||
|> map (view _1)
|
||||
|> ChooseTributes
|
||||
|> client
|
||||
|
||||
if List.containsIndex resultIndex monsters then
|
||||
let result = monsters.[resultIndex]
|
||||
let withoutCurrent = filter <| Card.MonsterInstance.withoutInstance result <| monsters
|
||||
chooseTributes client withoutCurrent <| count - 1 <| result :: old
|
||||
else
|
||||
chooseTributes client monsters count old
|
||||
|
||||
|
||||
module Zone =
|
||||
open Player
|
||||
open Side
|
||||
open Board
|
||||
|
||||
let freeMonsterZones (player: Player) =
|
||||
player.side.monsters
|
||||
|> List.indexed
|
||||
|> List.filter (view _2 >> Option.isNone)
|
||||
|
||||
let freeMonsterZoneCount = freeMonsterZones >> List.length
|
||||
let hasFreeMonsterZones = (>=) << freeMonsterZoneCount
|
||||
let hasFreeMonsterZone player = hasFreeMonsterZones player 1
|
||||
|
||||
module Movement =
|
||||
let toDeckBottom (card: CardInstance) = over Player.deck (fun deck -> deck @ [ card ])
|
||||
let toGraveyard cards = over Player.graveyard (fun deck -> cards @ deck)
|
||||
|
||||
module Summon =
|
||||
open Card.Card
|
||||
open Card.Monster
|
||||
open Player
|
||||
open Card.CardInstance
|
||||
open Card
|
||||
open Board
|
||||
open Zone
|
||||
open Zone.Movement
|
||||
open Client
|
||||
open Utils
|
||||
|
||||
module Normal =
|
||||
let numberOfTributes (monster: Monster) =
|
||||
let level = monster ^. Card.level
|
||||
|
||||
if level <= 4 then 0
|
||||
elif level <= 6 then 1
|
||||
else 2
|
||||
|
||||
let isNormalSummonable board monster =
|
||||
let requiredTributes = numberOfTributes monster
|
||||
|
||||
let possibleTributes =
|
||||
board ^. Board.currentPlayerMonsters
|
||||
|> List.filter Option.isSome
|
||||
|> List.length
|
||||
|
||||
let freeZones = 5 - possibleTributes + requiredTributes
|
||||
|
||||
requiredTributes <= possibleTributes && freeZones > 0
|
||||
|
||||
let normalSummonable board =
|
||||
let hand = board ^. Board.currentPlayerHand
|
||||
let monsters = List.choose monster hand
|
||||
|
||||
let isSummonable = view _1 >> isNormalSummonable board
|
||||
|
||||
List.filter isSummonable monsters
|
||||
|
||||
let hasNormalSummonableMonster =
|
||||
(normalSummonable
|
||||
>> List.length
|
||||
>> (<=) 1)
|
||||
|
||||
let canNormalSummon board =
|
||||
hasNormalSummonableMonster board && board ^. Board.currentPlayerLastNormalSummon < board ^. Board.turn
|
||||
|
||||
let performNormalSummon client board =
|
||||
// Decide what monster to summon
|
||||
let summonable = normalSummonable board
|
||||
let target = chooseMonster client summonable
|
||||
let (_monster, _id) = target
|
||||
|
||||
// Find what monsters to tribute
|
||||
let possibleTributes = board ^. Board.currentPlayerMonsters |>> ((=<<) monster) |> choose id
|
||||
let tributes = chooseTributes client possibleTributes <| numberOfTributes _monster <| []
|
||||
|
||||
// helpers to remove the tributes from the board
|
||||
let replaceInstance instance = List.tryFind (view _2 >> (=) instance.id) tributes |>> toCardInstance
|
||||
|
||||
let replaceTributes =
|
||||
replaceInstance
|
||||
|> Option.bind
|
||||
|> map
|
||||
|
||||
// Tribute monsters
|
||||
let boardWithoutTributes =
|
||||
board
|
||||
|> over Board.currentPlayerMonsters replaceTributes
|
||||
|> over Board.currentPlayer (tributes |>> toCardInstance |> toGraveyard)
|
||||
|
||||
// Choose a zone to summon the monster
|
||||
let zone =
|
||||
boardWithoutTributes ^. Board.currentPlayer
|
||||
|> freeMonsterZones
|
||||
|> chooseZone client
|
||||
|
||||
let turn = boardWithoutTributes ^. Board.turn
|
||||
|
||||
// Instance to actually summon
|
||||
let summonedInstance =
|
||||
target
|
||||
|> toCardInstance
|
||||
|> Some
|
||||
|
||||
// Remove card from hand
|
||||
let removeTarget = List.filter (fun card -> card.id <> _id)
|
||||
|
||||
// Notify the client a new monster was summoned
|
||||
MonsterSummoned(target ^. _1, zone)
|
||||
|> client
|
||||
|> ignore
|
||||
|
||||
// Update the board
|
||||
boardWithoutTributes
|
||||
|> over Board.currentPlayerHand removeTarget
|
||||
|> (Board.currentPlayerMonsters << Lens.indexToLens zone) .-> summonedInstance
|
||||
|> Board.currentPlayerLastNormalSummon .-> turn
|
||||
|
||||
module Game =
|
||||
open Turn
|
||||
open Player
|
||||
open Board
|
||||
open Summon.Normal
|
||||
open Client
|
||||
|
||||
let isCurrentPlayer (board: Board) (player: Player) = (board ^. Board.currentPlayerId) = player.id
|
||||
|
||||
let draw (board: Board) =
|
||||
match board ^. Board.currentPlayerDeck with
|
||||
| [] -> board |> Board.currentPlayerState .-> Lost "deckout"
|
||||
| card :: deck ->
|
||||
let hand = card :: (board ^. Board.currentPlayerHand)
|
||||
|
||||
board
|
||||
|> Board.currentPlayerHand .-> hand
|
||||
|> Board.currentPlayerDeck .-> deck
|
||||
|
||||
let handleMainPhase client board =
|
||||
if canNormalSummon board then performNormalSummon client board
|
||||
else board
|
||||
|
||||
let processPhase client board =
|
||||
match board ^. Board.phase with
|
||||
| Draw -> draw board
|
||||
| Main1 -> handleMainPhase client board
|
||||
| Main2 -> handleMainPhase client board
|
||||
| _ -> board
|
||||
|
||||
let switchPhases (client: Client) board =
|
||||
let newBoard = over Board.moment nextPhase board
|
||||
|
||||
NewPhase <| newBoard ^. Board.phase
|
||||
|> client
|
||||
|> ignore
|
||||
|
||||
newBoard
|
||||
|
||||
|
||||
let getPlayerStates board =
|
||||
(board ^. (Board.firstPlayer << Player.state), board ^. (Board.secondPlayer << Player.state))
|
||||
|
||||
|
||||
let resolvePlayerStates (p1, p2) =
|
||||
let s1, s2 = p1.state, p2.state
|
||||
|
||||
match s1 with
|
||||
| Lost reason ->
|
||||
match s2 with
|
||||
| InGame -> p1, p2 |> Player.state .-> Won reason
|
||||
| _ -> p1, p2
|
||||
| Won reason ->
|
||||
match s2 with
|
||||
| InGame -> p1, p2 |> Player.state .-> Lost reason
|
||||
| _ -> p1, p2
|
||||
| InGame ->
|
||||
match s2 with
|
||||
| InGame -> p1, p2
|
||||
| Won reason -> p1 |> Player.state .-> Lost reason, p2
|
||||
| Lost reason -> p1 |> Player.state .-> Won reason, p2
|
||||
|
||||
let resolveBoardState board = over Board.players resolvePlayerStates board
|
||||
|
||||
let rec game board (client: Client) =
|
||||
let newBoard =
|
||||
(processPhase client)
|
||||
>> resolveBoardState
|
||||
<| board
|
||||
|
||||
let currentState = newBoard ^. Board.currentPlayerState
|
||||
|
||||
if currentState <> InGame then
|
||||
let newStates = getPlayerStates newBoard
|
||||
client <| StateChanged newStates |> ignore
|
||||
|
||||
newBoard
|
||||
else
|
||||
game <| switchPhases client newBoard <| client
|
189
fsharp/ygosim/src/Card.fs
Normal file
189
fsharp/ygosim/src/Card.fs
Normal file
|
@ -0,0 +1,189 @@
|
|||
module Card
|
||||
|
||||
open FSharpPlus.Lens
|
||||
open FSharpPlus.Operators
|
||||
|
||||
module Effect =
|
||||
type Condition<'s> = 's -> bool
|
||||
|
||||
type Action<'s> =
|
||||
{ condition: Condition<'s>
|
||||
resolution: 's -> 's }
|
||||
|
||||
module Action =
|
||||
let inline condition f action = f action.condition <&> fun c -> { action with condition = c }
|
||||
let inline resolution f action = f action.resolution <&> fun r -> { action with resolution = r }
|
||||
|
||||
type EffectType =
|
||||
| Trigger
|
||||
| Ignition
|
||||
| Maintanence
|
||||
|
||||
type Effect<'s> =
|
||||
{ cost: Action<'s>
|
||||
resolve: Action<'s>
|
||||
_type: EffectType }
|
||||
|
||||
module Effect =
|
||||
let inline cost f effect = f effect.cost <&> fun c -> { effect with cost = c }
|
||||
let inline resolve f effect = f effect.resolve <&> fun r -> { effect with resolve = r }
|
||||
let inline _type f effect = f effect._type <&> fun t -> { effect with _type = t }
|
||||
|
||||
module BaseCard =
|
||||
open Effect
|
||||
|
||||
type BaseCard<'s> =
|
||||
{ name: string
|
||||
text: string
|
||||
effects: Effect<'s> list }
|
||||
|
||||
module BaseCard =
|
||||
let inline name f card = f card.name <&> fun v -> { card with name = v }
|
||||
let inline text f card = f card.text <&> fun v -> { card with text = v }
|
||||
let inline effects f card = f card.effects <&> fun v -> { card with effects = v }
|
||||
|
||||
|
||||
module MonsterTypes =
|
||||
open BaseCard
|
||||
|
||||
|
||||
type Attribute =
|
||||
| Dark
|
||||
| Light
|
||||
| Water
|
||||
| Fire
|
||||
| Earth
|
||||
| Wind
|
||||
| Divine
|
||||
|
||||
type Race =
|
||||
| Aqua
|
||||
| Beast
|
||||
| BeastWarrior
|
||||
| Creator
|
||||
| Cyberse
|
||||
| Dinosaur
|
||||
| DivineBeast
|
||||
| Dragon
|
||||
| Fairy
|
||||
| Fiend
|
||||
| Fish
|
||||
| Insect
|
||||
| Machine
|
||||
| Plant
|
||||
| Psychic
|
||||
| Pyro
|
||||
| Reptile
|
||||
| Rock
|
||||
| SeaSerpent
|
||||
| Spellcaster
|
||||
| Thunder
|
||||
| Warrior
|
||||
| WingedBeast
|
||||
| Wyrm
|
||||
| Zombie
|
||||
|
||||
type MonsterCardDetails =
|
||||
{ attack: int
|
||||
defense: int
|
||||
level: int
|
||||
attribute: Attribute
|
||||
race: Race }
|
||||
|
||||
module MonsterCardDetails =
|
||||
let inline attack f card = f card.attack <&> fun v -> { card with attack = v }
|
||||
let inline trapType f card = f card.defense <&> fun v -> { card with defense = v }
|
||||
let inline attribute f card = f card.attribute <&> fun v -> { card with attribute = v }
|
||||
let inline level f card = f card.level <&> fun v -> { card with level = v }
|
||||
|
||||
|
||||
type Monster<'s> = BaseCard<'s> * MonsterCardDetails
|
||||
|
||||
module Card =
|
||||
open BaseCard
|
||||
open MonsterTypes
|
||||
|
||||
type SpellCardType =
|
||||
| NormalSpell
|
||||
| Field
|
||||
| Equip
|
||||
| ContinuosSpell
|
||||
| QuickPlay
|
||||
| Ritual
|
||||
|
||||
type TrapCardType =
|
||||
| NormalTrap
|
||||
| Counter
|
||||
| ContinuosTrap
|
||||
|
||||
type SpellCardDetails =
|
||||
{ spellType: SpellCardType }
|
||||
|
||||
module SpellCardDetails =
|
||||
let inline spellType f card = f card.spellType <&> fun v -> { card with spellType = v }
|
||||
|
||||
type TrapCardDetails =
|
||||
{ trapType: TrapCardType }
|
||||
|
||||
module TrapCardDetails =
|
||||
let inline trapType f card = f card.trapType <&> fun v -> { card with trapType = v }
|
||||
|
||||
|
||||
type Card<'s> =
|
||||
| Monster of Monster<'s>
|
||||
| Spell of BaseCard<'s> * SpellCardDetails
|
||||
| Trap of BaseCard<'s> * TrapCardDetails
|
||||
|
||||
module Card =
|
||||
let inline baseCard f card = _1 f card
|
||||
let inline cardDetails f card = _2 f card
|
||||
|
||||
let inline level f card = (_2 << MonsterCardDetails.level) f card
|
||||
|
||||
|
||||
module CardInstance =
|
||||
open Card
|
||||
|
||||
type CardInstance<'s> =
|
||||
{ template: Card<'s>
|
||||
id: int }
|
||||
|
||||
module CardInstance =
|
||||
let inline template f card = f card.template <&> fun v -> { card with template = v }
|
||||
let inline _id f card = f card.id <&> fun v -> { card with id = v }
|
||||
|
||||
|
||||
module Monster =
|
||||
open MonsterTypes
|
||||
open CardInstance
|
||||
open Card
|
||||
|
||||
let monster card: option<Monster<'a> * int> =
|
||||
match card.template with
|
||||
| Monster m -> Some(m, card.id)
|
||||
| _ -> None
|
||||
|
||||
|
||||
let toCardInstance (card: Monster<'a>, _id): CardInstance<'a> =
|
||||
{ template = Monster card
|
||||
id = _id }
|
||||
|
||||
module MonsterInstance =
|
||||
open MonsterTypes
|
||||
|
||||
type MonsterInstance<'s> = Monster<'s> * int
|
||||
|
||||
module private Internals =
|
||||
// idk how to preperly override (=)
|
||||
let areEqual (_, _id1) (_, _id2) = _id1 = _id2
|
||||
let (==) = areEqual
|
||||
|
||||
open Internals
|
||||
|
||||
let withoutInstance instance = areEqual instance >> not
|
||||
|
||||
module Decklist =
|
||||
type Decklist =
|
||||
{ main: int list
|
||||
side: int list
|
||||
extra: int list }
|
81
fsharp/ygosim/src/Program.fs
Normal file
81
fsharp/ygosim/src/Program.fs
Normal file
|
@ -0,0 +1,81 @@
|
|||
module Main =
|
||||
open FSharpPlus.Lens
|
||||
open Board.Player
|
||||
open Board.Board
|
||||
open Board.Game
|
||||
open Board.Client
|
||||
open Card.Card
|
||||
open Card.MonsterTypes
|
||||
open Card.BaseCard
|
||||
open Board.Zone.Movement
|
||||
|
||||
let printState state =
|
||||
match state with
|
||||
| Lost reason -> sprintf "lost because did: %s" reason
|
||||
| Won reason -> sprintf "won because opponent did: %s" reason
|
||||
| InGame -> "still playing"
|
||||
|
||||
[<EntryPoint>]
|
||||
let main _ =
|
||||
let sampleCardTemplate =
|
||||
Monster ({ name= "sampleCard"
|
||||
text="something"
|
||||
effects = []}
|
||||
,{ attack = 0
|
||||
defense = 0
|
||||
level = 3
|
||||
attribute = Fire
|
||||
race = Warrior })
|
||||
|
||||
let tributeCardTemplate =
|
||||
Monster ({ name= "sampleCard2"
|
||||
text="something"
|
||||
effects = []}
|
||||
,{ attack = 3000
|
||||
defense = 2500
|
||||
level = 7
|
||||
attribute = Fire
|
||||
race = Warrior })
|
||||
|
||||
let (sampleCard1, board1) = instantiate emptyBoard sampleCardTemplate
|
||||
let (sampleCard2, board2) = instantiate board1 sampleCardTemplate
|
||||
let (sampleCard3, board3) = instantiate board2 sampleCardTemplate
|
||||
let (sampleCard4, board4) = instantiate board3 sampleCardTemplate
|
||||
let (tributeCard, board5) = instantiate board4 tributeCardTemplate
|
||||
|
||||
let board6 = over Board.firstPlayer <| toDeckBottom sampleCard1 <| board5
|
||||
let board7 = over Board.firstPlayer <| toDeckBottom sampleCard2 <| board6
|
||||
let board8 = over Board.secondPlayer <| toDeckBottom sampleCard3 <| board7
|
||||
let board9 = over Board.secondPlayer <| toDeckBottom sampleCard4 <| board8
|
||||
let board10 = over Board.firstPlayer <| toDeckBottom tributeCard <| board9
|
||||
|
||||
let client action =
|
||||
match action with
|
||||
| StateChanged (s1, s2) ->
|
||||
printfn "Player 1: %s" <| printState s1
|
||||
printfn "Player 2: %s" <| printState s2
|
||||
0
|
||||
| NewPhase phase ->
|
||||
printfn "New phse: %A" phase
|
||||
0
|
||||
| ChooseZone free ->
|
||||
printfn "What Zone do wou want to use? %A" free
|
||||
System.Console.ReadLine() |> int
|
||||
| ChooseMonster monsters ->
|
||||
printfn "What monster do you want to choose? %A" <| List.map (fun (_base, details) -> _base.name) monsters
|
||||
System.Console.ReadLine() |> int
|
||||
| ChooseTributes monsters ->
|
||||
printfn "What monster do you want to tribute? %A" <| List.map (fun (_base, details) -> _base.name) monsters
|
||||
System.Console.ReadLine() |> int
|
||||
| MonsterSummoned (card, zone) ->
|
||||
printfn "Monster %A was summoned in zone %i" card zone
|
||||
0
|
||||
| _ ->
|
||||
printfn "Something unkown happened"
|
||||
0
|
||||
|
||||
let finalBoard = game board10 client
|
||||
|
||||
printfn "The final baord was: %A" finalBoard
|
||||
|
||||
0 // return integer code
|
16
fsharp/ygosim/src/Utils.fs
Normal file
16
fsharp/ygosim/src/Utils.fs
Normal file
|
@ -0,0 +1,16 @@
|
|||
module Utils
|
||||
|
||||
module List =
|
||||
let setIndex index value =
|
||||
List.mapi (fun i previous ->
|
||||
if i = index then value
|
||||
else previous)
|
||||
|
||||
|
||||
let toIndices list = List.mapi (fun i _ -> i) list
|
||||
let containsIndex index list = index >= 0 && index < List.length list
|
||||
|
||||
module Lens =
|
||||
open FSharpPlus.Lens
|
||||
|
||||
let inline indexToLens index f (array: list<'a>) = f array.[index] <&> fun v -> List.setIndex index v array
|
14
fsharp/ygosim/ygosim.fsproj
Normal file
14
fsharp/ygosim/ygosim.fsproj
Normal file
|
@ -0,0 +1,14 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="src/Utils.fs" />
|
||||
<Compile Include="src/Card.fs" />
|
||||
<Compile Include="src/Board.fs" />
|
||||
<Compile Include="src/Program.fs" />
|
||||
</ItemGroup>
|
||||
<Import Project=".paket\Paket.Restore.targets" />
|
||||
</Project>
|
Loading…
Reference in a new issue